intel/blorp: Split out ps specific sampler state into a separate function

The compute path will use blorp_emit_sampler_state, whereas the render
path will use blorp_emit_sampler_state_ps.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11564>
This commit is contained in:
Jordan Justen 2018-10-26 12:45:44 -07:00 committed by Marge Bot
parent dbd4934441
commit b704c9a75b

View file

@ -640,6 +640,14 @@ blorp_emit_sampler_state(struct blorp_batch *batch)
#endif
}
return offset;
}
UNUSED static uint32_t
blorp_emit_sampler_state_ps(struct blorp_batch *batch)
{
uint32_t offset = blorp_emit_sampler_state(batch);
#if GFX_VER >= 7
blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_PS), ssp) {
ssp.PointertoPSSamplerState = offset;
@ -1322,7 +1330,7 @@ blorp_emit_pipeline(struct blorp_batch *batch,
#endif
if (params->src.enabled)
blorp_emit_sampler_state(batch);
blorp_emit_sampler_state_ps(batch);
blorp_emit_3dstate_multisample(batch, params);