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synced 2026-05-05 05:18:08 +02:00
radeonsi: set up a ring buffer for tessellation factors
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
parent
ebfd9e0071
commit
b6f4fdf6a9
4 changed files with 42 additions and 0 deletions
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@ -42,6 +42,7 @@ static void si_destroy_context(struct pipe_context *context)
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pipe_resource_reference(&sctx->esgs_ring, NULL);
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pipe_resource_reference(&sctx->gsvs_ring, NULL);
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pipe_resource_reference(&sctx->tf_ring, NULL);
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pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
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r600_resource_reference(&sctx->border_color_table, NULL);
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r600_resource_reference(&sctx->scratch_buffer, NULL);
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@ -49,6 +50,7 @@ static void si_destroy_context(struct pipe_context *context)
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si_pm4_free_state(sctx, sctx->init_config, ~0);
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si_pm4_delete_state(sctx, gs_rings, sctx->gs_rings);
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si_pm4_delete_state(sctx, tf_ring, sctx->tf_state);
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for (i = 0; i < Elements(sctx->vgt_shader_config); i++)
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si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]);
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@ -204,6 +204,8 @@ struct si_context {
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struct si_pm4_state *gs_rings;
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struct pipe_resource *esgs_ring;
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struct pipe_resource *gsvs_ring;
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struct si_pm4_state *tf_state;
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struct pipe_resource *tf_ring;
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LLVMTargetMachineRef tm;
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@ -107,6 +107,7 @@ union si_state {
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struct si_pm4_state *es;
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struct si_pm4_state *gs;
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struct si_pm4_state *gs_rings;
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struct si_pm4_state *tf_ring;
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struct si_pm4_state *vgt_shader_config;
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struct si_pm4_state *vs;
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struct si_pm4_state *ps;
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@ -1115,6 +1115,40 @@ static void si_update_spi_tmpring_size(struct si_context *sctx)
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S_0286E8_WAVESIZE(scratch_bytes_per_wave >> 10);
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}
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static void si_init_tess_factor_ring(struct si_context *sctx)
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{
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assert(!sctx->tf_state);
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sctx->tf_state = CALLOC_STRUCT(si_pm4_state);
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sctx->tf_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
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PIPE_USAGE_DEFAULT,
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32768 * sctx->screen->b.info.max_se);
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sctx->b.clear_buffer(&sctx->b.b, sctx->tf_ring, 0,
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sctx->tf_ring->width0, fui(0), false);
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assert(((sctx->tf_ring->width0 / 4) & C_030938_SIZE) == 0);
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if (sctx->b.chip_class >= CIK) {
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si_pm4_set_reg(sctx->tf_state, R_030938_VGT_TF_RING_SIZE,
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S_030938_SIZE(sctx->tf_ring->width0 / 4));
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si_pm4_set_reg(sctx->tf_state, R_030940_VGT_TF_MEMORY_BASE,
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r600_resource(sctx->tf_ring)->gpu_address >> 8);
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} else {
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si_pm4_set_reg(sctx->tf_state, R_008988_VGT_TF_RING_SIZE,
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S_008988_SIZE(sctx->tf_ring->width0 / 4));
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si_pm4_set_reg(sctx->tf_state, R_0089B8_VGT_TF_MEMORY_BASE,
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r600_resource(sctx->tf_ring)->gpu_address >> 8);
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}
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si_pm4_add_bo(sctx->tf_state, r600_resource(sctx->tf_ring),
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RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RESOURCE_RW);
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si_pm4_bind_state(sctx, tf_ring, sctx->tf_state);
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si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_TESS_CTRL,
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SI_RING_TESS_FACTOR, sctx->tf_ring, 0,
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sctx->tf_ring->width0, false, false, 0, 0);
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sctx->b.flags |= SI_CONTEXT_VGT_FLUSH;
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}
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static void si_update_vgt_shader_config(struct si_context *sctx)
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{
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/* Calculate the index of the config.
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@ -1157,6 +1191,9 @@ void si_update_shaders(struct si_context *sctx)
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/* Update stages before GS. */
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if (sctx->tes_shader) {
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if (!sctx->tf_state)
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si_init_tess_factor_ring(sctx);
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/* VS as LS */
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si_shader_select(ctx, sctx->vs_shader);
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si_pm4_bind_state(sctx, ls, sctx->vs_shader->current->pm4);
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