pass color index as float, not int

This commit is contained in:
Brian Paul 2006-04-21 02:44:35 +00:00
parent ba999b1a3f
commit b87957d59a

View file

@ -5037,7 +5037,7 @@ save_Indexf(GLfloat x)
ctx->ListState.CurrentIndex = x;
if (ctx->ExecuteFlag) {
CALL_Indexi(ctx->Exec, ((GLint) x));
CALL_Indexf(ctx->Exec, (x));
}
}
@ -6527,7 +6527,7 @@ execute_list(GLcontext *ctx, GLuint list)
}
break;
case OPCODE_INDEX:
CALL_Indexi(ctx->Exec, (n[1].i));
CALL_Indexf(ctx->Exec, (n[1].f));
break;
case OPCODE_EDGEFLAG:
CALL_EdgeFlag(ctx->Exec, (n[1].b));