glsl: Add compute shader builtin variables for OpenGLES 3.1

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
This commit is contained in:
Jordan Justen 2015-10-13 17:18:52 -07:00
parent 67635a0a71
commit b6e9b2b7a0

View file

@ -710,7 +710,7 @@ builtin_variable_generator::generate_constants()
}
}
if (state->is_version(430, 0) || state->ARB_compute_shader_enable) {
if (state->is_version(430, 310) || state->ARB_compute_shader_enable) {
add_const("gl_MaxComputeAtomicCounterBuffers", MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS);
add_const("gl_MaxComputeAtomicCounters", MAX_COMPUTE_ATOMIC_COUNTERS);
add_const("gl_MaxComputeImageUniforms", MAX_COMPUTE_IMAGE_UNIFORMS);