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scalar source reg can be a scalar or vector literal
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1 changed files with 11 additions and 1 deletions
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@ -1,4 +1,4 @@
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/* $Id: nvfragparse.c,v 1.18 2003/04/07 14:58:58 brianp Exp $ */
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/* $Id: nvfragparse.c,v 1.19 2003/04/07 23:12:00 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -1217,6 +1217,16 @@ Parse_ScalarSrcReg(struct parse_state *parseState,
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if (!Parse_FragReg(parseState, &srcReg->Register))
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RETURN_ERROR;
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}
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else if (token[0] == '{') {
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/* vector literal */
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GLfloat values[4];
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GLuint paramIndex;
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if (!Parse_VectorOrScalarConstant(parseState, values))
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RETURN_ERROR;
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paramIndex = add_unnamed_constant(parseState, values);
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srcReg->IsParameter = GL_TRUE;
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srcReg->Register = paramIndex;
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}
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else {
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RETURN_ERROR2("Invalid source register name", token);
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}
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