radeonsi: remove unused VS_STATE_LS_OUT_PATCH_SIZE

This became unused when we switched to nir_lower_hs_inputs_to_mem.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21525>
This commit is contained in:
Marek Olšák 2023-02-20 00:13:35 -05:00 committed by Marge Bot
parent 461b05c281
commit b9c6ef7f51
3 changed files with 1 additions and 9 deletions

View file

@ -259,8 +259,6 @@ enum
* in the shader via vs_state_bits in LS/HS.
*/
/* bit gap */
#define VS_STATE_LS_OUT_PATCH_SIZE__SHIFT 11
#define VS_STATE_LS_OUT_PATCH_SIZE__MASK 0x1fff
#define VS_STATE_LS_OUT_VERTEX_SIZE__SHIFT 24
#define VS_STATE_LS_OUT_VERTEX_SIZE__MASK 0xff

View file

@ -63,8 +63,6 @@ struct si_shader_args {
* Expand to FP32 like this: ((0x70 | value) << 23);
* With 0x70 = 112, we get 2^(112 + value - 127) = 2^(value - 15)
* = 1/2^(15 - value) in FP32
* [11:23] = stride between patches in DW = num_inputs * num_vertices * 4
* max = 32*32*4 + 32*4
* [24:31] = stride between vertices in DW = num_inputs * 4
* max = 32*4
*/

View file

@ -782,7 +782,6 @@ static void si_emit_derived_tess_state(struct si_context *sctx)
/* Compute userdata SGPRs. */
assert(((input_vertex_size / 4) & ~0xff) == 0);
assert(((output_vertex_size / 4) & ~0xff) == 0);
assert(((input_patch_size / 4) & ~0x1fff) == 0);
assert(((output_patch_size / 4) & ~0x1fff) == 0);
assert(((output_patch0_offset / 4) & ~0xffff) == 0);
assert(((perpatch_output_offset / 4) & ~0xffff) == 0);
@ -813,7 +812,6 @@ static void si_emit_derived_tess_state(struct si_context *sctx)
}
/* Set SI_SGPR_VS_STATE_BITS. */
SET_FIELD(sctx->current_vs_state, VS_STATE_LS_OUT_PATCH_SIZE, input_patch_size / 4);
SET_FIELD(sctx->current_vs_state, VS_STATE_LS_OUT_VERTEX_SIZE, input_vertex_size / 4);
/* We should be able to support in-shader LDS use with LLVM >= 9
@ -1197,9 +1195,7 @@ static void si_emit_vs_state(struct si_context *sctx, unsigned index_size)
vs_state |= ENCODE_FIELD(VS_STATE_INDEXED, 1);
/* Copy all state bits from vs_state to gs_state except the LS bits. */
gs_state |= vs_state &
CLEAR_FIELD(VS_STATE_LS_OUT_PATCH_SIZE) &
CLEAR_FIELD(VS_STATE_LS_OUT_VERTEX_SIZE);
gs_state |= vs_state & CLEAR_FIELD(VS_STATE_LS_OUT_VERTEX_SIZE);
if (vs_state != sctx->last_vs_state ||
((HAS_GS || NGG) && gs_state != sctx->last_gs_state)) {