mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-10 06:00:14 +01:00
Minor vertex array support tweaks. Most of these are in preparation for the
(eventual) addition of support for ARB_vertex_buffer_object. Move all the private vertex array data structures out of indirect_vertex_array.c and into indirect_va_private.h. Rename array_state_vector::enabled_array_count to array_state_vector::enabled_client_array_count. Make sure that both the GL extension string and the server GL version are available when __glXInitVertexState is called. Make sure that array_state::normalized is set correctly in the array's gl*Pointer function.
This commit is contained in:
parent
00e760c971
commit
b81efaaa1a
3 changed files with 349 additions and 303 deletions
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@ -1768,6 +1768,7 @@ USED static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw,
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gc->currentContextTag = reply.contextTag;
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if ( state->array_state == NULL ) {
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(void) glGetString( GL_EXTENSIONS );
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(void) glGetString( GL_VERSION );
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__glXInitVertexArrayState(gc);
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}
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}
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312
src/glx/x11/indirect_va_private.h
Normal file
312
src/glx/x11/indirect_va_private.h
Normal file
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@ -0,0 +1,312 @@
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/*
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* (C) Copyright IBM Corporation 2004, 2005
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sub license,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* IBM,
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* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _INDIRECT_VA_PRIVATE_
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#define _INDIRECT_VA_PRIVATE_
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/**
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* \file indirect_va_private.h
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*
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* \author Ian Romanick <idr@us.ibm.com>
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*/
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#include <inttypes.h>
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#include "glxclient.h"
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#include "indirect.h"
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#include <GL/glxproto.h>
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/**
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* State descriptor for a single array of vertex data.
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*/
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struct array_state {
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/**
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* Pointer to the application supplied data.
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*/
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const void * data;
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/**
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* Enum representing the type of the application supplied data.
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*/
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GLenum data_type;
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/**
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* Stride value supplied by the application. This value is not used
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* internally. It is only kept so that it can be queried by the
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* application using glGet*v.
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*/
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GLsizei user_stride;
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/**
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* Calculated size, in bytes, of a single element in the array. This
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* is calculated based on \c count and the size of the data type
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* represented by \c data_type.
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*/
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GLsizei element_size;
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/**
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* Actual byte-stride from one element to the next. This value will
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* be equal to either \c user_stride or \c element_stride.
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*/
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GLsizei true_stride;
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/**
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* Number of data values in each element.
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*/
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GLint count;
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/**
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* "Normalized" data is on the range [0,1] (unsigned) or [-1,1] (signed).
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* This is used for mapping integral types to floating point types.
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*/
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GLboolean normalized;
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/**
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* Pre-calculated GLX protocol command header.
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*/
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uint32_t header[2];
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/**
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* Size of the header data. For simple data, like glColorPointerfv,
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* this is 4. For complex data that requires either a count (e.g.,
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* glWeightfvARB), an index (e.g., glVertexAttrib1fvARB), or a
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* selector enum (e.g., glMultiTexCoord2fv) this is 8.
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*/
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unsigned header_size;
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/**
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* Set to \c GL_TRUE if this array is enabled. Otherwise, it is set
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* to \c GL_FALSE.
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*/
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GLboolean enabled;
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/**
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* For multi-arrayed data (e.g., texture coordinates, generic vertex
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* program attributes, etc.), this specifies which array this is.
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*/
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unsigned index;
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/**
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* Per-array-type key. For most arrays, this will be the GL enum for
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* that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY
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* for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data,
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* etc.).
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*/
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GLenum key;
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/**
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* If this array can be used with the "classic" \c glDrawArrays protocol,
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* this is set to \c GL_TRUE. Otherwise, it is set to \c GL_FALSE.
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*/
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GLboolean old_DrawArrays_possible;
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};
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/**
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* Array state that is pushed / poped by \c glPushClientAttrib and
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* \c glPopClientAttrib.
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*/
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struct array_stack_state {
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/**
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* Pointer to the application supplied data.
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*/
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const void * data;
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/**
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* Enum representing the type of the application supplied data.
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*/
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GLenum data_type;
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/**
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* Stride value supplied by the application. This value is not used
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* internally. It is only kept so that it can be queried by the
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* application using glGet*v.
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*/
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GLsizei user_stride;
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/**
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* Number of data values in each element.
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*/
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GLint count;
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/**
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* Per-array-type key. For most arrays, this will be the GL enum for
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* that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY
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* for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data,
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* etc.).
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*/
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GLenum key;
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/**
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* For multi-arrayed data (e.g., texture coordinates, generic vertex
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* program attributes, etc.), this specifies which array this is.
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*/
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unsigned index;
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/**
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* Set to \c GL_TRUE if this array is enabled. Otherwise, it is set
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* to \c GL_FALSE.
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*/
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GLboolean enabled;
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};
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/**
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* Collection of all the vertex array state.
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*/
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struct array_state_vector {
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/**
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* Number of arrays tracked by \c ::arrays.
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*/
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size_t num_arrays;
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/**
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* Array of vertex array state. This array contains all of the valid
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* vertex arrays. If a vertex array isn't in this array, then it isn't
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* valid. For example, if an implementation does not support
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* EXT_fog_coord, there won't be a GL_FOG_COORD_ARRAY entry in this
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* array.
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*/
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struct array_state * arrays;
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/**
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* Number of currently enabled client-side arrays. The value of this
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* field is only valid if \c array_info_cache_valid is true.
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*/
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size_t enabled_client_array_count;
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/**
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* \name ARRAY_INFO cache.
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*
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* These fields track the state of the ARRAY_INFO cache. The
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* \c array_info_cache_size is the size of the actual data stored in
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* \c array_info_cache. \c array_info_cache_buffer_size is the size of
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* the buffer. This will always be greater than or equal to
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* \c array_info_cache_size.
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*
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* \c large_header doesn't completely belong in this group. This is a
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* pointer to a buffer to hold the header information for DrawArrays in
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* a RenderLarge command. This buffer is immediately before
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* \c array_info_cache. The idea is that the header data will be written
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* to \c large_header and a single call to \c __glXSendLargeChunk can be
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* made to send the header and the ARRAY_INFO data.
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*
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* \note
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* \c array_info_cache_size and \c array_info_cache_buffer_size do
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* NOT include the size of \c large_header.
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*/
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/*@{*/
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size_t array_info_cache_size;
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size_t array_info_cache_buffer_size;
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void * array_info_cache;
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GLubyte * large_header;
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/*@}*/
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/**
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* Is the cache of ARRAY_INFO data valid? The cache can become invalid
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* when one of several state changes occur. Among these chages are
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* modifying the array settings for an enabled array and enabling /
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* disabling an array.
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*/
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GLboolean array_info_cache_valid;
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/**
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* Is it possible to use the GL 1.1 / EXT_vertex_arrays protocol? Use
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* of this protocol is disabled with really old servers (i.e., servers
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* that don't support GL 1.1 or EXT_vertex_arrays) or when an environment
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* variable is set.
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*
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* \todo
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* GL 1.1 and EXT_vertex_arrays use identical protocol, but have different
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* opcodes for \c glDrawArrays. For servers that advertise one or the
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* other, there should be a way to select which opcode to use.
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*/
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GLboolean old_DrawArrays_possible;
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/**
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* Is it possible to use the new GL X.X / ARB_vertex_buffer_object
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* protocol?
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*
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* \todo
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* This protocol has not yet been defined by the ARB, but is currently a
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* work in progress. This field is a place-holder.
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*/
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GLboolean new_DrawArrays_possible;
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/**
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* Active texture unit set by \c glClientActiveTexture.
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*
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* \sa __glXGetActiveTextureUnit
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*/
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unsigned active_texture_unit;
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/**
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* Number of supported texture units. Even if ARB_multitexture /
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* GL 1.3 are not supported, this will be at least 1. When multitexture
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* is supported, this will be the value queried by calling
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* \c glGetIntegerv with \c GL_MAX_TEXTURE_UNITS.
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*
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* \todo
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* Investigate if this should be the value of \c GL_MAX_TEXTURE_COORDS
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* instead (if GL 2.0 / ARB_fragment_shader / ARB_fragment_program /
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* NV_fragment_program are supported).
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*/
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unsigned num_texture_units;
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/**
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* Number of generic vertex program attribs. If GL_ARB_vertex_program
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* is not supported, this will be zero. Otherwise it will be the value
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* queries by calling \c glGetProgramiv with \c GL_VERTEX_PROGRAM_ARB
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* and \c GL_MAX_PROGRAM_ATTRIBS_ARB.
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*/
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unsigned num_vertex_program_attribs;
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/**
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* \n Methods for implementing various GL functions.
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*
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* These method pointers are only valid \c array_info_cache_valid is set.
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* When each function starts, it much check \c array_info_cache_valid.
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* If it is not set, it must call \c fill_array_info_cache and call
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* the new method.
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*
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* \sa fill_array_info_cache
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*
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* \todo
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* Write code to plug these functions directly into the dispatch table.
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*/
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/*@{*/
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void (*DrawArrays)( GLenum, GLint, GLsizei );
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void (*DrawElements)( GLenum mode, GLsizei count, GLenum type,
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const GLvoid *indices );
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/*@}*/
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struct array_stack_state * stack;
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unsigned active_texture_unit_stack[ __GL_CLIENT_ATTRIB_STACK_DEPTH ];
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unsigned stack_index;
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};
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#endif /* _INDIRECT_VA_PRIVATE_ */
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@ -32,6 +32,7 @@
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#include <GL/glxproto.h>
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#include "glxextensions.h"
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#include "indirect_vertex_array.h"
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#include "indirect_va_private.h"
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#define __GLX_PAD(n) (((n)+3) & ~3)
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@ -64,278 +65,6 @@
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* \author Ian Romanick <idr@us.ibm.com>
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*/
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/**
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* State descriptor for a single array of vertex data.
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*/
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struct array_state {
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/**
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* Pointer to the application supplied data.
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*/
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const void * data;
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/**
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* Enum representing the type of the application supplied data.
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*/
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GLenum data_type;
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/**
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* Stride value supplied by the application. This value is not used
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* internally. It is only kept so that it can be queried by the
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* application using glGet*v.
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*/
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GLsizei user_stride;
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/**
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* Calculated size, in bytes, of a single element in the array. This
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* is calculated based on \c count and the size of the data type
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* represented by \c data_type.
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*/
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GLsizei element_size;
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/**
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* Actual byte-stride from one element to the next. This value will
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* be equal to either \c user_stride or \c element_stride.
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*/
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GLsizei true_stride;
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/**
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* Number of data values in each element.
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*/
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GLint count;
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/**
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* "Normalized" data is on the range [0,1] (unsigned) or [-1,1] (signed).
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* This is used for mapping integral types to floating point types.
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*/
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GLboolean normalized;
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/**
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* Pre-calculated GLX protocol command header.
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*/
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uint32_t header[2];
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/**
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* Size of the header data. For simple data, like glColorPointerfv,
|
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* this is 4. For complex data that requires either a count (e.g.,
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* glWeightfvARB), an index (e.g., glVertexAttrib1fvARB), or a
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* selector enum (e.g., glMultiTexCoord2fv) this is 8.
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*/
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unsigned header_size;
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/**
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* Set to \c GL_TRUE if this array is enabled. Otherwise, it is set
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* to \c GL_FALSE.
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*/
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GLboolean enabled;
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/**
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* For multi-arrayed data (e.g., texture coordinates, generic vertex
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* program attributes, etc.), this specifies which array this is.
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*/
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unsigned index;
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/**
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* Per-array-type key. For most arrays, this will be the GL enum for
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* that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY
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* for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data,
|
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* etc.).
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*/
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GLenum key;
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/**
|
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* If this array can be used with the "classic" \c glDrawArrays protocol,
|
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* this is set to \c GL_TRUE. Otherwise, it is set to \c GL_FALSE.
|
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*/
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GLboolean old_DrawArrays_possible;
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};
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|
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/**
|
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* Array state that is pushed / poped by \c glPushClientAttrib and
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* \c glPopClientAttrib.
|
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*/
|
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struct array_stack_state {
|
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/**
|
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* Pointer to the application supplied data.
|
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*/
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const void * data;
|
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|
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/**
|
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* Enum representing the type of the application supplied data.
|
||||
*/
|
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GLenum data_type;
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|
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/**
|
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* Stride value supplied by the application. This value is not used
|
||||
* internally. It is only kept so that it can be queried by the
|
||||
* application using glGet*v.
|
||||
*/
|
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GLsizei user_stride;
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/**
|
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* Number of data values in each element.
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*/
|
||||
GLint count;
|
||||
|
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/**
|
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* Per-array-type key. For most arrays, this will be the GL enum for
|
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* that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY
|
||||
* for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data,
|
||||
* etc.).
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*/
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GLenum key;
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|
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/**
|
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* For multi-arrayed data (e.g., texture coordinates, generic vertex
|
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* program attributes, etc.), this specifies which array this is.
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*/
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unsigned index;
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|
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/**
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* Set to \c GL_TRUE if this array is enabled. Otherwise, it is set
|
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* to \c GL_FALSE.
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*/
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GLboolean enabled;
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};
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|
||||
|
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/**
|
||||
* Collection of all the vertex array state.
|
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*/
|
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struct array_state_vector {
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/**
|
||||
* Number of arrays tracked by \c ::arrays.
|
||||
*/
|
||||
size_t num_arrays;
|
||||
|
||||
/**
|
||||
* Array of vertex array state. This array contains all of the valid
|
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* vertex arrays. If a vertex array isn't in this array, then it isn't
|
||||
* valid. For example, if an implementation does not support
|
||||
* EXT_fog_coord, there won't be a GL_FOG_COORD_ARRAY entry in this
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* array.
|
||||
*/
|
||||
struct array_state * arrays;
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||||
|
||||
/**
|
||||
* Number of currently enabled arrays. The value of this field is
|
||||
* only valid if \c array_info_cache_valid is true.
|
||||
*/
|
||||
size_t enabled_array_count;
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||||
|
||||
/**
|
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* \name ARRAY_INFO cache.
|
||||
*
|
||||
* These fields track the state of the ARRAY_INFO cache. The
|
||||
* \c array_info_cache_size is the size of the actual data stored in
|
||||
* \c array_info_cache. \c array_info_cache_buffer_size is the size of
|
||||
* the buffer. This will always be greater than or equal to
|
||||
* \c array_info_cache_size.
|
||||
*
|
||||
* \c large_header doesn't completely belong in this group. This is a
|
||||
* pointer to a buffer to hold the header information for DrawArrays in
|
||||
* a RenderLarge command. This buffer is immediately before
|
||||
* \c array_info_cache. The idea is that the header data will be written
|
||||
* to \c large_header and a single call to \c __glXSendLargeChunk can be
|
||||
* made to send the header and the ARRAY_INFO data.
|
||||
*
|
||||
* \note
|
||||
* \c array_info_cache_size and \c array_info_cache_buffer_size do
|
||||
* NOT include the size of \c large_header.
|
||||
*/
|
||||
/*@{*/
|
||||
size_t array_info_cache_size;
|
||||
size_t array_info_cache_buffer_size;
|
||||
void * array_info_cache;
|
||||
GLubyte * large_header;
|
||||
/*@}*/
|
||||
|
||||
|
||||
/**
|
||||
* Is the cache of ARRAY_INFO data valid? The cache can become invalid
|
||||
* when one of several state changes occur. Among these chages are
|
||||
* modifying the array settings for an enabled array and enabling /
|
||||
* disabling an array.
|
||||
*/
|
||||
GLboolean array_info_cache_valid;
|
||||
|
||||
/**
|
||||
* Is it possible to use the GL 1.1 / EXT_vertex_arrays protocol? Use
|
||||
* of this protocol is disabled with really old servers (i.e., servers
|
||||
* that don't support GL 1.1 or EXT_vertex_arrays) or when an environment
|
||||
* variable is set.
|
||||
*
|
||||
* \todo
|
||||
* GL 1.1 and EXT_vertex_arrays use identical protocol, but have different
|
||||
* opcodes for \c glDrawArrays. For servers that advertise one or the
|
||||
* other, there should be a way to select which opcode to use.
|
||||
*/
|
||||
GLboolean old_DrawArrays_possible;
|
||||
|
||||
/**
|
||||
* Is it possible to use the new GL X.X / ARB_vertex_buffer_object
|
||||
* protocol?
|
||||
*
|
||||
* \todo
|
||||
* This protocol has not yet been defined by the ARB, but is currently a
|
||||
* work in progress. This field is a place-holder.
|
||||
*/
|
||||
GLboolean new_DrawArrays_possible;
|
||||
|
||||
/**
|
||||
* Active texture unit set by \c glClientActiveTexture.
|
||||
*
|
||||
* \sa __glXGetActiveTextureUnit
|
||||
*/
|
||||
unsigned active_texture_unit;
|
||||
|
||||
/**
|
||||
* Number of supported texture units. Even if ARB_multitexture /
|
||||
* GL 1.3 are not supported, this will be at least 1. When multitexture
|
||||
* is supported, this will be the value queried by calling
|
||||
* \c glGetIntegerv with \c GL_MAX_TEXTURE_UNITS.
|
||||
*
|
||||
* \todo
|
||||
* Investigate if this should be the value of \c GL_MAX_TEXTURE_COORDS
|
||||
* instead (if GL 2.0 / ARB_fragment_shader / ARB_fragment_program /
|
||||
* NV_fragment_program are supported).
|
||||
*/
|
||||
unsigned num_texture_units;
|
||||
|
||||
/**
|
||||
* Number of generic vertex program attribs. If GL_ARB_vertex_program
|
||||
* is not supported, this will be zero. Otherwise it will be the value
|
||||
* queries by calling \c glGetProgramiv with \c GL_VERTEX_PROGRAM_ARB
|
||||
* and \c GL_MAX_PROGRAM_ATTRIBS_ARB.
|
||||
*/
|
||||
unsigned num_vertex_program_attribs;
|
||||
|
||||
/**
|
||||
* \n Methods for implementing various GL functions.
|
||||
*
|
||||
* These method pointers are only valid \c array_info_cache_valid is set.
|
||||
* When each function starts, it much check \c array_info_cache_valid.
|
||||
* If it is not set, it must call \c fill_array_info_cache and call
|
||||
* the new method.
|
||||
*
|
||||
* \sa fill_array_info_cache
|
||||
*
|
||||
* \todo
|
||||
* Write code to plug these functions directly into the dispatch table.
|
||||
*/
|
||||
/*@{*/
|
||||
void (*DrawArrays)( GLenum, GLint, GLsizei );
|
||||
void (*DrawElements)( GLenum mode, GLsizei count, GLenum type,
|
||||
const GLvoid *indices );
|
||||
/*@}*/
|
||||
|
||||
struct array_stack_state * stack;
|
||||
unsigned active_texture_unit_stack[ __GL_CLIENT_ATTRIB_STACK_DEPTH ];
|
||||
unsigned stack_index;
|
||||
};
|
||||
|
||||
|
||||
static void emit_DrawArrays_none( GLenum mode, GLint first, GLsizei count );
|
||||
static void emit_DrawArrays_old ( GLenum mode, GLint first, GLsizei count );
|
||||
|
||||
|
|
@ -403,13 +132,8 @@ __glXInitVertexArrayState( __GLXcontext * gc )
|
|||
GLboolean got_secondary_color = GL_FALSE;
|
||||
|
||||
|
||||
arrays = malloc( sizeof( struct array_state_vector ) );
|
||||
arrays = calloc( 1, sizeof( struct array_state_vector ) );
|
||||
state->array_state = arrays;
|
||||
arrays->enabled_array_count = 0;
|
||||
arrays->array_info_cache = NULL;
|
||||
arrays->array_info_cache_size = 0;
|
||||
arrays->array_info_cache_buffer_size = 0;
|
||||
arrays->array_info_cache_valid= GL_FALSE;
|
||||
|
||||
arrays->old_DrawArrays_possible = !state->NoDrawArraysProtocol;
|
||||
arrays->new_DrawArrays_possible = GL_FALSE;
|
||||
|
|
@ -457,11 +181,7 @@ __glXInitVertexArrayState( __GLXcontext * gc )
|
|||
arrays->num_vertex_program_attribs = vertex_program_attribs;
|
||||
array_count += texture_units + vertex_program_attribs;
|
||||
arrays->num_arrays = array_count;
|
||||
arrays->arrays = malloc( sizeof( struct array_state ) * array_count );
|
||||
|
||||
(void) memset( arrays->arrays, 0,
|
||||
sizeof( struct array_state ) * array_count );
|
||||
|
||||
arrays->arrays = calloc( array_count, sizeof( struct array_state ) );
|
||||
|
||||
arrays->arrays[0].data_type = GL_FLOAT;
|
||||
arrays->arrays[0].count = 3;
|
||||
|
|
@ -542,6 +262,7 @@ __glXInitVertexArrayState( __GLXcontext * gc )
|
|||
arrays->arrays[i].key = GL_VERTEX_ARRAY;
|
||||
arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;
|
||||
|
||||
assert( (i + 1) == arrays->num_arrays );
|
||||
|
||||
arrays->stack_index = 0;
|
||||
arrays->stack = malloc( sizeof( struct array_stack_state )
|
||||
|
|
@ -688,11 +409,11 @@ fill_array_info_cache( struct array_state_vector * arrays )
|
|||
/* Determine how many arrays are enabled.
|
||||
*/
|
||||
|
||||
arrays->enabled_array_count = 0;
|
||||
arrays->enabled_client_array_count = 0;
|
||||
old_DrawArrays_possible = arrays->old_DrawArrays_possible;
|
||||
for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
|
||||
if ( arrays->arrays[i].enabled ) {
|
||||
arrays->enabled_array_count++;
|
||||
arrays->enabled_client_array_count++;
|
||||
old_DrawArrays_possible &= arrays->arrays[i].old_DrawArrays_possible;
|
||||
}
|
||||
}
|
||||
|
|
@ -702,7 +423,7 @@ fill_array_info_cache( struct array_state_vector * arrays )
|
|||
assert( ! arrays->new_DrawArrays_possible );
|
||||
}
|
||||
else if ( old_DrawArrays_possible ) {
|
||||
const size_t required_size = arrays->enabled_array_count * 12;
|
||||
const size_t required_size = arrays->enabled_client_array_count * 12;
|
||||
uint32_t * info;
|
||||
|
||||
|
||||
|
|
@ -720,7 +441,6 @@ fill_array_info_cache( struct array_state_vector * arrays )
|
|||
}
|
||||
}
|
||||
|
||||
arrays->array_info_cache_valid = GL_TRUE;
|
||||
arrays->DrawArrays = emit_DrawArrays_old;
|
||||
arrays->DrawElements = emit_DrawElements_old;
|
||||
}
|
||||
|
|
@ -728,6 +448,8 @@ fill_array_info_cache( struct array_state_vector * arrays )
|
|||
arrays->DrawArrays = emit_DrawArrays_none;
|
||||
arrays->DrawElements = emit_DrawElements_none;
|
||||
}
|
||||
|
||||
arrays->array_info_cache_valid = GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -872,7 +594,7 @@ emit_DrawArrays_header_old( __GLXcontext * gc,
|
|||
*(uint32_t *)(pc + 0) = command_size;
|
||||
*(uint32_t *)(pc + 4) = X_GLrop_DrawArrays;
|
||||
*(uint32_t *)(pc + 8) = count;
|
||||
*(uint32_t *)(pc + 12) = arrays->enabled_array_count;
|
||||
*(uint32_t *)(pc + 12) = arrays->enabled_client_array_count;
|
||||
*(uint32_t *)(pc + 16) = mode;
|
||||
|
||||
__glXSendLargeChunk( gc, 1, *total_requests, pc,
|
||||
|
|
@ -889,7 +611,7 @@ emit_DrawArrays_header_old( __GLXcontext * gc,
|
|||
*(uint16_t *)(pc + 0) = command_size;
|
||||
*(uint16_t *)(pc + 2) = X_GLrop_DrawArrays;
|
||||
*(uint32_t *)(pc + 4) = count;
|
||||
*(uint32_t *)(pc + 8) = arrays->enabled_array_count;
|
||||
*(uint32_t *)(pc + 8) = arrays->enabled_client_array_count;
|
||||
*(uint32_t *)(pc + 12) = mode;
|
||||
|
||||
pc += header_size;
|
||||
|
|
@ -897,7 +619,7 @@ emit_DrawArrays_header_old( __GLXcontext * gc,
|
|||
(void) memcpy( pc, arrays->array_info_cache,
|
||||
arrays->array_info_cache_size );
|
||||
pc += arrays->array_info_cache_size;
|
||||
|
||||
|
||||
*elements_per_request = count;
|
||||
*total_requests = 0;
|
||||
}
|
||||
|
|
@ -1325,12 +1047,13 @@ void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count,
|
|||
}
|
||||
|
||||
|
||||
#define COMMON_ARRAY_DATA_INIT(a, PTR, TYPE, STRIDE, COUNT, HDR_SIZE, OPCODE) \
|
||||
#define COMMON_ARRAY_DATA_INIT(a, PTR, TYPE, STRIDE, COUNT, NORMALIZED, HDR_SIZE, OPCODE) \
|
||||
do { \
|
||||
(a)->data = PTR; \
|
||||
(a)->data_type = TYPE; \
|
||||
(a)->user_stride = STRIDE; \
|
||||
(a)->count = COUNT; \
|
||||
(a)->normalized = NORMALIZED; \
|
||||
\
|
||||
(a)->element_size = __glXTypeSize( TYPE ) * COUNT; \
|
||||
(a)->true_stride = (STRIDE == 0) \
|
||||
|
|
@ -1381,7 +1104,8 @@ void __indirect_glVertexPointer( GLint size, GLenum type, GLsizei stride,
|
|||
|
||||
a = get_array_entry( arrays, GL_VERTEX_ARRAY, 0 );
|
||||
assert( a != NULL );
|
||||
COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, 4, opcode );
|
||||
COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_FALSE, 4,
|
||||
opcode );
|
||||
|
||||
if ( a->enabled ) {
|
||||
arrays->array_info_cache_valid = GL_FALSE;
|
||||
|
|
@ -1403,7 +1127,7 @@ void __indirect_glNormalPointer( GLenum type, GLsizei stride,
|
|||
__glXSetError(gc, GL_INVALID_VALUE);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
switch ( type ) {
|
||||
case GL_BYTE: opcode = X_GLrop_Normal3bv; break;
|
||||
case GL_SHORT: opcode = X_GLrop_Normal3sv; break;
|
||||
|
|
@ -1417,7 +1141,8 @@ void __indirect_glNormalPointer( GLenum type, GLsizei stride,
|
|||
|
||||
a = get_array_entry( arrays, GL_NORMAL_ARRAY, 0 );
|
||||
assert( a != NULL );
|
||||
COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 3, 4, opcode );
|
||||
COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 3, GL_TRUE, 4,
|
||||
opcode );
|
||||
|
||||
if ( a->enabled ) {
|
||||
arrays->array_info_cache_valid = GL_FALSE;
|
||||
|
|
@ -1480,7 +1205,8 @@ void __indirect_glColorPointer( GLint size, GLenum type, GLsizei stride,
|
|||
|
||||
a = get_array_entry( arrays, GL_COLOR_ARRAY, 0 );
|
||||
assert( a != NULL );
|
||||
COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, 4, opcode );
|
||||
COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_TRUE, 4,
|
||||
opcode );
|
||||
|
||||
if ( a->enabled ) {
|
||||
arrays->array_info_cache_valid = GL_FALSE;
|
||||
|
|
@ -1516,7 +1242,8 @@ void __indirect_glIndexPointer( GLenum type, GLsizei stride,
|
|||
|
||||
a = get_array_entry( arrays, GL_INDEX_ARRAY, 0 );
|
||||
assert( a != NULL );
|
||||
COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, 4, opcode );
|
||||
COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, GL_FALSE, 4,
|
||||
opcode );
|
||||
|
||||
if ( a->enabled ) {
|
||||
arrays->array_info_cache_valid = GL_FALSE;
|
||||
|
|
@ -1540,7 +1267,8 @@ void __indirect_glEdgeFlagPointer( GLsizei stride, const GLvoid * pointer )
|
|||
|
||||
a = get_array_entry( arrays, GL_EDGE_FLAG_ARRAY, 0 );
|
||||
assert( a != NULL );
|
||||
COMMON_ARRAY_DATA_INIT( a, pointer, GL_UNSIGNED_BYTE, stride, 1, 4, X_GLrop_EdgeFlagv );
|
||||
COMMON_ARRAY_DATA_INIT( a, pointer, GL_UNSIGNED_BYTE, stride, 1, GL_FALSE,
|
||||
4, X_GLrop_EdgeFlagv );
|
||||
|
||||
if ( a->enabled ) {
|
||||
arrays->array_info_cache_valid = GL_FALSE;
|
||||
|
|
@ -1621,7 +1349,8 @@ void __indirect_glTexCoordPointer( GLint size, GLenum type, GLsizei stride,
|
|||
|
||||
a = get_array_entry( arrays, GL_TEXTURE_COORD_ARRAY, index );
|
||||
assert( a != NULL );
|
||||
COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, header_size, opcode );
|
||||
COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_FALSE,
|
||||
header_size, opcode );
|
||||
|
||||
if ( a->enabled ) {
|
||||
arrays->array_info_cache_valid = GL_FALSE;
|
||||
|
|
@ -1664,7 +1393,8 @@ void __indirect_glSecondaryColorPointerEXT( GLint size, GLenum type, GLsizei str
|
|||
return;
|
||||
}
|
||||
|
||||
COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, 4, opcode );
|
||||
COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_TRUE, 4,
|
||||
opcode );
|
||||
|
||||
if ( a->enabled ) {
|
||||
arrays->array_info_cache_valid = GL_FALSE;
|
||||
|
|
@ -1686,7 +1416,7 @@ void __indirect_glFogCoordPointerEXT( GLenum type, GLsizei stride,
|
|||
__glXSetError(gc, GL_INVALID_VALUE);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
switch ( type ) {
|
||||
case GL_FLOAT: opcode = 4124; break;
|
||||
case GL_DOUBLE: opcode = 4125; break;
|
||||
|
|
@ -1701,7 +1431,8 @@ void __indirect_glFogCoordPointerEXT( GLenum type, GLsizei stride,
|
|||
return;
|
||||
}
|
||||
|
||||
COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, 4, opcode );
|
||||
COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, GL_FALSE, 4,
|
||||
opcode );
|
||||
|
||||
if ( a->enabled ) {
|
||||
arrays->array_info_cache_valid = GL_FALSE;
|
||||
|
|
@ -1793,7 +1524,8 @@ void __indirect_glVertexAttribPointerARB(GLuint index, GLint size,
|
|||
return;
|
||||
}
|
||||
|
||||
COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, 8, opcode );
|
||||
COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, normalized, 8,
|
||||
opcode );
|
||||
|
||||
true_immediate_size = __glXTypeSize(type) * true_immediate_count;
|
||||
((uint16_t *) (a)->header)[0] = __GLX_PAD(a->header_size
|
||||
|
|
@ -2102,5 +1834,6 @@ __glXPopArrayState( __GLXattribute * state )
|
|||
stack[i].enabled );
|
||||
}
|
||||
|
||||
arrays->active_texture_unit = arrays->active_texture_unit_stack[ arrays->stack_index ];
|
||||
arrays->active_texture_unit =
|
||||
arrays->active_texture_unit_stack[ arrays->stack_index ];
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue