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i965: Remove shader_prog from vec4_gs_visitor.
Unfortunately it has to stay in gen6_gs_visitor. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
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21585048a2
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3 changed files with 9 additions and 9 deletions
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@ -37,7 +37,6 @@ namespace brw {
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vec4_gs_visitor::vec4_gs_visitor(const struct brw_compiler *compiler,
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vec4_gs_visitor::vec4_gs_visitor(const struct brw_compiler *compiler,
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void *log_data,
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void *log_data,
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struct brw_gs_compile *c,
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struct brw_gs_compile *c,
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struct gl_shader_program *prog,
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nir_shader *shader,
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nir_shader *shader,
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void *mem_ctx,
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void *mem_ctx,
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bool no_spills,
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bool no_spills,
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@ -45,7 +44,6 @@ vec4_gs_visitor::vec4_gs_visitor(const struct brw_compiler *compiler,
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: vec4_visitor(compiler, log_data, &c->key.tex,
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: vec4_visitor(compiler, log_data, &c->key.tex,
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&c->prog_data.base, shader, mem_ctx,
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&c->prog_data.base, shader, mem_ctx,
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no_spills, shader_time_index),
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no_spills, shader_time_index),
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shader_prog(prog),
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c(c)
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c(c)
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{
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{
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}
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}
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@ -641,7 +639,7 @@ brw_gs_emit(struct brw_context *brw,
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c->prog_data.base.dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
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c->prog_data.base.dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
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vec4_gs_visitor v(brw->intelScreen->compiler, brw,
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vec4_gs_visitor v(brw->intelScreen->compiler, brw,
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c, prog, shader->Program->nir,
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c, shader->Program->nir,
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mem_ctx, true /* no_spills */, st_index);
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mem_ctx, true /* no_spills */, st_index);
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if (v.run()) {
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if (v.run()) {
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return generate_assembly(brw, prog, &c->gp->program.Base,
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return generate_assembly(brw, prog, &c->gp->program.Base,
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@ -684,7 +682,7 @@ brw_gs_emit(struct brw_context *brw,
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if (brw->gen >= 7)
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if (brw->gen >= 7)
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gs = new vec4_gs_visitor(brw->intelScreen->compiler, brw,
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gs = new vec4_gs_visitor(brw->intelScreen->compiler, brw,
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c, prog, shader->Program->nir,
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c, shader->Program->nir,
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mem_ctx, false /* no_spills */,
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mem_ctx, false /* no_spills */,
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st_index);
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st_index);
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else
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else
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@ -70,7 +70,6 @@ public:
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vec4_gs_visitor(const struct brw_compiler *compiler,
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vec4_gs_visitor(const struct brw_compiler *compiler,
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void *log_data,
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void *log_data,
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struct brw_gs_compile *c,
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struct brw_gs_compile *c,
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struct gl_shader_program *prog,
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nir_shader *shader,
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nir_shader *shader,
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void *mem_ctx,
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void *mem_ctx,
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bool no_spills,
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bool no_spills,
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@ -97,8 +96,6 @@ protected:
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void emit_control_data_bits();
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void emit_control_data_bits();
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void set_stream_control_data_bits(unsigned stream_id);
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void set_stream_control_data_bits(unsigned stream_id);
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struct gl_shader_program *shader_prog;
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src_reg vertex_count;
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src_reg vertex_count;
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src_reg control_data_bits;
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src_reg control_data_bits;
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const struct brw_gs_compile * const c;
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const struct brw_gs_compile * const c;
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@ -43,8 +43,11 @@ public:
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void *mem_ctx,
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void *mem_ctx,
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bool no_spills,
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bool no_spills,
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int shader_time_index) :
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int shader_time_index) :
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vec4_gs_visitor(comp, log_data, c, prog, shader, mem_ctx, no_spills,
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vec4_gs_visitor(comp, log_data, c, shader, mem_ctx, no_spills,
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shader_time_index) {}
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shader_time_index),
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shader_prog(prog)
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{
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}
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protected:
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protected:
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virtual void emit_prolog();
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virtual void emit_prolog();
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@ -64,6 +67,8 @@ private:
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void xfb_setup();
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void xfb_setup();
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int get_vertex_output_offset_for_varying(int vertex, int varying);
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int get_vertex_output_offset_for_varying(int vertex, int varying);
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const struct gl_shader_program *shader_prog;
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src_reg vertex_output;
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src_reg vertex_output;
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src_reg vertex_output_offset;
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src_reg vertex_output_offset;
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src_reg temp;
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src_reg temp;
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