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lima: use nir_shader_instructions_pass in lima_nir_split_load_input
Changes: - nir_metadata_preserve(..., nir_metadata_block_index | nir_metadata_dominance) is called only when pass makes progress - nir_metadata_preserve(..., nir_metadata_all) is called when pass doesn't make progress Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com> Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13176>
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1 changed files with 55 additions and 80 deletions
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@ -27,91 +27,71 @@
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#include "lima_ir.h"
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static bool
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lima_nir_split_load_input_block(nir_block *block, nir_builder *b)
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lima_nir_split_load_input_instr(nir_builder *b,
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nir_instr *instr,
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UNUSED void *cb_data)
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{
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bool progress = false;
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if (instr->type != nir_instr_type_alu)
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return false;
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nir_foreach_instr_safe(instr, block) {
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if (instr->type != nir_instr_type_alu)
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continue;
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nir_alu_instr *alu = nir_instr_as_alu(instr);
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if (alu->op != nir_op_mov)
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return false;
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nir_alu_instr *alu = nir_instr_as_alu(instr);
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if (alu->op != nir_op_mov)
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continue;
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if (!alu->dest.dest.is_ssa)
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return false;
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if (!alu->dest.dest.is_ssa)
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continue;
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if (!alu->src[0].src.is_ssa)
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return false;
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if (!alu->src[0].src.is_ssa)
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continue;
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nir_ssa_def *ssa = alu->src[0].src.ssa;
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if (ssa->parent_instr->type != nir_instr_type_intrinsic)
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return false;
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nir_ssa_def *ssa = alu->src[0].src.ssa;
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if (ssa->parent_instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(ssa->parent_instr);
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if (intrin->intrinsic != nir_intrinsic_load_input)
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return false;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(ssa->parent_instr);
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if (intrin->intrinsic != nir_intrinsic_load_input)
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continue;
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uint8_t swizzle = alu->src[0].swizzle[0];
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int i;
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uint8_t swizzle = alu->src[0].swizzle[0];
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int i;
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for (i = 1; i < nir_dest_num_components(alu->dest.dest); i++)
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if (alu->src[0].swizzle[i] != (swizzle + i))
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break;
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for (i = 1; i < nir_dest_num_components(alu->dest.dest); i++)
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if (alu->src[0].swizzle[i] != (swizzle + i))
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break;
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if (i != nir_dest_num_components(alu->dest.dest))
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return false;
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if (i != nir_dest_num_components(alu->dest.dest))
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continue;
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/* mali4xx can't access unaligned vec3, don't split load input */
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if (nir_dest_num_components(alu->dest.dest) == 3 && swizzle > 0)
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return false;
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/* mali4xx can't access unaligned vec3, don't split load input */
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if (nir_dest_num_components(alu->dest.dest) == 3 && swizzle > 0)
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continue;
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/* mali4xx can't access unaligned vec2, don't split load input */
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if (nir_dest_num_components(alu->dest.dest) == 2 &&
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swizzle != 0 && swizzle != 2)
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return false;
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/* mali4xx can't access unaligned vec2, don't split load input */
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if (nir_dest_num_components(alu->dest.dest) == 2 &&
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swizzle != 0 && swizzle != 2)
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continue;
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b->cursor = nir_before_instr(&intrin->instr);
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nir_intrinsic_instr *new_intrin = nir_intrinsic_instr_create(
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b->shader,
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intrin->intrinsic);
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nir_ssa_dest_init(&new_intrin->instr, &new_intrin->dest,
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nir_dest_num_components(alu->dest.dest),
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ssa->bit_size,
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NULL);
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new_intrin->num_components = nir_dest_num_components(alu->dest.dest);
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nir_intrinsic_set_base(new_intrin, nir_intrinsic_base(intrin));
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nir_intrinsic_set_component(new_intrin, nir_intrinsic_component(intrin) + swizzle);
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nir_intrinsic_set_dest_type(new_intrin, nir_intrinsic_dest_type(intrin));
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b->cursor = nir_before_instr(&intrin->instr);
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nir_intrinsic_instr *new_intrin = nir_intrinsic_instr_create(
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b->shader,
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intrin->intrinsic);
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nir_ssa_dest_init(&new_intrin->instr, &new_intrin->dest,
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nir_dest_num_components(alu->dest.dest),
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ssa->bit_size,
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NULL);
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new_intrin->num_components = nir_dest_num_components(alu->dest.dest);
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nir_intrinsic_set_base(new_intrin, nir_intrinsic_base(intrin));
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nir_intrinsic_set_component(new_intrin, nir_intrinsic_component(intrin) + swizzle);
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nir_intrinsic_set_dest_type(new_intrin, nir_intrinsic_dest_type(intrin));
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/* offset */
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nir_src_copy(&new_intrin->src[0], &intrin->src[0]);
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/* offset */
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nir_src_copy(&new_intrin->src[0], &intrin->src[0]);
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nir_builder_instr_insert(b, &new_intrin->instr);
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nir_ssa_def_rewrite_uses(&alu->dest.dest.ssa,
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&new_intrin->dest.ssa);
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nir_instr_remove(&alu->instr);
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progress = true;
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}
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return progress;
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}
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static bool
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lima_nir_split_load_input_impl(nir_function_impl *impl)
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{
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bool progress = false;
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nir_builder builder;
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nir_builder_init(&builder, impl);
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nir_foreach_block(block, impl) {
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progress |= lima_nir_split_load_input_block(block, &builder);
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}
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nir_metadata_preserve(impl, nir_metadata_block_index |
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nir_metadata_dominance);
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return progress;
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nir_builder_instr_insert(b, &new_intrin->instr);
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nir_ssa_def_rewrite_uses(&alu->dest.dest.ssa,
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&new_intrin->dest.ssa);
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nir_instr_remove(&alu->instr);
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return true;
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}
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/* Replaces a single load of several packed varyings and number of movs with
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@ -120,13 +100,8 @@ lima_nir_split_load_input_impl(nir_function_impl *impl)
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bool
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lima_nir_split_load_input(nir_shader *shader)
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{
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bool progress = false;
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nir_foreach_function(function, shader) {
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if (function->impl)
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progress |= lima_nir_split_load_input_impl(function->impl);
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}
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return progress;
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return nir_shader_instructions_pass(shader, lima_nir_split_load_input_instr,
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nir_metadata_block_index |
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nir_metadata_dominance,
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NULL);
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}
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