i965: Call intel_prepare_render() from intel_update_state()

The resolve code looks at the current color draw buffers.  These are not
valid until intel_prepare_render() is called.  You can end up with one
color buffer bound, but where the renderbuffer has zero width/height and
no miptree allocated.

You can get a call chain like: _mesa_Clear -> _mesa_update_state ->
intel_update_state, where no brw driver hooks were called, so there is
no other point at which we could have called this.

Fixes crashes in KWin where Clear was causing intel_disable_rb_aux_buffer
to crash on irb != NULL but irb->mt == NULL.

According to Tapani, this also fixes crashes seen on Android.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Kenneth Graunke 2017-06-09 12:57:09 -07:00
parent fae3b13905
commit b7153c3e9f

View file

@ -201,6 +201,8 @@ intel_update_state(struct gl_context * ctx)
_mesa_unlock_context_textures(ctx);
intel_prepare_render(brw);
/* Resolve the depth buffer's HiZ buffer. */
depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
if (depth_irb && depth_irb->mt) {