mesa: better texture dump/debug code

This commit is contained in:
Brian Paul 2009-08-04 15:04:37 -06:00
parent 2b82bc93e2
commit b98f0f2d51

View file

@ -33,6 +33,7 @@
#include "get.h"
#include "pixelstore.h"
#include "readpix.h"
#include "texgetimage.h"
#include "texobj.h"
#include "texformat.h"
@ -234,11 +235,11 @@ _mesa_init_debug( GLcontext *ctx )
*/
static void
write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
int comps, int rcomp, int gcomp, int bcomp)
int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
{
FILE *f = fopen( filename, "w" );
if (f) {
int i, x, y;
int x, y;
const GLubyte *ptr = buffer;
fprintf(f,"P6\n");
fprintf(f,"# ppm-file created by osdemo.c\n");
@ -246,10 +247,11 @@ write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
fprintf(f,"255\n");
fclose(f);
f = fopen( filename, "ab" ); /* reopen in binary append mode */
for (y=height-1; y>=0; y--) {
for (x=0; x<width; x++) {
i = (y*width + x) * comps;
fputc(ptr[i+rcomp], f); /* write red */
for (y=0; y < height; y++) {
for (x = 0; x < width; x++) {
int yy = invert ? (height - 1 - y) : y;
int i = (yy * width + x) * comps;
fputc(ptr[i+rcomp], f); /* write red */
fputc(ptr[i+gcomp], f); /* write green */
fputc(ptr[i+bcomp], f); /* write blue */
}
@ -263,47 +265,34 @@ write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
* Write level[0] image to a ppm file.
*/
static void
write_texture_image(struct gl_texture_object *texObj)
write_texture_image(struct gl_texture_object *texObj, GLuint face, GLuint level)
{
const struct gl_texture_image *img = texObj->Image[0][0];
if (img && img->Data) {
struct gl_texture_image *img = texObj->Image[face][level];
if (img) {
GET_CURRENT_CONTEXT(ctx);
struct gl_pixelstore_attrib store;
GLubyte *buffer;
char s[100];
/* make filename */
sprintf(s, "/tmp/teximage%u.ppm", texObj->Name);
buffer = (GLubyte *) _mesa_malloc(img->Width * img->Height
* img->Depth * 4);
switch (img->TexFormat->MesaFormat) {
case MESA_FORMAT_RGBA8888:
write_ppm(s, img->Data, img->Width, img->Height, 4, 3, 2, 1);
break;
case MESA_FORMAT_ARGB8888:
write_ppm(s, img->Data, img->Width, img->Height, 4, 2, 1, 0);
break;
case MESA_FORMAT_RGB888:
write_ppm(s, img->Data, img->Width, img->Height, 3, 2, 1, 0);
break;
case MESA_FORMAT_RGB565:
{
GLubyte *buf2 = (GLubyte *) _mesa_malloc(img->Width * img->Height * 3);
GLuint i;
for (i = 0; i < img->Width * img->Height; i++) {
GLint r, g, b;
GLushort s = ((GLushort *) img->Data)[i];
r = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
g = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) );
b = UBYTE_TO_CHAN( ((s << 3) & 0xf8) | ((s >> 2) & 0x7) );
buf2[i*3+1] = r;
buf2[i*3+2] = g;
buf2[i*3+3] = b;
}
write_ppm(s, buf2, img->Width, img->Height, 3, 2, 1, 0);
_mesa_free(buf2);
}
break;
default:
printf("XXXX unsupported mesa tex format %d in %s\n",
img->TexFormat->MesaFormat, __FUNCTION__);
}
store = ctx->Pack; /* save */
ctx->Pack = ctx->DefaultPacking;
ctx->Driver.GetTexImage(ctx, texObj->Target, level,
GL_RGBA, GL_UNSIGNED_BYTE,
buffer, texObj, img);
/* make filename */
_mesa_sprintf(s, "/tmp/teximage%u.ppm", texObj->Name);
_mesa_printf(" Writing image level %u to %s\n", level, s);
write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
ctx->Pack = store; /* restore */
_mesa_free(buffer);
}
}
@ -316,17 +305,21 @@ dump_texture_cb(GLuint id, void *data, void *userData)
{
struct gl_texture_object *texObj = (struct gl_texture_object *) data;
int i;
GLboolean written = GL_FALSE;
(void) userData;
printf("Texture %u\n", texObj->Name);
printf(" Target 0x%x\n", texObj->Target);
_mesa_printf("Texture %u\n", texObj->Name);
_mesa_printf(" Target 0x%x\n", texObj->Target);
for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
struct gl_texture_image *texImg = texObj->Image[0][i];
if (texImg) {
printf(" Image %u: %d x %d x %d at %p\n", i,
texImg->Width, texImg->Height, texImg->Depth, texImg->Data);
if (DumpImages && i == 0) {
write_texture_image(texObj);
_mesa_printf(" Image %u: %d x %d x %d, format %u at %p\n", i,
texImg->Width, texImg->Height, texImg->Depth,
texImg->TexFormat->MesaFormat, texImg->Data);
if (DumpImages && !written) {
GLuint face = 0;
write_texture_image(texObj, face, i);
written = GL_TRUE;
}
}
}
@ -368,7 +361,7 @@ _mesa_dump_color_buffer(const char *filename)
ctx->DrawBuffer->_ColorDrawBuffers[0],
ctx->DrawBuffer->ColorDrawBuffer[0]);
_mesa_printf("Writing %d x %d color buffer to %s\n", w, h, filename);
write_ppm(filename, buf, w, h, 4, 0, 1, 2);
write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
_mesa_PopClientAttrib();
@ -403,7 +396,7 @@ _mesa_dump_depth_buffer(const char *filename)
}
_mesa_printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
write_ppm(filename, buf2, w, h, 3, 0, 1, 2);
write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
_mesa_PopClientAttrib();
@ -438,7 +431,7 @@ _mesa_dump_stencil_buffer(const char *filename)
}
_mesa_printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
write_ppm(filename, buf2, w, h, 3, 0, 1, 2);
write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
_mesa_PopClientAttrib();