gallium/windows: Delete OpenGLOn12.dll target

This is pretty much identical to libgallium_wgl.dll except for the
DLL name.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18239>
This commit is contained in:
Jesse Natalie 2022-08-24 14:49:29 -07:00 committed by Marge Bot
parent fb13ed6ff0
commit b5f4a5285c
4 changed files with 0 additions and 223 deletions

View file

@ -231,7 +231,6 @@ if with_platform_windows
subdir('frontends/wgl')
if with_gallium_d3d12
subdir('winsys/d3d12/wgl')
subdir('targets/libgl-d3d12')
else
winsys_d3d12_wgl = declare_dependency()
endif

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@ -1,164 +0,0 @@
/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <windows.h>
#include "util/u_debug.h"
#include "stw_winsys.h"
#include "stw_device.h"
#include "gdi/gdi_sw_winsys.h"
#include "softpipe/sp_texture.h"
#include "softpipe/sp_screen.h"
#include "softpipe/sp_public.h"
#ifndef GALLIUM_D3D12
#error "This file must be compiled only with the D3D12 driver"
#endif
#include "d3d12/wgl/d3d12_wgl_public.h"
static struct pipe_screen *
gdi_screen_create(HDC hDC)
{
struct pipe_screen *screen = NULL;
struct sw_winsys *winsys;
winsys = gdi_create_sw_winsys();
if(!winsys)
goto no_winsys;
screen = d3d12_wgl_create_screen( winsys, hDC );
if(!screen)
goto no_screen;
return screen;
no_screen:
winsys->destroy(winsys);
no_winsys:
return NULL;
}
static void
gdi_present(struct pipe_screen *screen,
struct pipe_context *context,
struct pipe_resource *res,
HDC hDC)
{
d3d12_wgl_present(screen, context, res, hDC);
}
static boolean
gdi_get_adapter_luid(struct pipe_screen *screen,
HDC hDC,
LUID *adapter_luid)
{
if (!stw_dev || !stw_dev->callbacks.pfnGetAdapterLuid)
return false;
stw_dev->callbacks.pfnGetAdapterLuid(hDC, adapter_luid);
return true;
}
static unsigned
gdi_get_pfd_flags(struct pipe_screen *screen)
{
return d3d12_wgl_get_pfd_flags(screen);
}
static struct stw_winsys_framebuffer *
gdi_create_framebuffer(struct pipe_screen *screen,
HWND hWnd,
int iPixelFormat)
{
return d3d12_wgl_create_framebuffer(screen, hWnd, iPixelFormat);
}
static const char *
get_name(void)
{
return "d3d12";
}
static const struct stw_winsys stw_winsys = {
&gdi_screen_create,
&gdi_present,
&gdi_get_adapter_luid,
NULL, /* shared_surface_open */
NULL, /* shared_surface_close */
NULL, /* compose */
&gdi_get_pfd_flags,
&gdi_create_framebuffer,
&get_name,
};
EXTERN_C BOOL WINAPI
DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved);
BOOL WINAPI
DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
switch (fdwReason) {
case DLL_PROCESS_ATTACH:
stw_init(&stw_winsys);
stw_init_thread();
break;
case DLL_THREAD_ATTACH:
stw_init_thread();
break;
case DLL_THREAD_DETACH:
stw_cleanup_thread();
break;
case DLL_PROCESS_DETACH:
if (lpvReserved == NULL) {
// We're being unloaded from the process.
stw_cleanup_thread();
stw_cleanup();
} else {
// Process itself is terminating, and all threads and modules are
// being detached.
//
// The order threads (including llvmpipe rasterizer threads) are
// destroyed can not be relied up, so it's not safe to cleanup.
//
// However global destructors (e.g., LLVM's) will still be called, and
// if Microsoft OPENGL32.DLL's DllMain is called after us, it will
// still try to invoke DrvDeleteContext to destroys all outstanding,
// so set stw_dev to NULL to return immediately if that happens.
stw_dev = NULL;
}
break;
}
return TRUE;
}

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@ -1,38 +0,0 @@
# Copyright © 2018 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
libopenglon12 = shared_library(
'openglon12',
['libgl_d3d12.c'],
vs_module_defs : 'openglon12.def',
include_directories : [
inc_include, inc_src, inc_mapi, inc_mesa, inc_gallium, inc_gallium_aux,
inc_wgl, inc_gallium_winsys, inc_gallium_winsys_sw, inc_gallium_drivers,
],
link_whole : [libwgl],
link_with : [
libgallium, libglsl, libmesa, libwsgdi, libd3d12winsys, libglapi_static, libglapi
],
dependencies : [
dep_ws2_32, idep_nir, idep_mesautil, driver_d3d12
],
name_prefix : '', # otherwise mingw will create libopenglon12.dll
install : true,
)

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@ -1,20 +0,0 @@
EXPORTS
DrvCopyContext
DrvCreateContext
DrvCreateLayerContext
DrvDeleteContext
DrvDescribeLayerPlane
DrvDescribePixelFormat
DrvGetLayerPaletteEntries
DrvGetProcAddress
DrvPresentBuffers
DrvRealizeLayerPalette
DrvReleaseContext
DrvSetCallbackProcs
DrvSetContext
DrvSetLayerPaletteEntries
DrvSetPixelFormat
DrvShareLists
DrvSwapBuffers
DrvSwapLayerBuffers
DrvValidateVersion