change initialization of rb->DepthBits

This commit is contained in:
Brian Paul 2005-09-28 02:28:42 +00:00
parent 1b5d3d647e
commit b955474093

View file

@ -1045,7 +1045,7 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_ushort;
rb->PutValues = put_values_ushort;
rb->PutMonoValues = put_mono_values_ushort;
rb->DepthBits = 8 * sizeof(GLushort);
/*rb->DepthBits not set here */
pixelSize = sizeof(GLushort);
break;
case GL_DEPTH_COMPONENT24:
@ -1060,7 +1060,7 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoRow = put_mono_row_uint;
rb->PutValues = put_values_uint;
rb->PutMonoValues = put_mono_values_uint;
rb->DepthBits = 8 * sizeof(GLuint);
/* rb->DepthBits not set here */
pixelSize = sizeof(GLuint);
break;
case GL_COLOR_INDEX8_EXT:
@ -1140,6 +1140,7 @@ soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
}
/**********************************************************************/
/**********************************************************************/
/**********************************************************************/
@ -1713,6 +1714,7 @@ _mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
else {
rb->InternalFormat = GL_DEPTH_COMPONENT32;
}
rb->DepthBits = depthBits;
rb->AllocStorage = soft_renderbuffer_storage;
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);