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glx: indent -br -i3 -npcs --no-tabs indirect_window_pos.c
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1 changed files with 42 additions and 28 deletions
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@ -28,72 +28,86 @@
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#include <GL/gl.h>
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#include "indirect.h"
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void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y)
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void
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__indirect_glWindowPos2dMESA(GLdouble x, GLdouble y)
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{
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__indirect_glWindowPos3fMESA(x, y, 0.0);
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__indirect_glWindowPos3fMESA(x, y, 0.0);
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}
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void __indirect_glWindowPos2iMESA(GLint x, GLint y)
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void
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__indirect_glWindowPos2iMESA(GLint x, GLint y)
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{
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__indirect_glWindowPos3fMESA(x, y, 0.0);
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__indirect_glWindowPos3fMESA(x, y, 0.0);
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}
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void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y)
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void
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__indirect_glWindowPos2fMESA(GLfloat x, GLfloat y)
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{
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__indirect_glWindowPos3fMESA(x, y, 0.0);
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__indirect_glWindowPos3fMESA(x, y, 0.0);
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}
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void __indirect_glWindowPos2sMESA(GLshort x, GLshort y)
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void
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__indirect_glWindowPos2sMESA(GLshort x, GLshort y)
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{
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__indirect_glWindowPos3fMESA(x, y, 0.0);
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__indirect_glWindowPos3fMESA(x, y, 0.0);
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}
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void __indirect_glWindowPos2dvMESA(const GLdouble * p)
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void
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__indirect_glWindowPos2dvMESA(const GLdouble * p)
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{
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__indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
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__indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
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}
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void __indirect_glWindowPos2fvMESA(const GLfloat * p)
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void
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__indirect_glWindowPos2fvMESA(const GLfloat * p)
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{
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__indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
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__indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
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}
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void __indirect_glWindowPos2ivMESA(const GLint * p)
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void
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__indirect_glWindowPos2ivMESA(const GLint * p)
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{
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__indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
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__indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
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}
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void __indirect_glWindowPos2svMESA(const GLshort * p)
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void
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__indirect_glWindowPos2svMESA(const GLshort * p)
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{
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__indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
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__indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
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}
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void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
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void
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__indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
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{
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__indirect_glWindowPos3fMESA(x, y, z);
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__indirect_glWindowPos3fMESA(x, y, z);
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}
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void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z)
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void
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__indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z)
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{
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__indirect_glWindowPos3fMESA(x, y, z);
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__indirect_glWindowPos3fMESA(x, y, z);
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}
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void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z)
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void
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__indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z)
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{
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__indirect_glWindowPos3fMESA(x, y, z);
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__indirect_glWindowPos3fMESA(x, y, z);
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}
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void __indirect_glWindowPos3dvMESA(const GLdouble * p)
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void
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__indirect_glWindowPos3dvMESA(const GLdouble * p)
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{
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__indirect_glWindowPos3fMESA(p[0], p[1], p[2]);
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__indirect_glWindowPos3fMESA(p[0], p[1], p[2]);
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}
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void __indirect_glWindowPos3ivMESA(const GLint * p)
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void
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__indirect_glWindowPos3ivMESA(const GLint * p)
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{
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__indirect_glWindowPos3fMESA(p[0], p[1], p[2]);
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__indirect_glWindowPos3fMESA(p[0], p[1], p[2]);
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}
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void __indirect_glWindowPos3svMESA(const GLshort * p)
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void
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__indirect_glWindowPos3svMESA(const GLshort * p)
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{
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__indirect_glWindowPos3fMESA(p[0], p[1], p[2]);
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__indirect_glWindowPos3fMESA(p[0], p[1], p[2]);
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}
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