radeonsi: split shaders/draw code from si_debug to a new file

Anything that depends on shaders is now part of si_debug_gfx_compute.c

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39482>
This commit is contained in:
Pierre-Eric Pelloux-Prayer 2026-01-21 15:46:12 +01:00
parent 15d52dff45
commit b97a6ae5ef
4 changed files with 693 additions and 662 deletions

View file

@ -33,6 +33,7 @@ files_libradeonsi = files(
'si_cp_reg_shadowing.c',
'si_cp_utils.c',
'si_debug.c',
'si_debug_gfx_compute.c',
'si_descriptors.c',
'si_fence.c',
'si_get.c',

View file

@ -19,8 +19,6 @@
static void si_dump_bo_list(struct si_context *sctx, const struct radeon_saved_cs *saved, FILE *f);
DEBUG_GET_ONCE_OPTION(replace_shaders, "RADEON_REPLACE_SHADERS", NULL)
static enum amd_ip_type si_get_context_ip_type(struct si_context *sctx)
{
return sctx->is_gfx_queue ? AMD_IP_GFX : AMD_IP_COMPUTE;
@ -83,193 +81,6 @@ void si_destroy_saved_cs(struct si_saved_cs *scs)
free(scs);
}
static void si_dump_shader(struct si_screen *sscreen, struct si_shader *shader, FILE *f)
{
if (shader->shader_log)
fwrite(shader->shader_log, shader->shader_log_size, 1, f);
else
si_shader_dump(sscreen, shader, NULL, f, false);
if (shader->bo && sscreen->options.dump_shader_binary) {
unsigned size = shader->bo->b.b.width0;
fprintf(f, "BO: VA=%" PRIx64 " Size=%u\n", shader->bo->gpu_address, size);
const char *mapped = sscreen->ws->buffer_map(sscreen->ws,
shader->bo->buf, NULL,
PIPE_MAP_UNSYNCHRONIZED | PIPE_MAP_READ | RADEON_MAP_TEMPORARY);
for (unsigned i = 0; i < size; i += 4) {
fprintf(f, " %4x: %08x\n", i, *(uint32_t *)(mapped + i));
}
sscreen->ws->buffer_unmap(sscreen->ws, shader->bo->buf);
fprintf(f, "\n");
}
}
struct si_log_chunk_shader {
/* The shader destroy code assumes a current context for unlinking of
* PM4 packets etc.
*
* While we should be able to destroy shaders without a context, doing
* so would happen only very rarely and be therefore likely to fail
* just when you're trying to debug something. Let's just remember the
* current context in the chunk.
*/
struct si_context *ctx;
struct si_shader *shader;
/* For keep-alive reference counts */
struct si_shader_selector *sel;
struct si_compute *program;
};
static void si_log_chunk_shader_destroy(void *data)
{
struct si_log_chunk_shader *chunk = data;
si_shader_selector_reference(chunk->ctx, &chunk->sel, NULL);
si_compute_reference(&chunk->program, NULL);
FREE(chunk);
}
static void si_log_chunk_shader_print(void *data, FILE *f)
{
struct si_log_chunk_shader *chunk = data;
struct si_screen *sscreen = chunk->ctx->screen;
si_dump_shader(sscreen, chunk->shader, f);
}
static struct u_log_chunk_type si_log_chunk_type_shader = {
.destroy = si_log_chunk_shader_destroy,
.print = si_log_chunk_shader_print,
};
static void si_dump_gfx_shader(struct si_context *ctx, const struct si_shader_ctx_state *state,
struct u_log_context *log)
{
struct si_shader *current = state->current;
if (!state->cso || !current)
return;
struct si_log_chunk_shader *chunk = CALLOC_STRUCT(si_log_chunk_shader);
chunk->ctx = ctx;
chunk->shader = current;
si_shader_selector_reference(ctx, &chunk->sel, current->selector);
u_log_chunk(log, &si_log_chunk_type_shader, chunk);
}
static void si_dump_compute_shader(struct si_context *ctx,
struct si_compute *program,
struct u_log_context *log)
{
if (!program)
return;
struct si_log_chunk_shader *chunk = CALLOC_STRUCT(si_log_chunk_shader);
chunk->ctx = ctx;
chunk->shader = &program->shader;
si_compute_reference(&chunk->program, program);
u_log_chunk(log, &si_log_chunk_type_shader, chunk);
}
/**
* Shader compiles can be overridden with arbitrary ELF objects by setting
* the environment variable RADEON_REPLACE_SHADERS=num1:filename1[;num2:filename2]
*
* TODO: key this off some hash
*/
bool si_replace_shader(unsigned num, struct si_shader_binary *binary)
{
const char *p = debug_get_option_replace_shaders();
const char *semicolon;
char *copy = NULL;
FILE *f;
long filesize, nread;
bool replaced = false;
if (!p)
return false;
while (*p) {
unsigned long i;
char *endp;
i = strtoul(p, &endp, 0);
p = endp;
if (*p != ':') {
mesa_loge("RADEON_REPLACE_SHADERS formatted badly.");
exit(1);
}
++p;
if (i == num)
break;
p = strchr(p, ';');
if (!p)
return false;
++p;
}
if (!*p)
return false;
semicolon = strchr(p, ';');
if (semicolon) {
p = copy = strndup(p, semicolon - p);
if (!copy) {
mesa_loge("out of memory");
return false;
}
}
mesa_logi("replace shader %u by %s", num, p);
f = fopen(p, "r");
if (!f) {
perror("radeonsi: failed to open file");
goto out_free;
}
if (fseek(f, 0, SEEK_END) != 0)
goto file_error;
filesize = ftell(f);
if (filesize < 0)
goto file_error;
if (fseek(f, 0, SEEK_SET) != 0)
goto file_error;
binary->code_buffer = MALLOC(filesize);
if (!binary->code_buffer) {
mesa_loge("out of memory");
goto out_close;
}
nread = fread((void *)binary->code_buffer, 1, filesize, f);
if (nread != filesize) {
FREE((void *)binary->code_buffer);
binary->code_buffer = NULL;
goto file_error;
}
binary->type = SI_SHADER_BINARY_ELF;
binary->code_size = nread;
replaced = true;
out_close:
fclose(f);
out_free:
free(copy);
return replaced;
file_error:
perror("radeonsi: reading shader");
goto out_close;
}
/* Parsed IBs are difficult to read without colors. Use "less -R file" to
* read them, or use "aha -b -f file" to convert them to html.
*/
@ -607,418 +418,6 @@ static void si_dump_bo_list(struct si_context *sctx, const struct radeon_saved_c
" Other buffers can still be allocated there.\n\n");
}
static void si_dump_framebuffer(struct si_context *sctx, struct u_log_context *log)
{
struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
struct si_texture *tex;
int i;
for (i = 0; i < state->nr_cbufs; i++) {
if (!state->cbufs[i].texture)
continue;
tex = (struct si_texture *)state->cbufs[i].texture;
u_log_printf(log, COLOR_YELLOW "Color buffer %i:" COLOR_RESET "\n", i);
si_print_texture_info(sctx->screen, tex, log);
u_log_printf(log, "\n");
}
if (state->zsbuf.texture) {
tex = (struct si_texture *)state->zsbuf.texture;
u_log_printf(log, COLOR_YELLOW "Depth-stencil buffer:" COLOR_RESET "\n");
si_print_texture_info(sctx->screen, tex, log);
u_log_printf(log, "\n");
}
}
typedef unsigned (*slot_remap_func)(unsigned);
struct si_log_chunk_desc_list {
/** Pointer to memory map of buffer where the list is uploader */
uint32_t *gpu_list;
/** Reference of buffer where the list is uploaded, so that gpu_list
* is kept live. */
struct si_resource *buf;
const char *shader_name;
const char *elem_name;
slot_remap_func slot_remap;
enum amd_gfx_level gfx_level;
enum radeon_family family;
unsigned element_dw_size;
unsigned num_elements;
uint32_t list[0];
};
static void si_log_chunk_desc_list_destroy(void *data)
{
struct si_log_chunk_desc_list *chunk = data;
si_resource_reference(&chunk->buf, NULL);
FREE(chunk);
}
static void si_log_chunk_desc_list_print(void *data, FILE *f)
{
struct si_log_chunk_desc_list *chunk = data;
unsigned sq_img_rsrc_word0 =
chunk->gfx_level >= GFX10 ? R_00A000_SQ_IMG_RSRC_WORD0 : R_008F10_SQ_IMG_RSRC_WORD0;
for (unsigned i = 0; i < chunk->num_elements; i++) {
unsigned cpu_dw_offset = i * chunk->element_dw_size;
unsigned gpu_dw_offset = chunk->slot_remap(i) * chunk->element_dw_size;
const char *list_note = chunk->gpu_list ? "GPU list" : "CPU list";
uint32_t *cpu_list = chunk->list + cpu_dw_offset;
uint32_t *gpu_list = chunk->gpu_list ? chunk->gpu_list + gpu_dw_offset : cpu_list;
fprintf(f, COLOR_GREEN "%s%s slot %u (%s):" COLOR_RESET "\n", chunk->shader_name,
chunk->elem_name, i, list_note);
switch (chunk->element_dw_size) {
case 4:
for (unsigned j = 0; j < 4; j++)
ac_dump_reg(f, chunk->gfx_level, chunk->family,
R_008F00_SQ_BUF_RSRC_WORD0 + j * 4, gpu_list[j], 0xffffffff);
break;
case 8:
for (unsigned j = 0; j < 8; j++)
ac_dump_reg(f, chunk->gfx_level, chunk->family,
sq_img_rsrc_word0 + j * 4, gpu_list[j], 0xffffffff);
fprintf(f, COLOR_CYAN " Buffer:" COLOR_RESET "\n");
for (unsigned j = 0; j < 4; j++)
ac_dump_reg(f, chunk->gfx_level, chunk->family,
R_008F00_SQ_BUF_RSRC_WORD0 + j * 4, gpu_list[4 + j], 0xffffffff);
break;
case 16:
for (unsigned j = 0; j < 8; j++)
ac_dump_reg(f, chunk->gfx_level, chunk->family,
sq_img_rsrc_word0 + j * 4, gpu_list[j], 0xffffffff);
fprintf(f, COLOR_CYAN " Buffer:" COLOR_RESET "\n");
for (unsigned j = 0; j < 4; j++)
ac_dump_reg(f, chunk->gfx_level, chunk->family,
R_008F00_SQ_BUF_RSRC_WORD0 + j * 4, gpu_list[4 + j], 0xffffffff);
fprintf(f, COLOR_CYAN " FMASK:" COLOR_RESET "\n");
for (unsigned j = 0; j < 8; j++)
ac_dump_reg(f, chunk->gfx_level, chunk->family,
sq_img_rsrc_word0 + j * 4, gpu_list[8 + j], 0xffffffff);
fprintf(f, COLOR_CYAN " Sampler state:" COLOR_RESET "\n");
for (unsigned j = 0; j < 4; j++)
ac_dump_reg(f, chunk->gfx_level, chunk->family,
R_008F30_SQ_IMG_SAMP_WORD0 + j * 4, gpu_list[12 + j], 0xffffffff);
break;
}
if (memcmp(gpu_list, cpu_list, chunk->element_dw_size * 4) != 0) {
fprintf(f, COLOR_RED "!!!!! This slot was corrupted in GPU memory !!!!!" COLOR_RESET "\n");
}
fprintf(f, "\n");
}
}
static const struct u_log_chunk_type si_log_chunk_type_descriptor_list = {
.destroy = si_log_chunk_desc_list_destroy,
.print = si_log_chunk_desc_list_print,
};
static void si_dump_descriptor_list(struct si_screen *screen, struct si_descriptors *desc,
const char *shader_name, const char *elem_name,
unsigned element_dw_size, unsigned num_elements,
slot_remap_func slot_remap, struct u_log_context *log)
{
if (!desc->list)
return;
/* In some cases, the caller doesn't know how many elements are really
* uploaded. Reduce num_elements to fit in the range of active slots. */
unsigned active_range_dw_begin = desc->first_active_slot * desc->element_dw_size;
unsigned active_range_dw_end =
active_range_dw_begin + desc->num_active_slots * desc->element_dw_size;
while (num_elements > 0) {
int i = slot_remap(num_elements - 1);
unsigned dw_begin = i * element_dw_size;
unsigned dw_end = dw_begin + element_dw_size;
if (dw_begin >= active_range_dw_begin && dw_end <= active_range_dw_end)
break;
num_elements--;
}
struct si_log_chunk_desc_list *chunk =
CALLOC_VARIANT_LENGTH_STRUCT(si_log_chunk_desc_list, 4 * (size_t)element_dw_size * num_elements);
chunk->shader_name = shader_name;
chunk->elem_name = elem_name;
chunk->element_dw_size = element_dw_size;
chunk->num_elements = num_elements;
chunk->slot_remap = slot_remap;
chunk->gfx_level = screen->info.gfx_level;
chunk->family = screen->info.family;
si_resource_reference(&chunk->buf, desc->buffer);
chunk->gpu_list = desc->gpu_list;
for (unsigned i = 0; i < num_elements; ++i) {
memcpy(&chunk->list[i * element_dw_size], &desc->list[slot_remap(i) * element_dw_size],
4 * element_dw_size);
}
u_log_chunk(log, &si_log_chunk_type_descriptor_list, chunk);
}
static unsigned si_identity(unsigned slot)
{
return slot;
}
static void si_dump_descriptors(struct si_context *sctx, mesa_shader_stage stage,
const struct si_shader_info *info, struct u_log_context *log)
{
struct si_descriptors *descs =
&sctx->descriptors[SI_DESCS_FIRST_SHADER + stage * SI_NUM_SHADER_DESCS];
static const char *shader_name[] = {"VS", "PS", "GS", "TCS", "TES", "CS"};
const char *name = shader_name[stage];
unsigned enabled_constbuf, enabled_shaderbuf, enabled_samplers;
unsigned enabled_images;
if (info) {
enabled_constbuf = BITFIELD_MASK(info->base.num_ubos);
enabled_shaderbuf = BITFIELD_MASK(info->base.num_ssbos);
enabled_samplers = info->base.textures_used;
enabled_images = BITFIELD_MASK(info->base.num_images);
} else {
enabled_constbuf =
sctx->const_and_shader_buffers[stage].enabled_mask >> SI_NUM_SHADER_BUFFERS;
enabled_shaderbuf = 0;
for (int i = 0; i < SI_NUM_SHADER_BUFFERS; i++) {
enabled_shaderbuf |=
(sctx->const_and_shader_buffers[stage].enabled_mask &
1llu << (SI_NUM_SHADER_BUFFERS - i - 1)) << i;
}
enabled_samplers = sctx->samplers[stage].enabled_mask;
enabled_images = sctx->images[stage].enabled_mask;
}
si_dump_descriptor_list(sctx->screen, &descs[SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS], name,
" - Constant buffer", 4, util_last_bit(enabled_constbuf),
si_get_constbuf_slot, log);
si_dump_descriptor_list(sctx->screen, &descs[SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS], name,
" - Shader buffer", 4, util_last_bit(enabled_shaderbuf),
si_get_shaderbuf_slot, log);
si_dump_descriptor_list(sctx->screen, &descs[SI_SHADER_DESCS_SAMPLERS_AND_IMAGES], name,
" - Sampler", 16, util_last_bit(enabled_samplers), si_get_sampler_slot,
log);
si_dump_descriptor_list(sctx->screen, &descs[SI_SHADER_DESCS_SAMPLERS_AND_IMAGES], name,
" - Image", 8, util_last_bit(enabled_images), si_get_image_slot, log);
}
static void si_dump_gfx_descriptors(struct si_context *sctx,
const struct si_shader_ctx_state *state,
struct u_log_context *log)
{
if (!state->cso || !state->current)
return;
si_dump_descriptors(sctx, state->cso->stage, &state->cso->info, log);
}
static void si_dump_compute_descriptors(struct si_context *sctx,
const struct si_compute *program,
struct u_log_context *log)
{
if (!program)
return;
si_dump_descriptors(sctx, program->sel.stage, NULL, log);
}
struct si_shader_inst {
const char *text; /* start of disassembly for this instruction */
unsigned textlen;
unsigned size; /* instruction size = 4 or 8 */
uint64_t addr; /* instruction address */
};
/**
* Open the given \p binary as \p rtld_binary and split the contained
* disassembly string into instructions and add them to the array
* pointed to by \p instructions, which must be sufficiently large.
*
* Labels are considered to be part of the following instruction.
*
* The caller must keep \p rtld_binary alive as long as \p instructions are
* used and then close it afterwards.
*/
static void si_add_split_disasm(struct si_screen *screen, struct ac_rtld_binary *rtld_binary,
struct si_shader_binary *binary, uint64_t *addr, unsigned *num,
struct si_shader_inst *instructions,
mesa_shader_stage stage, unsigned wave_size)
{
if (!ac_rtld_open(rtld_binary, (struct ac_rtld_open_info){
.info = &screen->info,
.shader_type = stage,
.wave_size = wave_size,
.num_parts = 1,
.elf_ptrs = &binary->code_buffer,
.elf_sizes = &binary->code_size}))
return;
const char *disasm;
size_t nbytes;
if (!ac_rtld_get_section_by_name(rtld_binary, ".AMDGPU.disasm", &disasm, &nbytes))
return;
const char *end = disasm + nbytes;
while (disasm < end) {
const char *semicolon = memchr(disasm, ';', end - disasm);
if (!semicolon)
break;
struct si_shader_inst *inst = &instructions[(*num)++];
const char *inst_end = memchr(semicolon + 1, '\n', end - semicolon - 1);
if (!inst_end)
inst_end = end;
inst->text = disasm;
inst->textlen = inst_end - disasm;
inst->addr = *addr;
/* More than 16 chars after ";" means the instruction is 8 bytes long. */
inst->size = inst_end - semicolon > 16 ? 8 : 4;
*addr += inst->size;
if (inst_end == end)
break;
disasm = inst_end + 1;
}
}
/* If the shader is being executed, print its asm instructions, and annotate
* those that are being executed right now with information about waves that
* execute them. This is most useful during a GPU hang.
*/
static void si_print_annotated_shader(struct si_shader *shader, struct ac_wave_info *waves,
unsigned num_waves, FILE *f)
{
if (!shader)
return;
struct si_screen *screen = shader->selector->screen;
mesa_shader_stage stage = shader->selector->stage;
uint64_t start_addr = shader->bo->gpu_address;
uint64_t end_addr = start_addr + shader->bo->b.b.width0;
unsigned i;
/* See if any wave executes the shader. */
for (i = 0; i < num_waves; i++) {
if (start_addr <= waves[i].pc && waves[i].pc <= end_addr)
break;
}
if (i == num_waves)
return; /* the shader is not being executed */
/* Remember the first found wave. The waves are sorted according to PC. */
waves = &waves[i];
num_waves -= i;
/* Get the list of instructions.
* Buffer size / 4 is the upper bound of the instruction count.
*/
unsigned num_inst = 0;
uint64_t inst_addr = start_addr;
struct ac_rtld_binary rtld_binaries[5] = {};
struct si_shader_inst *instructions =
calloc(shader->bo->b.b.width0 / 4, sizeof(struct si_shader_inst));
if (shader->prolog) {
si_add_split_disasm(screen, &rtld_binaries[0], &shader->prolog->binary, &inst_addr, &num_inst,
instructions, stage, shader->wave_size);
}
if (shader->previous_stage) {
si_add_split_disasm(screen, &rtld_binaries[1], &shader->previous_stage->binary, &inst_addr,
&num_inst, instructions, stage, shader->wave_size);
}
si_add_split_disasm(screen, &rtld_binaries[3], &shader->binary, &inst_addr, &num_inst,
instructions, stage, shader->wave_size);
if (shader->epilog) {
si_add_split_disasm(screen, &rtld_binaries[4], &shader->epilog->binary, &inst_addr, &num_inst,
instructions, stage, shader->wave_size);
}
fprintf(f, COLOR_YELLOW "%s - annotated disassembly:" COLOR_RESET "\n",
si_get_shader_name(shader));
/* Print instructions with annotations. */
for (i = 0; i < num_inst; i++) {
struct si_shader_inst *inst = &instructions[i];
fprintf(f, "%.*s [PC=0x%" PRIx64 ", size=%u]\n", inst->textlen, inst->text, inst->addr,
inst->size);
/* Print which waves execute the instruction right now. */
while (num_waves && inst->addr == waves->pc) {
fprintf(f,
" " COLOR_GREEN "^ SE%u SH%u CU%u "
"SIMD%u WAVE%u EXEC=%016" PRIx64 " ",
waves->se, waves->sh, waves->cu, waves->simd, waves->wave, waves->exec);
if (inst->size == 4) {
fprintf(f, "INST32=%08X" COLOR_RESET "\n", waves->inst_dw0);
} else {
fprintf(f, "INST64=%08X %08X" COLOR_RESET "\n", waves->inst_dw0, waves->inst_dw1);
}
waves->matched = true;
waves = &waves[1];
num_waves--;
}
}
fprintf(f, "\n\n");
free(instructions);
for (unsigned i = 0; i < ARRAY_SIZE(rtld_binaries); ++i)
ac_rtld_close(&rtld_binaries[i]);
}
static void si_dump_annotated_shaders(struct si_context *sctx, FILE *f)
{
struct ac_wave_info waves[AC_MAX_WAVES_PER_CHIP];
unsigned num_waves = ac_get_wave_info(sctx->gfx_level, &sctx->screen->info, NULL, waves);
fprintf(f, COLOR_CYAN "The number of active waves = %u" COLOR_RESET "\n\n", num_waves);
si_print_annotated_shader(sctx->shader.vs.current, waves, num_waves, f);
si_print_annotated_shader(sctx->shader.tcs.current, waves, num_waves, f);
si_print_annotated_shader(sctx->shader.tes.current, waves, num_waves, f);
si_print_annotated_shader(sctx->shader.gs.current, waves, num_waves, f);
si_print_annotated_shader(sctx->shader.ps.current, waves, num_waves, f);
/* Print waves executing shaders that are not currently bound. */
unsigned i;
bool found = false;
for (i = 0; i < num_waves; i++) {
if (waves[i].matched)
continue;
if (!found) {
fprintf(f, COLOR_CYAN "Waves not executing currently-bound shaders:" COLOR_RESET "\n");
found = true;
}
fprintf(f,
" SE%u SH%u CU%u SIMD%u WAVE%u EXEC=%016" PRIx64 " INST=%08X %08X PC=%" PRIx64
"\n",
waves[i].se, waves[i].sh, waves[i].cu, waves[i].simd, waves[i].wave, waves[i].exec,
waves[i].inst_dw0, waves[i].inst_dw1, waves[i].pc);
}
if (found)
fprintf(f, "\n\n");
}
static void si_dump_command(const char *title, const char *command, FILE *f)
{
char line[2000];
@ -1050,42 +449,6 @@ static void si_dump_debug_state(struct pipe_context *ctx, FILE *f, unsigned flag
}
}
void si_log_draw_state(struct si_context *sctx, struct u_log_context *log)
{
if (!log)
return;
si_dump_framebuffer(sctx, log);
si_dump_compute_shader(sctx, sctx->ts_shader_state.program, log);
si_dump_gfx_shader(sctx, &sctx->ms_shader_state, log);
si_dump_gfx_shader(sctx, &sctx->shader.vs, log);
si_dump_gfx_shader(sctx, &sctx->shader.tcs, log);
si_dump_gfx_shader(sctx, &sctx->shader.tes, log);
si_dump_gfx_shader(sctx, &sctx->shader.gs, log);
si_dump_gfx_shader(sctx, &sctx->shader.ps, log);
si_dump_descriptor_list(sctx->screen, &sctx->descriptors[SI_DESCS_INTERNAL], "", "RW buffers",
4, sctx->descriptors[SI_DESCS_INTERNAL].num_active_slots, si_identity,
log);
si_dump_compute_descriptors(sctx, sctx->ts_shader_state.program, log);
si_dump_gfx_descriptors(sctx, &sctx->ms_shader_state, log);
si_dump_gfx_descriptors(sctx, &sctx->shader.vs, log);
si_dump_gfx_descriptors(sctx, &sctx->shader.tcs, log);
si_dump_gfx_descriptors(sctx, &sctx->shader.tes, log);
si_dump_gfx_descriptors(sctx, &sctx->shader.gs, log);
si_dump_gfx_descriptors(sctx, &sctx->shader.ps, log);
}
void si_log_compute_state(struct si_context *sctx, struct u_log_context *log)
{
if (!log)
return;
si_dump_compute_shader(sctx, sctx->cs_shader_state.program, log);
si_dump_compute_descriptors(sctx, sctx->cs_shader_state.program, log);
}
void si_check_vm_faults(struct si_context *sctx, struct radeon_saved_cs *saved)
{
struct pipe_screen *screen = sctx->b.screen;
@ -1136,27 +499,6 @@ void si_check_vm_faults(struct si_context *sctx, struct radeon_saved_cs *saved)
exit(0);
}
void si_gather_context_rolls(struct si_context *sctx)
{
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
uint32_t **ibs = alloca(sizeof(ibs[0]) * (cs->num_prev + 1));
uint32_t *ib_dw_sizes = alloca(sizeof(ib_dw_sizes[0]) * (cs->num_prev + 1));
for (unsigned i = 0; i < cs->num_prev; i++) {
struct ac_cmdbuf *chunk = &cs->prev[i];
ibs[i] = chunk->buf;
ib_dw_sizes[i] = chunk->cdw;
}
ibs[cs->num_prev] = cs->current.buf;
ib_dw_sizes[cs->num_prev] = cs->current.cdw;
FILE *f = fopen(sctx->screen->context_roll_log_filename, "a");
ac_gather_context_rolls(f, ibs, ib_dw_sizes, cs->num_prev + 1, NULL, &sctx->screen->info);
fclose(f);
}
void si_init_debug_functions(struct si_context *sctx)
{
sctx->b.dump_debug_state = si_dump_debug_state;

View file

@ -0,0 +1,685 @@
/*
* Copyright 2015 Advanced Micro Devices, Inc.
*
* SPDX-License-Identifier: MIT
*/
#include "ac_debug.h"
#include "ac_rtld.h"
#include "driver_ddebug/dd_util.h"
#include "si_pipe.h"
#include "sid.h"
#include "sid_tables.h"
#include "tgsi/tgsi_from_mesa.h"
#include "util/u_dump.h"
#include "util/u_log.h"
#include "util/u_memory.h"
#include "util/u_process.h"
#include "util/u_string.h"
DEBUG_GET_ONCE_OPTION(replace_shaders, "RADEON_REPLACE_SHADERS", NULL)
static void si_dump_shader(struct si_screen *sscreen, struct si_shader *shader, FILE *f)
{
if (shader->shader_log)
fwrite(shader->shader_log, shader->shader_log_size, 1, f);
else
si_shader_dump(sscreen, shader, NULL, f, false);
if (shader->bo && sscreen->options.dump_shader_binary) {
unsigned size = shader->bo->b.b.width0;
fprintf(f, "BO: VA=%" PRIx64 " Size=%u\n", shader->bo->gpu_address, size);
const char *mapped = sscreen->ws->buffer_map(sscreen->ws,
shader->bo->buf, NULL,
PIPE_MAP_UNSYNCHRONIZED | PIPE_MAP_READ | RADEON_MAP_TEMPORARY);
for (unsigned i = 0; i < size; i += 4) {
fprintf(f, " %4x: %08x\n", i, *(uint32_t *)(mapped + i));
}
sscreen->ws->buffer_unmap(sscreen->ws, shader->bo->buf);
fprintf(f, "\n");
}
}
struct si_log_chunk_shader {
/* The shader destroy code assumes a current context for unlinking of
* PM4 packets etc.
*
* While we should be able to destroy shaders without a context, doing
* so would happen only very rarely and be therefore likely to fail
* just when you're trying to debug something. Let's just remember the
* current context in the chunk.
*/
struct si_context *ctx;
struct si_shader *shader;
/* For keep-alive reference counts */
struct si_shader_selector *sel;
struct si_compute *program;
};
static void si_log_chunk_shader_destroy(void *data)
{
struct si_log_chunk_shader *chunk = data;
si_shader_selector_reference(chunk->ctx, &chunk->sel, NULL);
si_compute_reference(&chunk->program, NULL);
FREE(chunk);
}
static void si_log_chunk_shader_print(void *data, FILE *f)
{
struct si_log_chunk_shader *chunk = data;
struct si_screen *sscreen = chunk->ctx->screen;
si_dump_shader(sscreen, chunk->shader, f);
}
static struct u_log_chunk_type si_log_chunk_type_shader = {
.destroy = si_log_chunk_shader_destroy,
.print = si_log_chunk_shader_print,
};
static void si_dump_gfx_shader(struct si_context *ctx, const struct si_shader_ctx_state *state,
struct u_log_context *log)
{
struct si_shader *current = state->current;
if (!state->cso || !current)
return;
struct si_log_chunk_shader *chunk = CALLOC_STRUCT(si_log_chunk_shader);
chunk->ctx = ctx;
chunk->shader = current;
si_shader_selector_reference(ctx, &chunk->sel, current->selector);
u_log_chunk(log, &si_log_chunk_type_shader, chunk);
}
static void si_dump_compute_shader(struct si_context *ctx,
struct si_compute *program,
struct u_log_context *log)
{
if (!program)
return;
struct si_log_chunk_shader *chunk = CALLOC_STRUCT(si_log_chunk_shader);
chunk->ctx = ctx;
chunk->shader = &program->shader;
si_compute_reference(&chunk->program, program);
u_log_chunk(log, &si_log_chunk_type_shader, chunk);
}
/**
* Shader compiles can be overridden with arbitrary ELF objects by setting
* the environment variable RADEON_REPLACE_SHADERS=num1:filename1[;num2:filename2]
*
* TODO: key this off some hash
*/
bool si_replace_shader(unsigned num, struct si_shader_binary *binary)
{
const char *p = debug_get_option_replace_shaders();
const char *semicolon;
char *copy = NULL;
FILE *f;
long filesize, nread;
bool replaced = false;
if (!p)
return false;
while (*p) {
unsigned long i;
char *endp;
i = strtoul(p, &endp, 0);
p = endp;
if (*p != ':') {
mesa_loge("RADEON_REPLACE_SHADERS formatted badly.");
exit(1);
}
++p;
if (i == num)
break;
p = strchr(p, ';');
if (!p)
return false;
++p;
}
if (!*p)
return false;
semicolon = strchr(p, ';');
if (semicolon) {
p = copy = strndup(p, semicolon - p);
if (!copy) {
mesa_loge("out of memory");
return false;
}
}
mesa_logi("replace shader %u by %s", num, p);
f = fopen(p, "r");
if (!f) {
perror("radeonsi: failed to open file");
goto out_free;
}
if (fseek(f, 0, SEEK_END) != 0)
goto file_error;
filesize = ftell(f);
if (filesize < 0)
goto file_error;
if (fseek(f, 0, SEEK_SET) != 0)
goto file_error;
binary->code_buffer = MALLOC(filesize);
if (!binary->code_buffer) {
mesa_loge("out of memory");
goto out_close;
}
nread = fread((void *)binary->code_buffer, 1, filesize, f);
if (nread != filesize) {
FREE((void *)binary->code_buffer);
binary->code_buffer = NULL;
goto file_error;
}
binary->type = SI_SHADER_BINARY_ELF;
binary->code_size = nread;
replaced = true;
out_close:
fclose(f);
out_free:
free(copy);
return replaced;
file_error:
perror("radeonsi: reading shader");
goto out_close;
}
/* Parsed IBs are difficult to read without colors. Use "less -R file" to
* read them, or use "aha -b -f file" to convert them to html.
*/
#define COLOR_RESET "\033[0m"
#define COLOR_RED "\033[31m"
#define COLOR_GREEN "\033[1;32m"
#define COLOR_YELLOW "\033[1;33m"
#define COLOR_CYAN "\033[1;36m"
static void si_dump_framebuffer(struct si_context *sctx, struct u_log_context *log)
{
struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
struct si_texture *tex;
int i;
for (i = 0; i < state->nr_cbufs; i++) {
if (!state->cbufs[i].texture)
continue;
tex = (struct si_texture *)state->cbufs[i].texture;
u_log_printf(log, COLOR_YELLOW "Color buffer %i:" COLOR_RESET "\n", i);
si_print_texture_info(sctx->screen, tex, log);
u_log_printf(log, "\n");
}
if (state->zsbuf.texture) {
tex = (struct si_texture *)state->zsbuf.texture;
u_log_printf(log, COLOR_YELLOW "Depth-stencil buffer:" COLOR_RESET "\n");
si_print_texture_info(sctx->screen, tex, log);
u_log_printf(log, "\n");
}
}
typedef unsigned (*slot_remap_func)(unsigned);
struct si_log_chunk_desc_list {
/** Pointer to memory map of buffer where the list is uploader */
uint32_t *gpu_list;
/** Reference of buffer where the list is uploaded, so that gpu_list
* is kept live. */
struct si_resource *buf;
const char *shader_name;
const char *elem_name;
slot_remap_func slot_remap;
enum amd_gfx_level gfx_level;
enum radeon_family family;
unsigned element_dw_size;
unsigned num_elements;
uint32_t list[0];
};
static void si_log_chunk_desc_list_destroy(void *data)
{
struct si_log_chunk_desc_list *chunk = data;
si_resource_reference(&chunk->buf, NULL);
FREE(chunk);
}
static void si_log_chunk_desc_list_print(void *data, FILE *f)
{
struct si_log_chunk_desc_list *chunk = data;
unsigned sq_img_rsrc_word0 =
chunk->gfx_level >= GFX10 ? R_00A000_SQ_IMG_RSRC_WORD0 : R_008F10_SQ_IMG_RSRC_WORD0;
for (unsigned i = 0; i < chunk->num_elements; i++) {
unsigned cpu_dw_offset = i * chunk->element_dw_size;
unsigned gpu_dw_offset = chunk->slot_remap(i) * chunk->element_dw_size;
const char *list_note = chunk->gpu_list ? "GPU list" : "CPU list";
uint32_t *cpu_list = chunk->list + cpu_dw_offset;
uint32_t *gpu_list = chunk->gpu_list ? chunk->gpu_list + gpu_dw_offset : cpu_list;
fprintf(f, COLOR_GREEN "%s%s slot %u (%s):" COLOR_RESET "\n", chunk->shader_name,
chunk->elem_name, i, list_note);
switch (chunk->element_dw_size) {
case 4:
for (unsigned j = 0; j < 4; j++)
ac_dump_reg(f, chunk->gfx_level, chunk->family,
R_008F00_SQ_BUF_RSRC_WORD0 + j * 4, gpu_list[j], 0xffffffff);
break;
case 8:
for (unsigned j = 0; j < 8; j++)
ac_dump_reg(f, chunk->gfx_level, chunk->family,
sq_img_rsrc_word0 + j * 4, gpu_list[j], 0xffffffff);
fprintf(f, COLOR_CYAN " Buffer:" COLOR_RESET "\n");
for (unsigned j = 0; j < 4; j++)
ac_dump_reg(f, chunk->gfx_level, chunk->family,
R_008F00_SQ_BUF_RSRC_WORD0 + j * 4, gpu_list[4 + j], 0xffffffff);
break;
case 16:
for (unsigned j = 0; j < 8; j++)
ac_dump_reg(f, chunk->gfx_level, chunk->family,
sq_img_rsrc_word0 + j * 4, gpu_list[j], 0xffffffff);
fprintf(f, COLOR_CYAN " Buffer:" COLOR_RESET "\n");
for (unsigned j = 0; j < 4; j++)
ac_dump_reg(f, chunk->gfx_level, chunk->family,
R_008F00_SQ_BUF_RSRC_WORD0 + j * 4, gpu_list[4 + j], 0xffffffff);
fprintf(f, COLOR_CYAN " FMASK:" COLOR_RESET "\n");
for (unsigned j = 0; j < 8; j++)
ac_dump_reg(f, chunk->gfx_level, chunk->family,
sq_img_rsrc_word0 + j * 4, gpu_list[8 + j], 0xffffffff);
fprintf(f, COLOR_CYAN " Sampler state:" COLOR_RESET "\n");
for (unsigned j = 0; j < 4; j++)
ac_dump_reg(f, chunk->gfx_level, chunk->family,
R_008F30_SQ_IMG_SAMP_WORD0 + j * 4, gpu_list[12 + j], 0xffffffff);
break;
}
if (memcmp(gpu_list, cpu_list, chunk->element_dw_size * 4) != 0) {
fprintf(f, COLOR_RED "!!!!! This slot was corrupted in GPU memory !!!!!" COLOR_RESET "\n");
}
fprintf(f, "\n");
}
}
static const struct u_log_chunk_type si_log_chunk_type_descriptor_list = {
.destroy = si_log_chunk_desc_list_destroy,
.print = si_log_chunk_desc_list_print,
};
static void si_dump_descriptor_list(struct si_screen *screen, struct si_descriptors *desc,
const char *shader_name, const char *elem_name,
unsigned element_dw_size, unsigned num_elements,
slot_remap_func slot_remap, struct u_log_context *log)
{
if (!desc->list)
return;
/* In some cases, the caller doesn't know how many elements are really
* uploaded. Reduce num_elements to fit in the range of active slots. */
unsigned active_range_dw_begin = desc->first_active_slot * desc->element_dw_size;
unsigned active_range_dw_end =
active_range_dw_begin + desc->num_active_slots * desc->element_dw_size;
while (num_elements > 0) {
int i = slot_remap(num_elements - 1);
unsigned dw_begin = i * element_dw_size;
unsigned dw_end = dw_begin + element_dw_size;
if (dw_begin >= active_range_dw_begin && dw_end <= active_range_dw_end)
break;
num_elements--;
}
struct si_log_chunk_desc_list *chunk =
CALLOC_VARIANT_LENGTH_STRUCT(si_log_chunk_desc_list, 4 * (size_t)element_dw_size * num_elements);
chunk->shader_name = shader_name;
chunk->elem_name = elem_name;
chunk->element_dw_size = element_dw_size;
chunk->num_elements = num_elements;
chunk->slot_remap = slot_remap;
chunk->gfx_level = screen->info.gfx_level;
chunk->family = screen->info.family;
si_resource_reference(&chunk->buf, desc->buffer);
chunk->gpu_list = desc->gpu_list;
for (unsigned i = 0; i < num_elements; ++i) {
memcpy(&chunk->list[i * element_dw_size], &desc->list[slot_remap(i) * element_dw_size],
4 * element_dw_size);
}
u_log_chunk(log, &si_log_chunk_type_descriptor_list, chunk);
}
static unsigned si_identity(unsigned slot)
{
return slot;
}
static void si_dump_descriptors(struct si_context *sctx, mesa_shader_stage stage,
const struct si_shader_info *info, struct u_log_context *log)
{
struct si_descriptors *descs =
&sctx->descriptors[SI_DESCS_FIRST_SHADER + stage * SI_NUM_SHADER_DESCS];
static const char *shader_name[] = {"VS", "PS", "GS", "TCS", "TES", "CS"};
const char *name = shader_name[stage];
unsigned enabled_constbuf, enabled_shaderbuf, enabled_samplers;
unsigned enabled_images;
if (info) {
enabled_constbuf = BITFIELD_MASK(info->base.num_ubos);
enabled_shaderbuf = BITFIELD_MASK(info->base.num_ssbos);
enabled_samplers = info->base.textures_used;
enabled_images = BITFIELD_MASK(info->base.num_images);
} else {
enabled_constbuf =
sctx->const_and_shader_buffers[stage].enabled_mask >> SI_NUM_SHADER_BUFFERS;
enabled_shaderbuf = 0;
for (int i = 0; i < SI_NUM_SHADER_BUFFERS; i++) {
enabled_shaderbuf |=
(sctx->const_and_shader_buffers[stage].enabled_mask &
1llu << (SI_NUM_SHADER_BUFFERS - i - 1)) << i;
}
enabled_samplers = sctx->samplers[stage].enabled_mask;
enabled_images = sctx->images[stage].enabled_mask;
}
si_dump_descriptor_list(sctx->screen, &descs[SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS], name,
" - Constant buffer", 4, util_last_bit(enabled_constbuf),
si_get_constbuf_slot, log);
si_dump_descriptor_list(sctx->screen, &descs[SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS], name,
" - Shader buffer", 4, util_last_bit(enabled_shaderbuf),
si_get_shaderbuf_slot, log);
si_dump_descriptor_list(sctx->screen, &descs[SI_SHADER_DESCS_SAMPLERS_AND_IMAGES], name,
" - Sampler", 16, util_last_bit(enabled_samplers), si_get_sampler_slot,
log);
si_dump_descriptor_list(sctx->screen, &descs[SI_SHADER_DESCS_SAMPLERS_AND_IMAGES], name,
" - Image", 8, util_last_bit(enabled_images), si_get_image_slot, log);
}
static void si_dump_gfx_descriptors(struct si_context *sctx,
const struct si_shader_ctx_state *state,
struct u_log_context *log)
{
if (!state->cso || !state->current)
return;
si_dump_descriptors(sctx, state->cso->stage, &state->cso->info, log);
}
static void si_dump_compute_descriptors(struct si_context *sctx,
const struct si_compute *program,
struct u_log_context *log)
{
if (!program)
return;
si_dump_descriptors(sctx, program->sel.stage, NULL, log);
}
struct si_shader_inst {
const char *text; /* start of disassembly for this instruction */
unsigned textlen;
unsigned size; /* instruction size = 4 or 8 */
uint64_t addr; /* instruction address */
};
/**
* Open the given \p binary as \p rtld_binary and split the contained
* disassembly string into instructions and add them to the array
* pointed to by \p instructions, which must be sufficiently large.
*
* Labels are considered to be part of the following instruction.
*
* The caller must keep \p rtld_binary alive as long as \p instructions are
* used and then close it afterwards.
*/
static void si_add_split_disasm(struct si_screen *screen, struct ac_rtld_binary *rtld_binary,
struct si_shader_binary *binary, uint64_t *addr, unsigned *num,
struct si_shader_inst *instructions,
mesa_shader_stage stage, unsigned wave_size)
{
if (!ac_rtld_open(rtld_binary, (struct ac_rtld_open_info){
.info = &screen->info,
.shader_type = stage,
.wave_size = wave_size,
.num_parts = 1,
.elf_ptrs = &binary->code_buffer,
.elf_sizes = &binary->code_size}))
return;
const char *disasm;
size_t nbytes;
if (!ac_rtld_get_section_by_name(rtld_binary, ".AMDGPU.disasm", &disasm, &nbytes))
return;
const char *end = disasm + nbytes;
while (disasm < end) {
const char *semicolon = memchr(disasm, ';', end - disasm);
if (!semicolon)
break;
struct si_shader_inst *inst = &instructions[(*num)++];
const char *inst_end = memchr(semicolon + 1, '\n', end - semicolon - 1);
if (!inst_end)
inst_end = end;
inst->text = disasm;
inst->textlen = inst_end - disasm;
inst->addr = *addr;
/* More than 16 chars after ";" means the instruction is 8 bytes long. */
inst->size = inst_end - semicolon > 16 ? 8 : 4;
*addr += inst->size;
if (inst_end == end)
break;
disasm = inst_end + 1;
}
}
/* If the shader is being executed, print its asm instructions, and annotate
* those that are being executed right now with information about waves that
* execute them. This is most useful during a GPU hang.
*/
static void si_print_annotated_shader(struct si_shader *shader, struct ac_wave_info *waves,
unsigned num_waves, FILE *f)
{
if (!shader)
return;
struct si_screen *screen = shader->selector->screen;
mesa_shader_stage stage = shader->selector->stage;
uint64_t start_addr = shader->bo->gpu_address;
uint64_t end_addr = start_addr + shader->bo->b.b.width0;
unsigned i;
/* See if any wave executes the shader. */
for (i = 0; i < num_waves; i++) {
if (start_addr <= waves[i].pc && waves[i].pc <= end_addr)
break;
}
if (i == num_waves)
return; /* the shader is not being executed */
/* Remember the first found wave. The waves are sorted according to PC. */
waves = &waves[i];
num_waves -= i;
/* Get the list of instructions.
* Buffer size / 4 is the upper bound of the instruction count.
*/
unsigned num_inst = 0;
uint64_t inst_addr = start_addr;
struct ac_rtld_binary rtld_binaries[5] = {};
struct si_shader_inst *instructions =
calloc(shader->bo->b.b.width0 / 4, sizeof(struct si_shader_inst));
if (shader->prolog) {
si_add_split_disasm(screen, &rtld_binaries[0], &shader->prolog->binary, &inst_addr, &num_inst,
instructions, stage, shader->wave_size);
}
if (shader->previous_stage) {
si_add_split_disasm(screen, &rtld_binaries[1], &shader->previous_stage->binary, &inst_addr,
&num_inst, instructions, stage, shader->wave_size);
}
si_add_split_disasm(screen, &rtld_binaries[3], &shader->binary, &inst_addr, &num_inst,
instructions, stage, shader->wave_size);
if (shader->epilog) {
si_add_split_disasm(screen, &rtld_binaries[4], &shader->epilog->binary, &inst_addr, &num_inst,
instructions, stage, shader->wave_size);
}
fprintf(f, COLOR_YELLOW "%s - annotated disassembly:" COLOR_RESET "\n",
si_get_shader_name(shader));
/* Print instructions with annotations. */
for (i = 0; i < num_inst; i++) {
struct si_shader_inst *inst = &instructions[i];
fprintf(f, "%.*s [PC=0x%" PRIx64 ", size=%u]\n", inst->textlen, inst->text, inst->addr,
inst->size);
/* Print which waves execute the instruction right now. */
while (num_waves && inst->addr == waves->pc) {
fprintf(f,
" " COLOR_GREEN "^ SE%u SH%u CU%u "
"SIMD%u WAVE%u EXEC=%016" PRIx64 " ",
waves->se, waves->sh, waves->cu, waves->simd, waves->wave, waves->exec);
if (inst->size == 4) {
fprintf(f, "INST32=%08X" COLOR_RESET "\n", waves->inst_dw0);
} else {
fprintf(f, "INST64=%08X %08X" COLOR_RESET "\n", waves->inst_dw0, waves->inst_dw1);
}
waves->matched = true;
waves = &waves[1];
num_waves--;
}
}
fprintf(f, "\n\n");
free(instructions);
for (unsigned i = 0; i < ARRAY_SIZE(rtld_binaries); ++i)
ac_rtld_close(&rtld_binaries[i]);
}
void si_dump_annotated_shaders(struct si_context *sctx, FILE *f)
{
struct ac_wave_info waves[AC_MAX_WAVES_PER_CHIP];
unsigned num_waves = ac_get_wave_info(sctx->gfx_level, &sctx->screen->info, NULL, waves);
fprintf(f, COLOR_CYAN "The number of active waves = %u" COLOR_RESET "\n\n", num_waves);
si_print_annotated_shader(sctx->shader.vs.current, waves, num_waves, f);
si_print_annotated_shader(sctx->shader.tcs.current, waves, num_waves, f);
si_print_annotated_shader(sctx->shader.tes.current, waves, num_waves, f);
si_print_annotated_shader(sctx->shader.gs.current, waves, num_waves, f);
si_print_annotated_shader(sctx->shader.ps.current, waves, num_waves, f);
/* Print waves executing shaders that are not currently bound. */
unsigned i;
bool found = false;
for (i = 0; i < num_waves; i++) {
if (waves[i].matched)
continue;
if (!found) {
fprintf(f, COLOR_CYAN "Waves not executing currently-bound shaders:" COLOR_RESET "\n");
found = true;
}
fprintf(f,
" SE%u SH%u CU%u SIMD%u WAVE%u EXEC=%016" PRIx64 " INST=%08X %08X PC=%" PRIx64
"\n",
waves[i].se, waves[i].sh, waves[i].cu, waves[i].simd, waves[i].wave, waves[i].exec,
waves[i].inst_dw0, waves[i].inst_dw1, waves[i].pc);
}
if (found)
fprintf(f, "\n\n");
}
void si_log_draw_state(struct si_context *sctx, struct u_log_context *log)
{
if (!log)
return;
si_dump_framebuffer(sctx, log);
si_dump_compute_shader(sctx, sctx->ts_shader_state.program, log);
si_dump_gfx_shader(sctx, &sctx->ms_shader_state, log);
si_dump_gfx_shader(sctx, &sctx->shader.vs, log);
si_dump_gfx_shader(sctx, &sctx->shader.tcs, log);
si_dump_gfx_shader(sctx, &sctx->shader.tes, log);
si_dump_gfx_shader(sctx, &sctx->shader.gs, log);
si_dump_gfx_shader(sctx, &sctx->shader.ps, log);
si_dump_descriptor_list(sctx->screen, &sctx->descriptors[SI_DESCS_INTERNAL], "", "RW buffers",
4, sctx->descriptors[SI_DESCS_INTERNAL].num_active_slots, si_identity,
log);
si_dump_compute_descriptors(sctx, sctx->ts_shader_state.program, log);
si_dump_gfx_descriptors(sctx, &sctx->ms_shader_state, log);
si_dump_gfx_descriptors(sctx, &sctx->shader.vs, log);
si_dump_gfx_descriptors(sctx, &sctx->shader.tcs, log);
si_dump_gfx_descriptors(sctx, &sctx->shader.tes, log);
si_dump_gfx_descriptors(sctx, &sctx->shader.gs, log);
si_dump_gfx_descriptors(sctx, &sctx->shader.ps, log);
}
void si_log_compute_state(struct si_context *sctx, struct u_log_context *log)
{
if (!log)
return;
si_dump_compute_shader(sctx, sctx->cs_shader_state.program, log);
si_dump_compute_descriptors(sctx, sctx->cs_shader_state.program, log);
}
void si_gather_context_rolls(struct si_context *sctx)
{
struct radeon_cmdbuf *cs = &sctx->gfx_cs;
uint32_t **ibs = alloca(sizeof(ibs[0]) * (cs->num_prev + 1));
uint32_t *ib_dw_sizes = alloca(sizeof(ib_dw_sizes[0]) * (cs->num_prev + 1));
for (unsigned i = 0; i < cs->num_prev; i++) {
struct ac_cmdbuf *chunk = &cs->prev[i];
ibs[i] = chunk->buf;
ib_dw_sizes[i] = chunk->cdw;
}
ibs[cs->num_prev] = cs->current.buf;
ib_dw_sizes[cs->num_prev] = cs->current.cdw;
FILE *f = fopen(sctx->screen->context_roll_log_filename, "a");
ac_gather_context_rolls(f, ibs, ib_dw_sizes, cs->num_prev + 1, NULL, &sctx->screen->info);
fclose(f);
}

View file

@ -1560,19 +1560,22 @@ void si_cp_acquire_mem(struct si_context *sctx, struct radeon_cmdbuf *cs, unsign
void si_cp_pfp_sync_me(struct radeon_cmdbuf *cs);
/* si_debug.c */
void si_gather_context_rolls(struct si_context *sctx);
void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs, struct radeon_saved_cs *saved,
bool get_buffer_list);
void si_destroy_saved_cs(struct si_saved_cs *scs);
void si_auto_log_cs(void *data, struct u_log_context *log);
void si_log_hw_flush(struct si_context *sctx);
void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
void si_init_debug_functions(struct si_context *sctx);
void si_check_vm_faults(struct si_context *sctx, struct radeon_saved_cs *saved);
bool si_replace_shader(unsigned num, struct si_shader_binary *binary);
void si_print_current_ib(struct si_context *sctx, FILE *f);
/* si_debug_gfx_compute.c */
bool si_replace_shader(unsigned num, struct si_shader_binary *binary);
void si_dump_annotated_shaders(struct si_context *sctx, FILE *f);
void si_log_draw_state(struct si_context *sctx, struct u_log_context *log);
void si_gather_context_rolls(struct si_context *sctx);
void si_log_compute_state(struct si_context *sctx, struct u_log_context *log);
/* si_fence.c */
void si_cp_release_mem(struct si_context *ctx, struct radeon_cmdbuf *cs, unsigned event,
unsigned event_flags, unsigned dst_sel, unsigned int_sel, unsigned data_sel,