i965: Enable lower_clip_distance.

i965 requires gl_ClipDistance to be formatted as an array of 2 vec4's
(as opposed to an array of 8 floats), so enable the lowering pass that
performs this conversion.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Paul Berry 2011-09-15 15:16:08 -07:00
parent 2d686fe911
commit b9ef2b85b4

View file

@ -120,6 +120,7 @@ GLboolean brwCreateContext( int api,
(i == MESA_SHADER_FRAGMENT);
ctx->ShaderCompilerOptions[i].EmitNoIndirectTemp =
(i == MESA_SHADER_FRAGMENT);
ctx->ShaderCompilerOptions[i].LowerClipDistance = GL_TRUE;
}
ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024);