radeonsi: add a debug option to compile shaders when they're created

Tested-by: Tom Stellard <thomas.stellard@amd.com>
This commit is contained in:
Marek Olšák 2015-04-10 23:58:34 +02:00
parent 99eef3b8b3
commit b79c620663
3 changed files with 6 additions and 0 deletions

View file

@ -323,6 +323,7 @@ static const struct debug_named_value common_debug_options[] = {
{ "notiling", DBG_NO_TILING, "Disable tiling" },
{ "switch_on_eop", DBG_SWITCH_ON_EOP, "Program WD/IA to switch on end-of-packet." },
{ "forcedma", DBG_FORCE_DMA, "Use asynchronous DMA for all operations when possible." },
{ "precompile", DBG_PRECOMPILE, "Compile one shader variant at shader creation." },
DEBUG_NAMED_VALUE_END /* must be last */
};

View file

@ -83,6 +83,7 @@
#define DBG_NO_TILING (1 << 14)
#define DBG_SWITCH_ON_EOP (1 << 15)
#define DBG_FORCE_DMA (1 << 16)
#define DBG_PRECOMPILE (1 << 17)
/* The maximum allowed bit is 20. */
#define R600_MAP_BUFFER_ALIGNMENT 64

View file

@ -465,6 +465,7 @@ static void *si_create_shader_state(struct pipe_context *ctx,
const struct pipe_shader_state *state,
unsigned pipe_shader_type)
{
struct si_screen *sscreen = (struct si_screen *)ctx->screen;
struct si_shader_selector *sel = CALLOC_STRUCT(si_shader_selector);
int i;
@ -494,6 +495,9 @@ static void *si_create_shader_state(struct pipe_context *ctx,
}
}
if (sscreen->b.debug_flags & DBG_PRECOMPILE)
si_shader_select(ctx, sel);
return sel;
}