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turnip: fix a sample shading case
Check pipeline's sampleShadingEnable to enable sample shading. Also fix behavior of gl_Fragcoord with sample shading. Fixes at least: dEQP-VK.pipeline.multisample.min_sample_shading.min_0_5.samples_4.primitive_triangle Signed-off-by: Jonathan Marek <jonathan@marek.ca> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5499>
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1 changed files with 10 additions and 1 deletions
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@ -1173,7 +1173,7 @@ tu6_emit_fs_inputs(struct tu_cs *cs, const struct ir3_shader_variant *fs)
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uint32_t ij_pix_regid, ij_samp_regid, ij_cent_regid, ij_size_regid;
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uint32_t smask_in_regid;
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bool sample_shading = fs->per_samp; /* TODO | key->sample_shading; */
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bool sample_shading = fs->per_samp | fs->key.sample_shading;
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bool enable_varyings = fs->total_in > 0;
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samp_id_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_ID);
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@ -1258,6 +1258,11 @@ tu6_emit_fs_inputs(struct tu_cs *cs, const struct ir3_shader_variant *fs)
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A6XX_RB_RENDER_CONTROL0_COORD_MASK(fs->fragcoord_compmask)) |
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COND(fs->frag_face, A6XX_RB_RENDER_CONTROL0_SIZE));
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tu_cs_emit(cs,
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/* these two bits (UNK4/UNK5) relate to fragcoord
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* without them, fragcoord is the same for all samples
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*/
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COND(sample_shading, A6XX_RB_RENDER_CONTROL1_UNK4) |
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COND(sample_shading, A6XX_RB_RENDER_CONTROL1_UNK5) |
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CONDREG(smask_in_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEMASK) |
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CONDREG(samp_id_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEID) |
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CONDREG(ij_size_regid, A6XX_RB_RENDER_CONTROL1_SIZE) |
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@ -1876,6 +1881,10 @@ tu_pipeline_shader_key_init(struct ir3_shader_key *key,
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key->msaa = true;
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}
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/* note: not actually used by ir3, just checked in tu6_emit_fs_inputs */
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if (msaa_info->sampleShadingEnable)
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key->sample_shading = true;
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/* TODO: Populate the remaining fields of ir3_shader_key. */
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}
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