mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-22 15:40:11 +01:00
Add Zack's comments about CSOs.
This commit is contained in:
parent
efd336887f
commit
b75706764b
1 changed files with 46 additions and 5 deletions
|
|
@ -1,6 +1,6 @@
|
||||||
/**************************************************************************
|
/**************************************************************************
|
||||||
*
|
*
|
||||||
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
|
* Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||||
* All Rights Reserved.
|
* All Rights Reserved.
|
||||||
*
|
*
|
||||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
|
@ -25,9 +25,48 @@
|
||||||
*
|
*
|
||||||
**************************************************************************/
|
**************************************************************************/
|
||||||
|
|
||||||
/*
|
/**
|
||||||
* Authors:
|
* @file
|
||||||
* Zack Rusin <zack@tungstengraphics.com>
|
* Constant State Object (CSO) cache.
|
||||||
|
*
|
||||||
|
* The basic idea is that the states are created via the
|
||||||
|
* create_state/bind_state/delete_state semantics. The driver is expected to
|
||||||
|
* perform as much of the Gallium state translation to whatever its internal
|
||||||
|
* representation is during the create call. Gallium then has a caching
|
||||||
|
* mechanism where it stores the created states. When the pipeline needs an
|
||||||
|
* actual state change, a bind call is issued. In the bind call the driver
|
||||||
|
* gets its already translated representation.
|
||||||
|
*
|
||||||
|
* Those semantics mean that the driver doesn't do the repeated translations
|
||||||
|
* of states on every frame, but only once, when a new state is actually
|
||||||
|
* created.
|
||||||
|
*
|
||||||
|
* Even on hardware that doesn't do any kind of state cache, it makes the
|
||||||
|
* driver look a lot neater, plus it avoids all the redundant state
|
||||||
|
* translations on every frame.
|
||||||
|
*
|
||||||
|
* Currently our constant state objects are:
|
||||||
|
* - alpha test
|
||||||
|
* - blend
|
||||||
|
* - depth stencil
|
||||||
|
* - fragment shader
|
||||||
|
* - rasterizer (old setup)
|
||||||
|
* - sampler
|
||||||
|
* - vertex shader
|
||||||
|
*
|
||||||
|
* Things that are not constant state objects include:
|
||||||
|
* - blend_color
|
||||||
|
* - clip_state
|
||||||
|
* - clear_color_state
|
||||||
|
* - constant_buffer
|
||||||
|
* - feedback_state
|
||||||
|
* - framebuffer_state
|
||||||
|
* - polygon_stipple
|
||||||
|
* - scissor_state
|
||||||
|
* - texture_state
|
||||||
|
* - viewport_state
|
||||||
|
*
|
||||||
|
* @author Zack Rusin <zack@tungstengraphics.com>
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef CSO_CACHE_H
|
#ifndef CSO_CACHE_H
|
||||||
|
|
@ -36,7 +75,9 @@
|
||||||
#include "pipe/p_context.h"
|
#include "pipe/p_context.h"
|
||||||
#include "pipe/p_state.h"
|
#include "pipe/p_state.h"
|
||||||
|
|
||||||
#include "cso_hash.h" /* for cso_hash_iter, as MSVC requires structures returned by value to be fully defined */
|
/* cso_hash.h is necessary for cso_hash_iter, as MSVC requires structures
|
||||||
|
* returned by value to be fully defined */
|
||||||
|
#include "cso_hash.h"
|
||||||
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue