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intel/nir: fix shader call lowering
We're replacing a generic instruction by an intel specific one, we need to remove the previous instruction. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Fixes:c5a42e4010("intel/fs: fix shader call lowering pass") Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719> (cherry picked from commit39f6cd5d79)
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caf19bcf7b
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2 changed files with 5 additions and 1 deletions
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@ -247,7 +247,7 @@
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"description": "intel/nir: fix shader call lowering",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "c5a42e401036eb2eecf8798c103f8ae2cce08eab"
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},
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@ -137,6 +137,8 @@ lower_shader_calls_instr(struct nir_builder *b, nir_instr *instr, void *data)
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switch (call->intrinsic) {
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case nir_intrinsic_rt_trace_ray: {
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b->cursor = nir_instr_remove(instr);
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store_resume_addr(b, call);
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nir_ssa_def *as_addr = call->src[0].ssa;
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@ -217,6 +219,8 @@ lower_shader_calls_instr(struct nir_builder *b, nir_instr *instr, void *data)
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}
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case nir_intrinsic_rt_execute_callable: {
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b->cursor = nir_instr_remove(instr);
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store_resume_addr(b, call);
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nir_ssa_def *sbt_offset32 =
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