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svga: asst. clean-ups in svga_surface.c
- whitespace fixes - move var decls - add const qualifiers No functional changes. Signed-off-by: Brian Paul <brian.paul@broadcom.com> Reviewed-by: Neha Bhende <neha.bhende@broadcom.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35238>
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24a57350eb
commit
b7774effbf
1 changed files with 27 additions and 38 deletions
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@ -119,7 +119,6 @@ svga_texture_copy_handle_resource(struct svga_context *svga,
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unsigned int mipoffset,
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unsigned int layeroffset)
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{
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unsigned int i, j;
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unsigned int zoffset = 0;
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/* A negative zslice_pick implies zoffset at 0, and depth to copy is
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@ -128,10 +127,10 @@ svga_texture_copy_handle_resource(struct svga_context *svga,
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if (zslice_pick >= 0)
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zoffset = zslice_pick;
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for (i = 0; i < numMipLevels; i++) {
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for (unsigned i = 0; i < numMipLevels; i++) {
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unsigned int miplevel = i + mipoffset;
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for (j = 0; j < numLayers; j++) {
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for (unsigned j = 0; j < numLayers; j++) {
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if (svga_is_texture_level_defined(src_tex, j+layeroffset, miplevel)) {
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unsigned depth = (zslice_pick < 0 ?
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u_minify(src_tex->b.depth0, miplevel) : 1);
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@ -176,8 +175,6 @@ svga_texture_view_surface(struct svga_context *svga,
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{
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struct svga_screen *ss = svga_screen(svga->pipe.screen);
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struct svga_winsys_surface *handle = NULL;
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bool invalidated;
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bool needCopyResource;
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SVGA_DBG(DEBUG_PERF,
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"svga: Create surface view: layer %d zslice %d mips %d..%d\n",
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@ -216,6 +213,8 @@ svga_texture_view_surface(struct svga_context *svga,
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goto done;
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}
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bool needCopyResource;
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bool invalidated;
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if (cacheable && tex->backed_handle &&
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memcmp(key, &tex->backed_key, sizeof *key) == 0) {
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handle = tex->backed_handle;
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@ -272,19 +271,15 @@ svga_create_surface_view(struct pipe_context *pipe,
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struct svga_texture *tex = svga_texture(pt);
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struct pipe_screen *screen = pipe->screen;
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struct svga_screen *ss = svga_screen(screen);
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struct svga_surface *s;
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unsigned layer, zslice, bind;
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unsigned nlayers = 1;
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SVGA3dSurfaceAllFlags flags = 0;
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SVGA3dSurfaceFormat format;
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struct pipe_surface *retVal = NULL;
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s = CALLOC_STRUCT(svga_surface);
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struct svga_surface *s = CALLOC_STRUCT(svga_surface);
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if (!s)
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return NULL;
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SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_CREATESURFACEVIEW);
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unsigned layer, zslice, nlayers = 1;
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if (pt->target == PIPE_TEXTURE_CUBE) {
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layer = surf_tmpl->first_layer;
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zslice = 0;
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@ -312,6 +307,8 @@ svga_create_surface_view(struct pipe_context *pipe,
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s->backed = NULL;
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SVGA3dSurfaceAllFlags flags;
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unsigned bind;
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if (util_format_is_depth_or_stencil(surf_tmpl->format)) {
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flags = SVGA3D_SURFACE_HINT_DEPTHSTENCIL |
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SVGA3D_SURFACE_BIND_DEPTH_STENCIL;
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@ -323,6 +320,7 @@ svga_create_surface_view(struct pipe_context *pipe,
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bind = PIPE_BIND_RENDER_TARGET;
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}
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SVGA3dSurfaceFormat format;
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if (tex->imported) {
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/* imported resource (a window) */
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format = tex->key.format;
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@ -363,7 +361,7 @@ svga_create_surface_view(struct pipe_context *pipe,
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case PIPE_TEXTURE_CUBE_ARRAY:
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if (nlayers % 6 == 0)
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flags |= SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_ARRAY;
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break;
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break;
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default:
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break;
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}
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@ -415,7 +413,6 @@ svga_create_surface(struct pipe_context *pipe,
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{
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struct svga_context *svga = svga_context(pipe);
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struct pipe_screen *screen = pipe->screen;
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struct pipe_surface *surf = NULL;
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bool view = false;
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SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATESURFACE);
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@ -433,7 +430,7 @@ svga_create_surface(struct pipe_context *pipe,
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if (svga_have_vgpu10(svga) || svga_screen(screen)->debug.no_surface_view)
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view = false;
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surf = svga_create_surface_view(pipe, pt, surf_tmpl, view);
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struct pipe_surface *surf = svga_create_surface_view(pipe, pt, surf_tmpl, view);
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SVGA_STATS_TIME_POP(svga_sws(svga));
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@ -451,15 +448,12 @@ create_backed_surface_view(struct svga_context *svga, struct svga_surface *s,
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struct svga_texture *tex = svga_texture(s->base.texture);
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if (!s->backed) {
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struct pipe_surface *backed_view;
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SVGA_STATS_TIME_PUSH(svga_sws(svga),
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SVGA_STATS_TIME_CREATEBACKEDSURFACEVIEW);
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backed_view = svga_create_surface_view(&svga->pipe,
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&tex->b,
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&s->base,
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clone_resource);
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struct pipe_surface *backed_view =
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svga_create_surface_view(&svga->pipe, &tex->b,
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&s->base, clone_resource);
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if (!backed_view)
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goto done;
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@ -507,6 +501,7 @@ done:
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return s->backed;
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}
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/**
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* Create a DX RenderTarget/DepthStencil View for the given surface,
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* if needed.
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@ -629,14 +624,13 @@ svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s)
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s = NULL;
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}
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}
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SVGA_STATS_TIME_POP(svga_sws(svga));
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return s ? &s->base : NULL;
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}
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static void
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svga_surface_destroy(struct pipe_context *pipe,
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struct pipe_surface *surf)
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@ -727,22 +721,20 @@ svga_mark_surface_dirty(struct pipe_surface *surf)
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void
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svga_mark_surfaces_dirty(struct svga_context *svga)
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{
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unsigned i;
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struct svga_hw_clear_state *hw = &svga->state.hw_clear;
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if (svga_have_vgpu10(svga)) {
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/* For VGPU10, mark the dirty bit in the rendertarget/depth stencil view surface.
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* This surface can be the backed surface.
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*/
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for (i = 0; i < hw->num_rendertargets; i++) {
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for (unsigned i = 0; i < hw->num_rendertargets; i++) {
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if (hw->rtv[i])
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svga_mark_surface_dirty(hw->rtv[i]);
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}
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if (hw->dsv)
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svga_mark_surface_dirty(hw->dsv);
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} else {
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for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) {
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for (unsigned i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) {
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if (svga->curr.framebuffer.cbufs[i].texture)
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svga_mark_surface_dirty(svga->curr.fb_cbufs[i]);
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}
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@ -783,12 +775,11 @@ svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf,
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if (s->handle != tex->handle) {
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unsigned zslice, layer;
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unsigned nlayers = 1;
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unsigned i;
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unsigned numMipLevels = tex->b.last_level + 1;
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unsigned srcLevel = s->real_level;
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unsigned dstLevel = surf->level;
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unsigned width = u_minify(tex->b.width0, dstLevel);
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unsigned height = u_minify(tex->b.height0, dstLevel);
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const unsigned numMipLevels = tex->b.last_level + 1;
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const unsigned srcLevel = s->real_level;
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const unsigned dstLevel = surf->level;
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const unsigned width = u_minify(tex->b.width0, dstLevel);
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const unsigned height = u_minify(tex->b.height0, dstLevel);
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if (surf->texture->target == PIPE_TEXTURE_CUBE) {
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zslice = 0;
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@ -813,7 +804,7 @@ svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf,
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if (svga_have_vgpu10(svga)) {
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unsigned srcSubResource, dstSubResource;
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for (i = 0; i < nlayers; i++) {
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for (unsigned i = 0; i < nlayers; i++) {
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srcSubResource = (s->real_layer + i) * numMipLevels + srcLevel;
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dstSubResource = (layer + i) * numMipLevels + dstLevel;
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@ -825,14 +816,14 @@ svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf,
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}
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}
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else {
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for (i = 0; i < nlayers; i++) {
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for (unsigned i = 0; i < nlayers; i++) {
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svga_texture_copy_handle(svga,
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s->handle, 0, 0, 0, srcLevel,
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s->real_layer + i,
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tex->handle, 0, 0, zslice, dstLevel,
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layer + i,
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width, height, 1);
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svga_define_texture_level(tex, layer + i, dstLevel);
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}
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}
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@ -859,8 +850,6 @@ svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf,
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void
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svga_propagate_rendertargets(struct svga_context *svga)
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{
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unsigned i;
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/* Early exit if there is no backing texture views in use */
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if (!svga->state.hw_draw.has_backed_views)
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return;
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@ -869,7 +858,7 @@ svga_propagate_rendertargets(struct svga_context *svga)
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* not the svga->curr.framebuffer surfaces, because it's the former
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* surfaces which may be backing surface views (the actual render targets).
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*/
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for (i = 0; i < svga->state.hw_clear.num_rendertargets; i++) {
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for (unsigned i = 0; i < svga->state.hw_clear.num_rendertargets; i++) {
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struct pipe_surface *s = svga->state.hw_clear.rtv[i];
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if (s) {
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svga_propagate_surface(svga, s, false);
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