r300-gallium: Clean up casts and indents.

This commit is contained in:
Corbin Simpson 2009-03-01 18:24:40 -08:00
parent af8a41e5c7
commit b70f344e22
2 changed files with 14 additions and 12 deletions

View file

@ -40,9 +40,9 @@ void r300_emit_blend_state(struct r300_context* r300,
void r300_emit_blend_color_state(struct r300_context* r300,
struct r300_blend_color_state* bc)
{
struct r300_screen* r300screen =
(struct r300_screen*)r300->context.screen;
struct r300_screen* r300screen = r300_screen(r300->context.screen);
CS_LOCALS(r300);
if (r300screen->caps->is_r500) {
BEGIN_CS(3);
OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
@ -59,9 +59,9 @@ void r300_emit_blend_color_state(struct r300_context* r300,
void r300_emit_dsa_state(struct r300_context* r300,
struct r300_dsa_state* dsa)
{
struct r300_screen* r300screen =
(struct r300_screen*)r300->context.screen;
struct r300_screen* r300screen = r300_screen(r300->context.screen);
CS_LOCALS(r300);
BEGIN_CS(r300screen->caps->is_r500 ? 8 : 8);
OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
/* XXX figure out the r300 counterpart for this */
@ -84,6 +84,7 @@ void r300_emit_fragment_shader(struct r300_context* r300,
{
CS_LOCALS(r300);
int i;
BEGIN_CS(22);
OUT_CS_REG(R300_US_CONFIG, MAX2(fs->indirections - 1, 0));
@ -114,7 +115,8 @@ void r500_emit_fragment_shader(struct r300_context* r300,
struct r500_fragment_shader* fs)
{
CS_LOCALS(r300);
int i = 0;
int i;
BEGIN_CS(9 + (fs->instruction_count * 6));
OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
OUT_CS_REG(R500_US_PIXSIZE, fs->shader.stack_size);
@ -191,9 +193,9 @@ void r300_emit_fb_state(struct r300_context* r300,
void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs)
{
struct r300_screen* r300screen =
(struct r300_screen*)r300->context.screen;
struct r300_screen* r300screen = r300_screen(r300->context.screen);
CS_LOCALS(r300);
BEGIN_CS(13);
OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status);
OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 6);
@ -211,8 +213,7 @@ void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs)
void r300_emit_rs_block_state(struct r300_context* r300,
struct r300_rs_block* rs)
{
struct r300_screen* r300screen =
(struct r300_screen*)r300->context.screen;
struct r300_screen* r300screen = r300_screen(r300->context.screen);
CS_LOCALS(r300);
int i;
@ -246,6 +247,7 @@ void r300_emit_scissor_state(struct r300_context* r300,
struct r300_scissor_state* scissor)
{
CS_LOCALS(r300);
BEGIN_CS(3);
OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
OUT_CS(scissor->scissor_top_left);
@ -282,8 +284,7 @@ void r300_emit_vertex_format_state(struct r300_context* r300)
/* Emit all dirty state. */
void r300_emit_dirty_state(struct r300_context* r300)
{
struct r300_screen* r300screen =
(struct r300_screen*)r300->context.screen;
struct r300_screen* r300screen = r300_screen(r300->context.screen);
CS_LOCALS(r300);
if (!(r300->dirty_state) && !(r300->dirty_hw)) {

View file

@ -33,9 +33,10 @@ static void r300_surface_fill(struct pipe_context* pipe,
{
struct r300_context* r300 = r300_context(pipe);
CS_LOCALS(r300);
struct r300_capabilities* caps = ((struct r300_screen*)pipe->screen)->caps;
struct r300_capabilities* caps = r300_screen(pipe->screen)->caps;
struct r300_texture* tex = (struct r300_texture*)dest->texture;
int i;
float r, g, b, a;
unsigned pixpitch = tex->stride / tex->tex.block.size;
r = (float)((color >> 16) & 0xff) / 255.0f;