[g3dvl] allways use all motion vectors

reprogramming the vertex buffers takes more time than pumping
all motion vectors through the vertex shader
This commit is contained in:
Christian König 2010-12-08 16:11:29 +01:00
parent d8d8939dd5
commit b680476b52
2 changed files with 28 additions and 37 deletions

View file

@ -97,14 +97,14 @@ static const unsigned const_mbtype_config[VL_NUM_MACROBLOCK_TYPES][2] = {
};
static void *
create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigned mv_per_frame)
create_vert_shader(struct vl_mpeg12_mc_renderer *r)
{
struct ureg_program *shader;
struct ureg_src scale;
struct ureg_src vrect, vpos, eb[2][2], interlaced, vmv[4];
struct ureg_dst t_vpos, t_vtex;
struct ureg_dst o_vpos, o_line, o_vtex[3], o_eb[2], o_vmv[4];
unsigned i, j, count, label;
unsigned i, label;
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
if (!shader)
@ -129,15 +129,9 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
o_eb[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_0);
o_eb[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_1);
count=0;
for (i = 0; i < ref_frames; ++i) {
for (j = 0; j < 2; ++j) {
if(j < mv_per_frame) {
vmv[count] = ureg_DECL_vs_input(shader, VS_I_MV0 + count);
o_vmv[count] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_MV0 + count);
count++;
}
}
for (i = 0; i < 4; ++i) {
vmv[i] = ureg_DECL_vs_input(shader, VS_I_MV0 + i);
o_vmv[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_MV0 + i);
}
/*
@ -166,10 +160,9 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
*
* o_eb[0..1] = vrect.x ? eb[0..1][1] : eb[0..1][0]
*
* if(count > 0) { // Apply motion vectors
* scale = 0.5 / (dst.width, dst.height);
* o_vmv[0..count] = t_vpos + vmv[0..count] * scale
* }
* // Apply motion vectors
* scale = 0.5 / (dst.width, dst.height);
* o_vmv[0..count] = t_vpos + vmv[0..count] * scale
*
*/
scale = ureg_imm2f(shader,
@ -210,14 +203,12 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
ureg_negate(ureg_scalar(vrect, TGSI_SWIZZLE_X)),
eb[1][1], eb[1][0]);
if(count > 0) {
scale = ureg_imm2f(shader,
0.5f / r->buffer_width,
0.5f / r->buffer_height);
scale = ureg_imm2f(shader,
0.5f / r->buffer_width,
0.5f / r->buffer_height);
for (i = 0; i < count; ++i)
ureg_MAD(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_XY), scale, vmv[i], ureg_src(t_vpos));
}
for (i = 0; i < 4; ++i)
ureg_MAD(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_XY), scale, vmv[i], ureg_src(t_vpos));
ureg_release_temporary(shader, t_vtex);
ureg_release_temporary(shader, t_vpos);
@ -426,8 +417,7 @@ create_frag_shader(struct vl_mpeg12_mc_renderer *r, unsigned ref_frames, unsigne
}
static bool
init_mbtype_handler(struct vl_mpeg12_mc_renderer *r, enum VL_MACROBLOCK_TYPE type,
struct pipe_vertex_element vertex_elems[NUM_VS_INPUTS])
init_mbtype_handler(struct vl_mpeg12_mc_renderer *r, enum VL_MACROBLOCK_TYPE type)
{
unsigned ref_frames, mv_per_frame;
struct vl_mc_mbtype_handler *handler;
@ -440,18 +430,12 @@ init_mbtype_handler(struct vl_mpeg12_mc_renderer *r, enum VL_MACROBLOCK_TYPE typ
handler = &r->mbtype_handlers[type];
handler->vs = create_vert_shader(r, ref_frames, mv_per_frame);
handler->vs = create_vert_shader(r);
handler->fs = create_frag_shader(r, ref_frames, mv_per_frame);
if (handler->vs == NULL || handler->fs == NULL)
return false;
handler->vertex_elems_state = r->pipe->create_vertex_elements_state(
r->pipe, 7 + ref_frames * mv_per_frame, vertex_elems);
if (handler->vertex_elems_state == NULL)
return false;
if (!vl_vb_init(&handler->pos, r->macroblocks_per_batch, sizeof(struct vertex_stream_0) / sizeof(float)))
return false;
@ -479,7 +463,6 @@ cleanup_mbtype_handler(struct vl_mpeg12_mc_renderer *r, enum VL_MACROBLOCK_TYPE
r->pipe->delete_vs_state(r->pipe, handler->vs);
r->pipe->delete_fs_state(r->pipe, handler->fs);
r->pipe->delete_vertex_elements_state(r->pipe, handler->vertex_elems_state);
vl_vb_cleanup(&handler->pos);
@ -688,8 +671,14 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
r->pipe, r->macroblocks_per_batch, stride);
}
r->vertex_elems_state = r->pipe->create_vertex_elements_state(
r->pipe, 11, vertex_elems);
if (r->vertex_elems_state == NULL)
return false;
for(i = 0; i < VL_NUM_MACROBLOCK_TYPES; ++i)
init_mbtype_handler(r, i, vertex_elems);
init_mbtype_handler(r, i);
return true;
}
@ -720,6 +709,8 @@ cleanup_buffers(struct vl_mpeg12_mc_renderer *r)
vl_idct_cleanup(&r->idct_luma);
vl_idct_cleanup(&r->idct_chroma);
r->pipe->delete_vertex_elements_state(r->pipe, r->vertex_elems_state);
}
static enum VL_MACROBLOCK_TYPE
@ -844,9 +835,6 @@ flush_mbtype_handler(struct vl_mpeg12_mc_renderer *r, enum VL_MACROBLOCK_TYPE ty
handler = &r->mbtype_handlers[type];
r->pipe->set_vertex_buffers(r->pipe, 2 + ref_frames * mv_per_frame, r->vertex_bufs.all);
r->pipe->bind_vertex_elements_state(r->pipe, handler->vertex_elems_state);
if(ref_frames == 2) {
r->textures.individual.ref[0] = r->past->texture;
@ -1196,6 +1184,8 @@ vl_mpeg12_mc_renderer_flush(struct vl_mpeg12_mc_renderer *renderer)
renderer->pipe->bind_rasterizer_state(renderer->pipe, renderer->rs_state);
renderer->pipe->set_framebuffer_state(renderer->pipe, &renderer->fb_state);
renderer->pipe->set_viewport_state(renderer->pipe, &renderer->viewport);
renderer->pipe->set_vertex_buffers(renderer->pipe, 6, renderer->vertex_bufs.all);
renderer->pipe->bind_vertex_elements_state(renderer->pipe, renderer->vertex_elems_state);
for (i = 0; i < VL_NUM_MACROBLOCK_TYPES; ++i) {
if (num_verts[i] > 0)

View file

@ -62,7 +62,6 @@ enum VL_MACROBLOCK_TYPE
struct vl_mc_mbtype_handler
{
void *vs, *fs;
void *vertex_elems_state;
struct vl_vertex_buffer pos;
struct vl_vertex_buffer mv[4];
@ -83,6 +82,8 @@ struct vl_mpeg12_mc_renderer
struct vl_idct idct_luma, idct_chroma;
struct vl_idct_buffer idct_y, idct_cb, idct_cr;
void *vertex_elems_state;
void *rs_state;
union