st/mesa: inline get_mesa_program()

In the past I've gotten this function confused with the one in
ir_to_mesa.cpp of the same name. Now that the affected flag setting
has move into a helper it makes sense just to inline this remaining
code.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri 2017-02-01 11:25:05 +11:00 committed by Timothy Arceri
parent a7050ea1f9
commit b940b2fd16

View file

@ -6951,37 +6951,6 @@ set_prog_affected_state_flags(struct gl_program *prog)
}
}
static struct gl_program *
get_mesa_program(struct gl_context *ctx,
struct gl_shader_program *shader_program,
struct gl_linked_shader *shader)
{
struct pipe_screen *pscreen = ctx->st->pipe->screen;
enum pipe_shader_type ptarget = st_shader_stage_to_ptarget(shader->Stage);
enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir)
pscreen->get_shader_param(pscreen, ptarget, PIPE_SHADER_CAP_PREFERRED_IR);
struct gl_program *prog = NULL;
if (preferred_ir == PIPE_SHADER_IR_NIR) {
/* TODO only for GLSL VS/FS for now: */
switch (shader->Stage) {
case MESA_SHADER_VERTEX:
case MESA_SHADER_FRAGMENT:
prog = st_nir_get_mesa_program(ctx, shader_program, shader);
default:
break;
}
} else {
prog = get_mesa_program_tgsi(ctx, shader_program, shader);
}
if (prog) {
set_prog_affected_state_flags(prog);
}
return prog;
}
/* See if there are unsupported control flow statements. */
class ir_control_flow_info_visitor : public ir_hierarchical_visitor {
private:
@ -7163,19 +7132,36 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
build_program_resource_list(ctx, prog);
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_program *linked_prog;
if (prog->_LinkedShaders[i] == NULL)
struct gl_linked_shader *shader = prog->_LinkedShaders[i];
if (shader == NULL)
continue;
linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
enum pipe_shader_type ptarget =
st_shader_stage_to_ptarget(shader->Stage);
enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir)
pscreen->get_shader_param(pscreen, ptarget,
PIPE_SHADER_CAP_PREFERRED_IR);
struct gl_program *linked_prog = NULL;
if (preferred_ir == PIPE_SHADER_IR_NIR) {
/* TODO only for GLSL VS/FS for now: */
switch (shader->Stage) {
case MESA_SHADER_VERTEX:
case MESA_SHADER_FRAGMENT:
linked_prog = st_nir_get_mesa_program(ctx, prog, shader);
default:
break;
}
} else {
linked_prog = get_mesa_program_tgsi(ctx, prog, shader);
}
if (linked_prog) {
set_prog_affected_state_flags(linked_prog);
if (!ctx->Driver.ProgramStringNotify(ctx,
_mesa_shader_stage_to_program(i),
linked_prog)) {
_mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
NULL);
_mesa_reference_program(ctx, &shader->Program, NULL);
return GL_FALSE;
}
}