turnip: fix a sample shading case

Check pipeline's sampleShadingEnable to enable sample shading.

Also fix behavior of gl_Fragcoord with sample shading.

Fixes at least:
dEQP-VK.pipeline.multisample.min_sample_shading.min_0_5.samples_4.primitive_triangle

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5499>
This commit is contained in:
Jonathan Marek 2020-06-16 09:11:02 -04:00 committed by Marge Bot
parent ff2efd095e
commit b6b98e9510

View file

@ -1173,7 +1173,7 @@ tu6_emit_fs_inputs(struct tu_cs *cs, const struct ir3_shader_variant *fs)
uint32_t ij_pix_regid, ij_samp_regid, ij_cent_regid, ij_size_regid;
uint32_t smask_in_regid;
bool sample_shading = fs->per_samp; /* TODO | key->sample_shading; */
bool sample_shading = fs->per_samp | fs->key.sample_shading;
bool enable_varyings = fs->total_in > 0;
samp_id_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_ID);
@ -1258,6 +1258,11 @@ tu6_emit_fs_inputs(struct tu_cs *cs, const struct ir3_shader_variant *fs)
A6XX_RB_RENDER_CONTROL0_COORD_MASK(fs->fragcoord_compmask)) |
COND(fs->frag_face, A6XX_RB_RENDER_CONTROL0_SIZE));
tu_cs_emit(cs,
/* these two bits (UNK4/UNK5) relate to fragcoord
* without them, fragcoord is the same for all samples
*/
COND(sample_shading, A6XX_RB_RENDER_CONTROL1_UNK4) |
COND(sample_shading, A6XX_RB_RENDER_CONTROL1_UNK5) |
CONDREG(smask_in_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEMASK) |
CONDREG(samp_id_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEID) |
CONDREG(ij_size_regid, A6XX_RB_RENDER_CONTROL1_SIZE) |
@ -1876,6 +1881,10 @@ tu_pipeline_shader_key_init(struct ir3_shader_key *key,
key->msaa = true;
}
/* note: not actually used by ir3, just checked in tu6_emit_fs_inputs */
if (msaa_info->sampleShadingEnable)
key->sample_shading = true;
/* TODO: Populate the remaining fields of ir3_shader_key. */
}