mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-05 22:00:11 +01:00
gallium: PPC vertex shader support
Works, but dead code lingering, debug code present, etc.
This commit is contained in:
parent
70f4ad4498
commit
b7da4c3dc1
4 changed files with 279 additions and 1 deletions
|
|
@ -40,6 +40,7 @@ C_SOURCES = \
|
|||
draw_vs_aos_machine.c \
|
||||
draw_vs_exec.c \
|
||||
draw_vs_llvm.c \
|
||||
draw_vs_ppc.c \
|
||||
draw_vs_sse.c
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -85,7 +85,10 @@ draw_create_vertex_shader(struct draw_context *draw,
|
|||
if (!vs) {
|
||||
vs = draw_create_vs_sse( draw, shader );
|
||||
if (!vs) {
|
||||
vs = draw_create_vs_exec( draw, shader );
|
||||
vs = draw_create_vs_ppc( draw, shader );
|
||||
if (!vs) {
|
||||
vs = draw_create_vs_exec( draw, shader );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -157,6 +157,10 @@ struct draw_vertex_shader *
|
|||
draw_create_vs_sse(struct draw_context *draw,
|
||||
const struct pipe_shader_state *templ);
|
||||
|
||||
struct draw_vertex_shader *
|
||||
draw_create_vs_ppc(struct draw_context *draw,
|
||||
const struct pipe_shader_state *templ);
|
||||
|
||||
struct draw_vertex_shader *
|
||||
draw_create_vs_llvm(struct draw_context *draw,
|
||||
const struct pipe_shader_state *templ);
|
||||
|
|
|
|||
270
src/gallium/auxiliary/draw/draw_vs_ppc.c
Normal file
270
src/gallium/auxiliary/draw/draw_vs_ppc.c
Normal file
|
|
@ -0,0 +1,270 @@
|
|||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
/*
|
||||
* Authors:
|
||||
* Keith Whitwell <keith@tungstengraphics.com>
|
||||
* Brian Paul
|
||||
*/
|
||||
|
||||
#include "util/u_math.h"
|
||||
#include "util/u_memory.h"
|
||||
#include "pipe/p_config.h"
|
||||
|
||||
#include "draw_vs.h"
|
||||
|
||||
#if defined(PIPE_ARCH_PPC)
|
||||
|
||||
#include "pipe/p_shader_tokens.h"
|
||||
|
||||
#include "draw_private.h"
|
||||
#include "draw_context.h"
|
||||
|
||||
#include "rtasm/rtasm_cpu.h"
|
||||
#include "rtasm/rtasm_ppc.h"
|
||||
#include "tgsi/tgsi_ppc.h"
|
||||
#include "tgsi/tgsi_parse.h"
|
||||
|
||||
|
||||
|
||||
typedef void (PIPE_CDECL *codegen_function) (float (*inputs)[4][4],
|
||||
float (*outputs)[4][4],
|
||||
float (*temps)[4][4],
|
||||
float (*immeds)[4][4],
|
||||
float (*consts)[4]);
|
||||
|
||||
#if 0
|
||||
const struct tgsi_exec_vector *input,
|
||||
struct tgsi_exec_vector *output,
|
||||
float (*constant)[4], /* 3 */
|
||||
struct tgsi_exec_vector *temporary, /* 4 */
|
||||
float (*immediates)[4], /* 5 */
|
||||
const float (*aos_input)[4], /* 6 */
|
||||
uint num_inputs, /* 7 */
|
||||
uint input_stride, /* 8 */
|
||||
float (*aos_output)[4], /* 9 */
|
||||
uint num_outputs, /* 10 */
|
||||
uint output_stride ); /* 11 */
|
||||
#endif
|
||||
|
||||
struct draw_ppc_vertex_shader {
|
||||
struct draw_vertex_shader base;
|
||||
struct ppc_function ppc_program;
|
||||
|
||||
codegen_function func;
|
||||
|
||||
struct tgsi_exec_machine *machine;
|
||||
};
|
||||
|
||||
|
||||
static void
|
||||
vs_ppc_prepare( struct draw_vertex_shader *base,
|
||||
struct draw_context *draw )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* Simplified vertex shader interface for the pt paths. Given the
|
||||
* complexity of code-generating all the above operations together,
|
||||
* it's time to try doing all the other stuff separately.
|
||||
*/
|
||||
static void
|
||||
vs_ppc_run_linear( struct draw_vertex_shader *base,
|
||||
const float (*input)[4],
|
||||
float (*output)[4],
|
||||
const float (*constants)[4],
|
||||
unsigned count,
|
||||
unsigned input_stride,
|
||||
unsigned output_stride )
|
||||
{
|
||||
struct draw_ppc_vertex_shader *shader = (struct draw_ppc_vertex_shader *)base;
|
||||
struct tgsi_exec_machine *machine = shader->machine;
|
||||
unsigned int i;
|
||||
|
||||
#define MAX_VERTICES 4
|
||||
|
||||
/* loop over verts */
|
||||
for (i = 0; i < count; i += MAX_VERTICES) {
|
||||
const uint max_vertices = MIN2(MAX_VERTICES, count - i);
|
||||
float inputs_soa[PIPE_MAX_SHADER_INPUTS][4][4] ALIGN16_ATTRIB;
|
||||
float outputs_soa[PIPE_MAX_SHADER_OUTPUTS][4][4] ALIGN16_ATTRIB;
|
||||
float temps_soa[TGSI_EXEC_NUM_TEMPS][4][4] ALIGN16_ATTRIB;
|
||||
uint attr;
|
||||
|
||||
/* convert (up to) four input verts to SoA format */
|
||||
for (attr = 0; attr < base->info.num_inputs; attr++) {
|
||||
const float *vIn = (const float *) input;
|
||||
uint vert;
|
||||
for (vert = 0; vert < max_vertices; vert++) {
|
||||
#if 0
|
||||
if (attr==0)
|
||||
printf("Input v%d a%d: %f %f %f %f\n",
|
||||
vert, attr, vIn[0], vIn[1], vIn[2], vIn[3]);
|
||||
#endif
|
||||
inputs_soa[attr][0][vert] = vIn[attr * 4 + 0];
|
||||
inputs_soa[attr][1][vert] = vIn[attr * 4 + 1];
|
||||
inputs_soa[attr][2][vert] = vIn[attr * 4 + 2];
|
||||
inputs_soa[attr][3][vert] = vIn[attr * 4 + 3];
|
||||
vIn += input_stride / 4;
|
||||
}
|
||||
}
|
||||
|
||||
/* run compiled shader
|
||||
*/
|
||||
#if 0
|
||||
shader->func(machine->Inputs,
|
||||
machine->Outputs,
|
||||
(float (*)[4])constants,
|
||||
machine->Temps,
|
||||
(float (*)[4])shader->base.immediates,
|
||||
input,
|
||||
base->info.num_inputs,
|
||||
input_stride,
|
||||
output,
|
||||
base->info.num_outputs,
|
||||
output_stride );
|
||||
#else
|
||||
shader->func(inputs_soa, outputs_soa, temps_soa,
|
||||
(float (*)[4][4]) shader->base.immediates,
|
||||
(float (*)[4]) constants);
|
||||
|
||||
/*output[0][0] = input[0][0] * 0.5;*/
|
||||
#endif
|
||||
|
||||
/* convert (up to) four output verts from SoA back to AoS format */
|
||||
for (attr = 0; attr < base->info.num_outputs; attr++) {
|
||||
float *vOut = (float *) output;
|
||||
uint vert;
|
||||
for (vert = 0; vert < max_vertices; vert++) {
|
||||
vOut[attr * 4 + 0] = outputs_soa[attr][0][vert];
|
||||
vOut[attr * 4 + 1] = outputs_soa[attr][1][vert];
|
||||
vOut[attr * 4 + 2] = outputs_soa[attr][2][vert];
|
||||
vOut[attr * 4 + 3] = outputs_soa[attr][3][vert];
|
||||
#if 0
|
||||
if (attr==0)
|
||||
printf("Output v%d a%d: %f %f %f %f\n",
|
||||
vert, attr, vOut[0], vOut[1], vOut[2], vOut[3]);
|
||||
#endif
|
||||
vOut += output_stride / 4;
|
||||
}
|
||||
}
|
||||
|
||||
/* advance to next group of four input/output verts */
|
||||
input = (const float (*)[4])((const char *)input + input_stride * max_vertices);
|
||||
output = (float (*)[4])((char *)output + output_stride * max_vertices);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
static void
|
||||
vs_ppc_delete( struct draw_vertex_shader *base )
|
||||
{
|
||||
struct draw_ppc_vertex_shader *shader = (struct draw_ppc_vertex_shader *)base;
|
||||
|
||||
ppc_release_func( &shader->ppc_program );
|
||||
|
||||
align_free( (void *) shader->base.immediates );
|
||||
|
||||
FREE( (void*) shader->base.state.tokens );
|
||||
FREE( shader );
|
||||
}
|
||||
|
||||
|
||||
struct draw_vertex_shader *
|
||||
draw_create_vs_ppc(struct draw_context *draw,
|
||||
const struct pipe_shader_state *templ)
|
||||
{
|
||||
struct draw_ppc_vertex_shader *vs;
|
||||
|
||||
vs = CALLOC_STRUCT( draw_ppc_vertex_shader );
|
||||
if (vs == NULL)
|
||||
return NULL;
|
||||
|
||||
/* we make a private copy of the tokens */
|
||||
vs->base.state.tokens = tgsi_dup_tokens(templ->tokens);
|
||||
if (!vs->base.state.tokens)
|
||||
goto fail;
|
||||
|
||||
tgsi_scan_shader(templ->tokens, &vs->base.info);
|
||||
|
||||
vs->base.draw = draw;
|
||||
#if 0
|
||||
if (1)
|
||||
vs->base.create_varient = draw_vs_varient_aos_ppc;
|
||||
else
|
||||
#endif
|
||||
vs->base.create_varient = draw_vs_varient_generic;
|
||||
vs->base.prepare = vs_ppc_prepare;
|
||||
vs->base.run_linear = vs_ppc_run_linear;
|
||||
vs->base.delete = vs_ppc_delete;
|
||||
|
||||
vs->base.immediates = align_malloc(TGSI_EXEC_NUM_IMMEDIATES * 4 * 4 *
|
||||
sizeof(float), 16);
|
||||
|
||||
vs->machine = &draw->vs.machine;
|
||||
|
||||
ppc_init_func( &vs->ppc_program, 1000 ); /* XXX fix limit */
|
||||
|
||||
if (!tgsi_emit_ppc( (struct tgsi_token *) vs->base.state.tokens,
|
||||
&vs->ppc_program,
|
||||
(float (*)[4])vs->base.immediates,
|
||||
TRUE ))
|
||||
goto fail;
|
||||
|
||||
vs->func = (codegen_function) ppc_get_func( &vs->ppc_program );
|
||||
if (!vs->func) {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
return &vs->base;
|
||||
|
||||
fail:
|
||||
debug_error("tgsi_emit_ppc() failed, falling back to interpreter\n");
|
||||
|
||||
ppc_release_func( &vs->ppc_program );
|
||||
|
||||
FREE(vs);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
#else /* PIPE_ARCH_PPC */
|
||||
|
||||
|
||||
struct draw_vertex_shader *
|
||||
draw_create_vs_ppc( struct draw_context *draw,
|
||||
const struct pipe_shader_state *templ )
|
||||
{
|
||||
return (void *) 0;
|
||||
}
|
||||
|
||||
|
||||
#endif /* PIPE_ARCH_PPC */
|
||||
Loading…
Add table
Reference in a new issue