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Add support for modes with a depth-buffer but no stencil-buffer. This
eliminates various "3D driver claims to not support visual" messages in 16-bit color mode.
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1 changed files with 7 additions and 5 deletions
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@ -405,28 +405,30 @@ intelFillInModes( unsigned pixel_bits, unsigned depth_bits,
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GLenum fb_format;
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GLenum fb_type;
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/* GLX_SWAP_COPY_OML is only supported because the MGA driver doesn't
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/* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
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* support pageflipping at all.
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*/
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static const GLenum back_buffer_modes[] = {
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GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
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};
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u_int8_t depth_bits_array[2];
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u_int8_t stencil_bits_array[2];
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u_int8_t depth_bits_array[3];
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u_int8_t stencil_bits_array[3];
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depth_bits_array[0] = 0;
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depth_bits_array[1] = depth_bits;
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depth_bits_array[2] = depth_bits;
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/* Just like with the accumulation buffer, always provide some modes
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* with a stencil buffer. It will be a sw fallback, but some apps won't
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* care about that.
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*/
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stencil_bits_array[0] = 0;
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stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
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stencil_bits_array[1] = 0;
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stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
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depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
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depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
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back_buffer_factor = (have_back_buffer) ? 3 : 1;
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num_modes = depth_buffer_factor * back_buffer_factor * 4;
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