svga: asst. clean-ups in svga_surface.c

- whitespace fixes
- move var decls
- add const qualifiers

No functional changes.

Signed-off-by: Brian Paul <brian.paul@broadcom.com>
Reviewed-by: Neha Bhende <neha.bhende@broadcom.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35238>
This commit is contained in:
Brian Paul 2025-03-27 11:53:12 -06:00 committed by Marge Bot
parent 24a57350eb
commit b7774effbf

View file

@ -119,7 +119,6 @@ svga_texture_copy_handle_resource(struct svga_context *svga,
unsigned int mipoffset,
unsigned int layeroffset)
{
unsigned int i, j;
unsigned int zoffset = 0;
/* A negative zslice_pick implies zoffset at 0, and depth to copy is
@ -128,10 +127,10 @@ svga_texture_copy_handle_resource(struct svga_context *svga,
if (zslice_pick >= 0)
zoffset = zslice_pick;
for (i = 0; i < numMipLevels; i++) {
for (unsigned i = 0; i < numMipLevels; i++) {
unsigned int miplevel = i + mipoffset;
for (j = 0; j < numLayers; j++) {
for (unsigned j = 0; j < numLayers; j++) {
if (svga_is_texture_level_defined(src_tex, j+layeroffset, miplevel)) {
unsigned depth = (zslice_pick < 0 ?
u_minify(src_tex->b.depth0, miplevel) : 1);
@ -176,8 +175,6 @@ svga_texture_view_surface(struct svga_context *svga,
{
struct svga_screen *ss = svga_screen(svga->pipe.screen);
struct svga_winsys_surface *handle = NULL;
bool invalidated;
bool needCopyResource;
SVGA_DBG(DEBUG_PERF,
"svga: Create surface view: layer %d zslice %d mips %d..%d\n",
@ -216,6 +213,8 @@ svga_texture_view_surface(struct svga_context *svga,
goto done;
}
bool needCopyResource;
bool invalidated;
if (cacheable && tex->backed_handle &&
memcmp(key, &tex->backed_key, sizeof *key) == 0) {
handle = tex->backed_handle;
@ -272,19 +271,15 @@ svga_create_surface_view(struct pipe_context *pipe,
struct svga_texture *tex = svga_texture(pt);
struct pipe_screen *screen = pipe->screen;
struct svga_screen *ss = svga_screen(screen);
struct svga_surface *s;
unsigned layer, zslice, bind;
unsigned nlayers = 1;
SVGA3dSurfaceAllFlags flags = 0;
SVGA3dSurfaceFormat format;
struct pipe_surface *retVal = NULL;
s = CALLOC_STRUCT(svga_surface);
struct svga_surface *s = CALLOC_STRUCT(svga_surface);
if (!s)
return NULL;
SVGA_STATS_TIME_PUSH(ss->sws, SVGA_STATS_TIME_CREATESURFACEVIEW);
unsigned layer, zslice, nlayers = 1;
if (pt->target == PIPE_TEXTURE_CUBE) {
layer = surf_tmpl->first_layer;
zslice = 0;
@ -312,6 +307,8 @@ svga_create_surface_view(struct pipe_context *pipe,
s->backed = NULL;
SVGA3dSurfaceAllFlags flags;
unsigned bind;
if (util_format_is_depth_or_stencil(surf_tmpl->format)) {
flags = SVGA3D_SURFACE_HINT_DEPTHSTENCIL |
SVGA3D_SURFACE_BIND_DEPTH_STENCIL;
@ -323,6 +320,7 @@ svga_create_surface_view(struct pipe_context *pipe,
bind = PIPE_BIND_RENDER_TARGET;
}
SVGA3dSurfaceFormat format;
if (tex->imported) {
/* imported resource (a window) */
format = tex->key.format;
@ -363,7 +361,7 @@ svga_create_surface_view(struct pipe_context *pipe,
case PIPE_TEXTURE_CUBE_ARRAY:
if (nlayers % 6 == 0)
flags |= SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_ARRAY;
break;
break;
default:
break;
}
@ -415,7 +413,6 @@ svga_create_surface(struct pipe_context *pipe,
{
struct svga_context *svga = svga_context(pipe);
struct pipe_screen *screen = pipe->screen;
struct pipe_surface *surf = NULL;
bool view = false;
SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CREATESURFACE);
@ -433,7 +430,7 @@ svga_create_surface(struct pipe_context *pipe,
if (svga_have_vgpu10(svga) || svga_screen(screen)->debug.no_surface_view)
view = false;
surf = svga_create_surface_view(pipe, pt, surf_tmpl, view);
struct pipe_surface *surf = svga_create_surface_view(pipe, pt, surf_tmpl, view);
SVGA_STATS_TIME_POP(svga_sws(svga));
@ -451,15 +448,12 @@ create_backed_surface_view(struct svga_context *svga, struct svga_surface *s,
struct svga_texture *tex = svga_texture(s->base.texture);
if (!s->backed) {
struct pipe_surface *backed_view;
SVGA_STATS_TIME_PUSH(svga_sws(svga),
SVGA_STATS_TIME_CREATEBACKEDSURFACEVIEW);
backed_view = svga_create_surface_view(&svga->pipe,
&tex->b,
&s->base,
clone_resource);
struct pipe_surface *backed_view =
svga_create_surface_view(&svga->pipe, &tex->b,
&s->base, clone_resource);
if (!backed_view)
goto done;
@ -507,6 +501,7 @@ done:
return s->backed;
}
/**
* Create a DX RenderTarget/DepthStencil View for the given surface,
* if needed.
@ -629,14 +624,13 @@ svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s)
s = NULL;
}
}
SVGA_STATS_TIME_POP(svga_sws(svga));
return s ? &s->base : NULL;
}
static void
svga_surface_destroy(struct pipe_context *pipe,
struct pipe_surface *surf)
@ -727,22 +721,20 @@ svga_mark_surface_dirty(struct pipe_surface *surf)
void
svga_mark_surfaces_dirty(struct svga_context *svga)
{
unsigned i;
struct svga_hw_clear_state *hw = &svga->state.hw_clear;
if (svga_have_vgpu10(svga)) {
/* For VGPU10, mark the dirty bit in the rendertarget/depth stencil view surface.
* This surface can be the backed surface.
*/
for (i = 0; i < hw->num_rendertargets; i++) {
for (unsigned i = 0; i < hw->num_rendertargets; i++) {
if (hw->rtv[i])
svga_mark_surface_dirty(hw->rtv[i]);
}
if (hw->dsv)
svga_mark_surface_dirty(hw->dsv);
} else {
for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) {
for (unsigned i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) {
if (svga->curr.framebuffer.cbufs[i].texture)
svga_mark_surface_dirty(svga->curr.fb_cbufs[i]);
}
@ -783,12 +775,11 @@ svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf,
if (s->handle != tex->handle) {
unsigned zslice, layer;
unsigned nlayers = 1;
unsigned i;
unsigned numMipLevels = tex->b.last_level + 1;
unsigned srcLevel = s->real_level;
unsigned dstLevel = surf->level;
unsigned width = u_minify(tex->b.width0, dstLevel);
unsigned height = u_minify(tex->b.height0, dstLevel);
const unsigned numMipLevels = tex->b.last_level + 1;
const unsigned srcLevel = s->real_level;
const unsigned dstLevel = surf->level;
const unsigned width = u_minify(tex->b.width0, dstLevel);
const unsigned height = u_minify(tex->b.height0, dstLevel);
if (surf->texture->target == PIPE_TEXTURE_CUBE) {
zslice = 0;
@ -813,7 +804,7 @@ svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf,
if (svga_have_vgpu10(svga)) {
unsigned srcSubResource, dstSubResource;
for (i = 0; i < nlayers; i++) {
for (unsigned i = 0; i < nlayers; i++) {
srcSubResource = (s->real_layer + i) * numMipLevels + srcLevel;
dstSubResource = (layer + i) * numMipLevels + dstLevel;
@ -825,14 +816,14 @@ svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf,
}
}
else {
for (i = 0; i < nlayers; i++) {
for (unsigned i = 0; i < nlayers; i++) {
svga_texture_copy_handle(svga,
s->handle, 0, 0, 0, srcLevel,
s->real_layer + i,
tex->handle, 0, 0, zslice, dstLevel,
layer + i,
width, height, 1);
svga_define_texture_level(tex, layer + i, dstLevel);
}
}
@ -859,8 +850,6 @@ svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf,
void
svga_propagate_rendertargets(struct svga_context *svga)
{
unsigned i;
/* Early exit if there is no backing texture views in use */
if (!svga->state.hw_draw.has_backed_views)
return;
@ -869,7 +858,7 @@ svga_propagate_rendertargets(struct svga_context *svga)
* not the svga->curr.framebuffer surfaces, because it's the former
* surfaces which may be backing surface views (the actual render targets).
*/
for (i = 0; i < svga->state.hw_clear.num_rendertargets; i++) {
for (unsigned i = 0; i < svga->state.hw_clear.num_rendertargets; i++) {
struct pipe_surface *s = svga->state.hw_clear.rtv[i];
if (s) {
svga_propagate_surface(svga, s, false);