Add Zack's comments about CSOs.

This commit is contained in:
José Fonseca 2008-02-25 15:18:33 +09:00
parent efd336887f
commit b75706764b

View file

@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
@ -25,9 +25,48 @@
*
**************************************************************************/
/*
* Authors:
* Zack Rusin <zack@tungstengraphics.com>
/**
* @file
* Constant State Object (CSO) cache.
*
* The basic idea is that the states are created via the
* create_state/bind_state/delete_state semantics. The driver is expected to
* perform as much of the Gallium state translation to whatever its internal
* representation is during the create call. Gallium then has a caching
* mechanism where it stores the created states. When the pipeline needs an
* actual state change, a bind call is issued. In the bind call the driver
* gets its already translated representation.
*
* Those semantics mean that the driver doesn't do the repeated translations
* of states on every frame, but only once, when a new state is actually
* created.
*
* Even on hardware that doesn't do any kind of state cache, it makes the
* driver look a lot neater, plus it avoids all the redundant state
* translations on every frame.
*
* Currently our constant state objects are:
* - alpha test
* - blend
* - depth stencil
* - fragment shader
* - rasterizer (old setup)
* - sampler
* - vertex shader
*
* Things that are not constant state objects include:
* - blend_color
* - clip_state
* - clear_color_state
* - constant_buffer
* - feedback_state
* - framebuffer_state
* - polygon_stipple
* - scissor_state
* - texture_state
* - viewport_state
*
* @author Zack Rusin <zack@tungstengraphics.com>
*/
#ifndef CSO_CACHE_H
@ -36,7 +75,9 @@
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "cso_hash.h" /* for cso_hash_iter, as MSVC requires structures returned by value to be fully defined */
/* cso_hash.h is necessary for cso_hash_iter, as MSVC requires structures
* returned by value to be fully defined */
#include "cso_hash.h"
#ifdef __cplusplus