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st/nine: Use pipe_resource_reference for vtxbuf
This seems cleaner to actually reference the resources for vtxbuf, rather than relying on the fact the bound d3d streams do. Signed-off-by: Axel Davy <axel.davy@ens.fr>
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2 changed files with 4 additions and 3 deletions
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@ -3511,7 +3511,8 @@ NineDevice9_SetStreamSource( struct NineDevice9 *This,
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state->vtxbuf[i].stride = Stride;
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state->vtxbuf[i].buffer_offset = OffsetInBytes;
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}
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state->vtxbuf[i].buffer = pStreamData ? pVBuf9->base.resource : NULL;
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pipe_resource_reference(&state->vtxbuf[i].buffer,
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pStreamData ? pVBuf9->base.resource : NULL);
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return D3D_OK;
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}
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@ -224,7 +224,7 @@ nine_state_copy_common(struct nine_state *dst,
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nine_bind(&dst->stream[i], src->stream[i]);
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if (src->stream[i]) {
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dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
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dst->vtxbuf[i].buffer = src->vtxbuf[i].buffer;
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pipe_resource_reference(&dst->vtxbuf[i].buffer, src->vtxbuf[i].buffer);
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dst->vtxbuf[i].stride = src->vtxbuf[i].stride;
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}
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}
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@ -382,7 +382,7 @@ nine_state_copy_common_all(struct nine_state *dst,
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nine_bind(&dst->stream[i], src->stream[i]);
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if (src->stream[i]) {
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dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
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dst->vtxbuf[i].buffer = src->vtxbuf[i].buffer;
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pipe_resource_reference(&dst->vtxbuf[i].buffer, src->vtxbuf[i].buffer);
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dst->vtxbuf[i].stride = src->vtxbuf[i].stride;
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}
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dst->stream_freq[i] = src->stream_freq[i];
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