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glsl: fix declarations of gl_MaxVaryingFloats
gl_MaxVaryingFloats was not removed from core until 4.20 and is still
available in compat shaders. Found while writing some new CTS to test
the correct declarations of this constant.
Fixes: 0ebf4257a385i ("glsl: define some GLES3 constants in GLSL 4.1")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9514>
(cherry picked from commit 684f97de80)
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3f66917855
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2 changed files with 7 additions and 5 deletions
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@ -1570,7 +1570,7 @@
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"description": "glsl: fix declarations of gl_MaxVaryingFloats",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"master_sha": null,
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"because_sha": "0ebf4257a385972be0b6e851383ee6b728515aad"
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},
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@ -733,10 +733,12 @@ builtin_variable_generator::generate_constants()
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add_const("gl_MaxDualSourceDrawBuffersEXT",
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state->Const.MaxDualSourceDrawBuffers);
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}
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} else {
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/* Note: gl_MaxVaryingFloats was deprecated in GLSL 1.30+, but not
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* removed
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*/
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}
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/* gl_MaxVaryingFloats was deprecated in GLSL 1.30+, and was moved to
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* compat profile in GLSL 4.20. GLSL ES never supported this constant.
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*/
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if (compatibility || !state->is_version(420, 100)) {
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add_const("gl_MaxVaryingFloats", state->ctx->Const.MaxVarying * 4);
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}
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