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Add Zack's comments about CSOs.
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1 changed files with 46 additions and 5 deletions
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@ -1,6 +1,6 @@
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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@ -25,9 +25,48 @@
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*
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**************************************************************************/
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/*
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* Authors:
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* Zack Rusin <zack@tungstengraphics.com>
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/**
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* @file
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* Constant State Object (CSO) cache.
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*
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* The basic idea is that the states are created via the
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* create_state/bind_state/delete_state semantics. The driver is expected to
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* perform as much of the Gallium state translation to whatever its internal
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* representation is during the create call. Gallium then has a caching
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* mechanism where it stores the created states. When the pipeline needs an
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* actual state change, a bind call is issued. In the bind call the driver
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* gets its already translated representation.
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*
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* Those semantics mean that the driver doesn't do the repeated translations
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* of states on every frame, but only once, when a new state is actually
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* created.
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*
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* Even on hardware that doesn't do any kind of state cache, it makes the
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* driver look a lot neater, plus it avoids all the redundant state
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* translations on every frame.
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*
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* Currently our constant state objects are:
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* - alpha test
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* - blend
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* - depth stencil
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* - fragment shader
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* - rasterizer (old setup)
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* - sampler
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* - vertex shader
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*
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* Things that are not constant state objects include:
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* - blend_color
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* - clip_state
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* - clear_color_state
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* - constant_buffer
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* - feedback_state
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* - framebuffer_state
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* - polygon_stipple
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* - scissor_state
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* - texture_state
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* - viewport_state
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*
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* @author Zack Rusin <zack@tungstengraphics.com>
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*/
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#ifndef CSO_CACHE_H
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@ -36,7 +75,9 @@
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#include "pipe/p_context.h"
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#include "pipe/p_state.h"
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#include "cso_hash.h" /* for cso_hash_iter, as MSVC requires structures returned by value to be fully defined */
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/* cso_hash.h is necessary for cso_hash_iter, as MSVC requires structures
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* returned by value to be fully defined */
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#include "cso_hash.h"
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#ifdef __cplusplus
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