glsl/types: Use _mesa_hash_data for hashing function types

This is way better than the stupid string approach especially since you
could overflow the string.  Again, I thought I had something better at one
point but it obviously got lost.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Jason Ekstrand 2016-07-13 14:26:50 -07:00
parent 11ac1c4dbb
commit b919100d61

View file

@ -1097,20 +1097,8 @@ static uint32_t
function_key_hash(const void *a)
{
const glsl_type *const key = (glsl_type *) a;
char hash_key[128];
unsigned size = 0;
size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
for (unsigned i = 0; i < key->length; i++) {
if (size >= sizeof(hash_key))
break;
size += snprintf(& hash_key[size], sizeof(hash_key) - size,
"%p", (void *) key->fields.structure[i].type);
}
return _mesa_hash_string(hash_key);
return _mesa_hash_data(key->fields.parameters,
(key->length + 1) * sizeof(*key->fields.parameters));
}
const glsl_type *