r600: SMX returns CONTEXT_DONE early workaround

streamout, gs rings bug on certain r600s, requires a wait idle
before each surface sync.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.6 11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit af4013d26b)
[Emil Velikov: s/radeon_set_config_reg/r600_write_config_reg/g ]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
This commit is contained in:
Dave Airlie 2015-12-18 12:25:53 +00:00 committed by Emil Velikov
parent 837f316ec7
commit b8e398d4eb
2 changed files with 13 additions and 1 deletions

View file

@ -57,7 +57,7 @@
/* the number of CS dwords for flushing and drawing */
#define R600_MAX_FLUSH_CS_DWORDS 16
#define R600_MAX_DRAW_CS_DWORDS 49
#define R600_MAX_DRAW_CS_DWORDS 52
#define R600_TRACE_CS_DWORDS 7
#define R600_MAX_USER_CONST_BUFFERS 13

View file

@ -1691,6 +1691,18 @@ static void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info
(info.count_from_stream_output ? S_0287F0_USE_OPAQUE(1) : 0);
}
/* SMX returns CONTEXT_DONE too early workaround */
if (rctx->b.family == CHIP_R600 ||
rctx->b.family == CHIP_RV610 ||
rctx->b.family == CHIP_RV630 ||
rctx->b.family == CHIP_RV635) {
/* if we have gs shader or streamout
we need to do a wait idle after every draw */
if (rctx->gs_shader || rctx->b.streamout.streamout_enabled) {
r600_write_config_reg(cs, R_008040_WAIT_UNTIL, S_008040_WAIT_3D_IDLE(1));
}
}
/* ES ring rolling over at EOP - workaround */
if (rctx->b.chip_class == R600) {
cs->buf[cs->cdw++] = PKT3(PKT3_EVENT_WRITE, 0, 0);