panfrost: Mark point sprites as todo on Bifrost

Emulating them will be a rather annoying dance. Let's not worry about
this until further down the line when we have a better sence of how to
do handle them efficiently.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5290>
This commit is contained in:
Alyssa Rosenzweig 2020-06-01 20:52:59 -04:00 committed by Marge Bot
parent 0ef527928c
commit b73b339531

View file

@ -641,6 +641,7 @@ panfrost_variant_matches(
struct panfrost_shader_state *variant,
enum pipe_shader_type type)
{
struct panfrost_device *dev = pan_device(ctx->base.screen);
struct pipe_rasterizer_state *rasterizer = &ctx->rasterizer->base;
struct pipe_alpha_state *alpha = &ctx->depth_stencil->alpha;
@ -661,8 +662,10 @@ panfrost_variant_matches(
}
}
/* Point sprites TODO on bifrost, always pass */
if (is_fragment && rasterizer && (rasterizer->sprite_coord_enable |
variant->point_sprite_mask)) {
variant->point_sprite_mask)
&& !(dev->quirks & IS_BIFROST)) {
/* Ensure the same varyings are turned to point sprites */
if (rasterizer->sprite_coord_enable != variant->point_sprite_mask)
return false;
@ -726,6 +729,7 @@ panfrost_bind_shader_state(
enum pipe_shader_type type)
{
struct panfrost_context *ctx = pan_context(pctx);
struct panfrost_device *dev = pan_device(ctx->base.screen);
ctx->shader[type] = hwcso;
if (!hwcso) return;
@ -771,7 +775,8 @@ panfrost_bind_shader_state(
if (type == PIPE_SHADER_FRAGMENT) {
v->alpha_state = ctx->depth_stencil->alpha;
if (ctx->rasterizer) {
/* Point sprites are TODO on Bifrost */
if (ctx->rasterizer && !(dev->quirks & IS_BIFROST)) {
v->point_sprite_mask = ctx->rasterizer->base.sprite_coord_enable;
v->point_sprite_upper_left =
ctx->rasterizer->base.sprite_coord_mode ==