remove color_rb[] and lots of dead code

This commit is contained in:
Brian 2007-08-09 11:30:40 -06:00
parent 0481f22fdb
commit b6e4efb451
5 changed files with 6 additions and 120 deletions

View file

@ -242,9 +242,7 @@ intelWindowMoved(struct intel_context *intel)
}
for (i = 0; i < intel_fb->pf_num_pages; i++) {
if (!intel_fb->color_rb[i] ||
(intel_fb->vbl_waited - intel_fb->vbl_pending[i]) <=
(1<<23))
if ((intel_fb->vbl_waited - intel_fb->vbl_pending[i]) <= (1<<23))
continue;
vbl.request.sequence = intel_fb->vbl_pending[i];
@ -256,8 +254,7 @@ intelWindowMoved(struct intel_context *intel)
intel_fb->vbl_waited = intel_fb->vbl_seq;
for (i = 0; i < intel_fb->pf_num_pages; i++) {
if (intel_fb->color_rb[i])
intel_fb->vbl_pending[i] = intel_fb->vbl_waited;
intel_fb->vbl_pending[i] = intel_fb->vbl_waited;
}
}
}

View file

@ -574,12 +574,7 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
intel_fb->vbl_waited = intel_fb->vbl_seq;
for (i = 0; i < 2; i++) {
#if 1
intel_fb->vbl_pending[i] = intel_fb->vbl_seq;
#else
if (intel_fb->color_rb[i])
intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_seq;
#endif
}
}
}

View file

@ -68,64 +68,6 @@ intel_renderbuffer(struct gl_renderbuffer *rb)
}
struct intel_renderbuffer *
intel_get_renderbuffer(struct gl_framebuffer *fb, GLuint attIndex)
{
return intel_renderbuffer(fb->Attachment[attIndex].Renderbuffer);
}
#if 0
void
intel_flip_renderbuffers(struct intel_framebuffer *intel_fb)
{
int current_page = intel_fb->pf_current_page;
int next_page = (current_page + 1) % intel_fb->pf_num_pages;
struct gl_renderbuffer *tmp_rb;
/* Exchange renderbuffers if necessary but make sure their reference counts
* are preserved.
*/
if (intel_fb->color_rb[current_page] &&
intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer !=
&intel_fb->color_rb[current_page]->Base) {
tmp_rb = NULL;
_mesa_reference_renderbuffer(&tmp_rb,
intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
tmp_rb = &intel_fb->color_rb[current_page]->Base;
_mesa_reference_renderbuffer(
&intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer, tmp_rb);
_mesa_reference_renderbuffer(&tmp_rb, NULL);
}
if (intel_fb->color_rb[next_page] &&
intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer !=
&intel_fb->color_rb[next_page]->Base) {
tmp_rb = NULL;
_mesa_reference_renderbuffer(&tmp_rb,
intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer);
tmp_rb = &intel_fb->color_rb[next_page]->Base;
_mesa_reference_renderbuffer(
&intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer, tmp_rb);
_mesa_reference_renderbuffer(&tmp_rb, NULL);
}
}
#endif
#if 0
struct pipe_region *
intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
{
struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
if (irb)
return irb->Base.surface->region;
else
return NULL;
}
#endif
/**
* Create a new framebuffer object.
*/

View file

@ -44,8 +44,6 @@ struct intel_framebuffer
{
struct gl_framebuffer Base;
struct intel_renderbuffer *color_rb[3];
/* Drawable page flipping state */
GLboolean pf_active;
GLuint pf_seq;
@ -78,53 +76,14 @@ struct intel_framebuffer
struct intel_renderbuffer
{
struct gl_renderbuffer Base;
#if 0
struct pipe_region *region;
void *pfMap; /* possibly paged flipped map pointer */
GLuint pfPitch; /* possibly paged flipped pitch */
GLboolean RenderToTexture; /* RTT? */
GLuint PairedDepth; /**< only used if this is a depth renderbuffer */
GLuint PairedStencil; /**< only used if this is a stencil renderbuffer */
GLuint pf_pending; /**< sequence number of pending flip */
GLuint vbl_pending; /**< vblank sequence number of pending flip */
struct intel_surface *surface;
#endif
};
#if 0
extern struct intel_renderbuffer *intel_create_renderbuffer(GLenum intFormat,
GLsizei width,
GLsizei height,
int offset,
int pitch,
int cpp,
void *map);
#endif
extern struct intel_renderbuffer *intel_new_renderbuffer_fb(GLuint intFormat);
extern void intel_fbo_init(struct intel_context *intel);
/* XXX make inline or macro */
extern struct intel_renderbuffer *intel_get_renderbuffer(struct gl_framebuffer
*fb,
GLuint attIndex);
extern void intel_flip_renderbuffers(struct intel_framebuffer *intel_fb);
/* XXX make inline or macro */
extern struct pipe_region *intel_get_rb_region(struct gl_framebuffer *fb,
GLuint attIndex);
extern struct pipe_surface *
intel_new_surface(GLuint intFormat);

View file

@ -302,24 +302,17 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
/* fake frontbuffer */
/* XXX allocation should only happen in the unusual case
it's actually needed */
intel_fb->color_rb[0]
struct intel_renderbuffer *irb
= intel_new_renderbuffer_fb(rgbFormat);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT,
&intel_fb->color_rb[0]->Base);
&irb->Base);
}
if (mesaVis->doubleBufferMode) {
#if 01
intel_fb->color_rb[1]
struct intel_renderbuffer *irb
= intel_new_renderbuffer_fb(rgbFormat);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
&intel_fb->color_rb[1]->Base);
#else
intel_fb->color_rb[1]
= st_new_renderbuffer_fb(rgbFormat);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
&intel_fb->color_rb[1]->Base);
#endif
&irb->Base);
}
if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) {