intel: Put the constant texcoords used in metaops into a vbo.

Make this be its own function for setup/teardown of the binding of these
texcoords.  No performance difference in the engine demo (I just felt dirty
not using a VBO for this), and I think it should be more resilient to
interference from current GL state.
This commit is contained in:
Eric Anholt 2009-05-08 12:46:18 -07:00
parent f09e5a5b63
commit b6e94f71c2
5 changed files with 102 additions and 40 deletions

View file

@ -161,12 +161,20 @@ struct intel_context
struct {
struct gl_fragment_program *bitmap_fp;
struct gl_vertex_program *passthrough_vp;
struct gl_buffer_object *texcoord_vbo;
struct gl_fragment_program *saved_fp;
GLboolean saved_fp_enable;
struct gl_vertex_program *saved_vp;
GLboolean saved_vp_enable;
GLboolean saved_texcoord_enable;
struct gl_buffer_object *saved_array_vbo, *saved_texcoord_vbo;
GLenum saved_texcoord_type;
GLsizei saved_texcoord_size, saved_texcoord_stride;
const void *saved_texcoord_ptr;
int saved_active_texture;
GLint saved_vp_x, saved_vp_y;
GLsizei saved_vp_width, saved_vp_height;
GLenum saved_matrix_mode;

View file

@ -27,9 +27,12 @@
#include "main/enums.h"
#include "main/state.h"
#include "main/bufferobj.h"
#include "main/context.h"
#include "main/enable.h"
#include "main/matrix.h"
#include "main/texstate.h"
#include "main/varray.h"
#include "main/viewport.h"
#include "swrast/swrast.h"
#include "shader/arbprogram.h"
@ -334,6 +337,85 @@ intel_meta_restore_fragment_program(struct intel_context *intel)
_mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);
}
static const float default_texcoords[4][2] = { { 0.0, 0.0 },
{ 1.0, 0.0 },
{ 1.0, 1.0 },
{ 0.0, 1.0 } };
void
intel_meta_set_default_texrect(struct intel_context *intel)
{
GLcontext *ctx = &intel->ctx;
struct gl_client_array *old_texcoord_array;
intel->meta.saved_active_texture = ctx->Texture.CurrentUnit;
if (intel->meta.saved_array_vbo == NULL) {
_mesa_reference_buffer_object(ctx, &intel->meta.saved_array_vbo,
ctx->Array.ArrayBufferObj);
}
old_texcoord_array = &ctx->Array.ArrayObj->TexCoord[0];
intel->meta.saved_texcoord_type = old_texcoord_array->Type;
intel->meta.saved_texcoord_size = old_texcoord_array->Size;
intel->meta.saved_texcoord_stride = old_texcoord_array->Stride;
intel->meta.saved_texcoord_enable = old_texcoord_array->Enabled;
intel->meta.saved_texcoord_ptr = old_texcoord_array->Ptr;
_mesa_reference_buffer_object(ctx, &intel->meta.saved_texcoord_vbo,
old_texcoord_array->BufferObj);
_mesa_ClientActiveTextureARB(GL_TEXTURE0);
if (intel->meta.texcoord_vbo == NULL) {
GLuint vbo_name;
_mesa_GenBuffersARB(1, &vbo_name);
_mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo_name);
_mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(default_texcoords),
default_texcoords, GL_STATIC_DRAW_ARB);
_mesa_reference_buffer_object(ctx, &intel->meta.texcoord_vbo,
ctx->Array.ArrayBufferObj);
} else {
_mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
intel->meta.texcoord_vbo->Name);
}
_mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), NULL);
_mesa_Enable(GL_TEXTURE_COORD_ARRAY);
}
void
intel_meta_restore_texcoords(struct intel_context *intel)
{
GLcontext *ctx = &intel->ctx;
/* Restore the old TexCoordPointer */
if (intel->meta.saved_texcoord_vbo) {
_mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
intel->meta.saved_texcoord_vbo->Name);
_mesa_reference_buffer_object(ctx, &intel->meta.saved_texcoord_vbo, NULL);
} else {
_mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
}
_mesa_TexCoordPointer(intel->meta.saved_texcoord_size,
intel->meta.saved_texcoord_type,
intel->meta.saved_texcoord_stride,
intel->meta.saved_texcoord_ptr);
if (!intel->meta.saved_texcoord_enable)
_mesa_Disable(GL_TEXTURE_COORD_ARRAY);
_mesa_ClientActiveTextureARB(GL_TEXTURE0 +
intel->meta.saved_active_texture);
if (intel->meta.saved_array_vbo) {
_mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
intel->meta.saved_array_vbo->Name);
_mesa_reference_buffer_object(ctx, &intel->meta.saved_array_vbo, NULL);
} else {
_mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
}
}
void
intelInitPixelFuncs(struct dd_function_table *functions)
{
@ -355,5 +437,6 @@ intel_free_pixel_state(struct intel_context *intel)
_mesa_reference_vertprog(ctx, &intel->meta.passthrough_vp, NULL);
_mesa_reference_fragprog(ctx, &intel->meta.bitmap_fp, NULL);
_mesa_reference_buffer_object(ctx, &intel->meta.texcoord_vbo, NULL);
}

View file

@ -40,6 +40,9 @@ void intel_meta_set_fragment_program(struct intel_context *intel,
const char *prog_string);
void intel_meta_restore_fragment_program(struct intel_context *intel);
void intel_free_pixel_state(struct intel_context *intel);
void intel_meta_set_default_texrect(struct intel_context *intel);
void intel_meta_set_default_texrect(struct intel_context *intel);
void intel_meta_restore_texcoords(struct intel_context *intel);
GLboolean intel_check_blit_fragment_ops(GLcontext * ctx,
GLboolean src_alpha_is_one);

View file

@ -360,7 +360,6 @@ intel_texture_bitmap(GLcontext * ctx,
"END\n";
GLuint texname;
GLfloat vertices[4][4];
GLfloat texcoords[4][2];
GLint old_active_texture;
GLubyte *unpacked_bitmap;
GLubyte *a8_bitmap;
@ -485,22 +484,12 @@ intel_texture_bitmap(GLcontext * ctx,
vertices[3][2] = dst_z;
vertices[3][3] = 1.0;
texcoords[0][0] = 0.0;
texcoords[0][1] = 0.0;
texcoords[1][0] = 1.0;
texcoords[1][1] = 0.0;
texcoords[2][0] = 1.0;
texcoords[2][1] = 1.0;
texcoords[3][0] = 0.0;
texcoords[3][1] = 1.0;
_mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices);
_mesa_ClientActiveTextureARB(GL_TEXTURE0);
_mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords);
_mesa_Enable(GL_VERTEX_ARRAY);
_mesa_Enable(GL_TEXTURE_COORD_ARRAY);
intel_meta_set_default_texrect(intel);
CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
intel_meta_restore_texcoords(intel);
intel_meta_restore_transform(intel);
intel_meta_restore_fragment_program(intel);
intel_meta_restore_vertex_program(intel);

View file

@ -70,7 +70,6 @@ intel_texture_drawpixels(GLcontext * ctx,
struct intel_context *intel = intel_context(ctx);
GLuint texname;
GLfloat vertices[4][4];
GLfloat texcoords[4][2];
GLfloat z;
GLint old_active_texture;
GLenum internalFormat;
@ -169,22 +168,13 @@ intel_texture_drawpixels(GLcontext * ctx,
vertices[3][2] = z;
vertices[3][3] = 1.0;
texcoords[0][0] = 0.0;
texcoords[0][1] = 0.0;
texcoords[1][0] = 1.0;
texcoords[1][1] = 0.0;
texcoords[2][0] = 1.0;
texcoords[2][1] = 1.0;
texcoords[3][0] = 0.0;
texcoords[3][1] = 1.0;
_mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices);
_mesa_ClientActiveTextureARB(GL_TEXTURE0);
_mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords);
_mesa_Enable(GL_VERTEX_ARRAY);
_mesa_Enable(GL_TEXTURE_COORD_ARRAY);
intel_meta_set_default_texrect(intel);
CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
intel_meta_restore_texcoords(intel);
intel_meta_restore_transform(intel);
_mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);
@ -208,7 +198,6 @@ intel_stencil_drawpixels(GLcontext * ctx,
struct intel_context *intel = intel_context(ctx);
GLuint texname, rb_name, fb_name, old_fb_name;
GLfloat vertices[4][2];
GLfloat texcoords[4][2];
struct intel_renderbuffer *irb;
struct intel_renderbuffer *depth_irb;
struct gl_renderbuffer *rb;
@ -343,7 +332,6 @@ intel_stencil_drawpixels(GLcontext * ctx,
_mesa_free(stencil_pixels);
intel_meta_set_passthrough_transform(intel);
vertices[0][0] = x;
vertices[0][1] = y;
vertices[1][0] = x + width * ctx->Pixel.ZoomX;
@ -353,22 +341,13 @@ intel_stencil_drawpixels(GLcontext * ctx,
vertices[3][0] = x;
vertices[3][1] = y + height * ctx->Pixel.ZoomY;
texcoords[0][0] = 0.0;
texcoords[0][1] = 0.0;
texcoords[1][0] = 1.0;
texcoords[1][1] = 0.0;
texcoords[2][0] = 1.0;
texcoords[2][1] = 1.0;
texcoords[3][0] = 0.0;
texcoords[3][1] = 1.0;
_mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices);
_mesa_ClientActiveTextureARB(GL_TEXTURE0);
_mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords);
_mesa_Enable(GL_VERTEX_ARRAY);
_mesa_Enable(GL_TEXTURE_COORD_ARRAY);
intel_meta_set_default_texrect(intel);
CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
intel_meta_restore_texcoords(intel);
intel_meta_restore_transform(intel);
_mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);