Remove intel pageflipping support in its entirety.

It's been broken and deprecated for a while, so it's time to die. This has the
wonderful benefit of cleaning up the code a fair amount; making it marginally
less twisty.

I'm unsure if the for loops in IntelWindowMoved are still needed.
This commit is contained in:
Owain G. Ainsworth 2009-01-14 01:14:32 +00:00 committed by Kristian Høgsberg
parent 0f548dbc98
commit b5da7feee0
5 changed files with 20 additions and 328 deletions

View file

@ -544,7 +544,6 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
_mesa_debug(ctx, "hardware blit clear buf %d rb id %d\n",
buf, irb->Base.Name);
*/
intel_wait_flips(intel);
assert(b.x1 < b.x2);
assert(b.y1 < b.y2);

View file

@ -43,22 +43,6 @@
#include "vblank.h"
#include "i915_drm.h"
/* This block can be removed when libdrm >= 2.3.1 is required */
#ifndef DRM_IOCTL_I915_FLIP
#define DRM_VBLANK_FLIP 0x8000000
typedef struct drm_i915_flip {
int pipes;
} drm_i915_flip_t;
#undef DRM_IOCTL_I915_FLIP
#define DRM_IOCTL_I915_FLIP DRM_IOW(DRM_COMMAND_BASE + DRM_I915_FLIP, \
drm_i915_flip_t)
#endif
#define FILE_DEBUG_FLAG DEBUG_BLIT
/**
@ -143,8 +127,7 @@ intel_get_cliprects(struct intel_context *intel,
*num_cliprects = 1;
*x_off = 0;
*y_off = 0;
} else if (intel->front_cliprects ||
intel_fb->pf_active || dPriv->numBackClipRects == 0) {
} else if (intel->front_cliprects || dPriv->numBackClipRects == 0) {
/* use the front clip rects */
*cliprects = dPriv->pClipRects;
*num_cliprects = dPriv->numClipRects;
@ -160,76 +143,6 @@ intel_get_cliprects(struct intel_context *intel,
}
}
static void
intelUpdatePageFlipping(struct intel_context *intel,
GLint areaA, GLint areaB)
{
__DRIdrawablePrivate *dPriv = intel->driDrawable;
struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
GLboolean pf_active;
GLint pf_planes;
/* Update page flipping info */
pf_planes = 0;
if (areaA > 0)
pf_planes |= 1;
if (areaB > 0)
pf_planes |= 2;
intel_fb->pf_current_page = (intel->sarea->pf_current_page >>
(intel_fb->pf_planes & 0x2)) & 0x3;
intel_fb->pf_num_pages = 2;
pf_active = pf_planes && (pf_planes & intel->sarea->pf_active) == pf_planes;
if (INTEL_DEBUG & DEBUG_LOCK)
if (pf_active != intel_fb->pf_active)
_mesa_printf("%s - Page flipping %sactive\n", __progname,
pf_active ? "" : "in");
if (pf_active) {
/* Sync pages between planes if flipping on both at the same time */
if (pf_planes == 0x3 && pf_planes != intel_fb->pf_planes &&
(intel->sarea->pf_current_page & 0x3) !=
(((intel->sarea->pf_current_page) >> 2) & 0x3)) {
drm_i915_flip_t flip;
if (intel_fb->pf_current_page ==
(intel->sarea->pf_current_page & 0x3)) {
/* XXX: This is ugly, but emitting two flips 'in a row' can cause
* lockups for unknown reasons.
*/
intel->sarea->pf_current_page =
intel->sarea->pf_current_page & 0x3;
intel->sarea->pf_current_page |=
((intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) %
intel_fb->pf_num_pages) << 2;
flip.pipes = 0x2;
} else {
intel->sarea->pf_current_page =
intel->sarea->pf_current_page & (0x3 << 2);
intel->sarea->pf_current_page |=
(intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) %
intel_fb->pf_num_pages;
flip.pipes = 0x1;
}
drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip));
}
intel_fb->pf_planes = pf_planes;
}
intel_fb->pf_active = pf_active;
intel_flip_renderbuffers(intel_fb);
intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
}
/**
* This will be called whenever the currently bound window is moved/resized.
* XXX: actually, it seems to NOT be called when the window is only moved (BP).
@ -256,8 +169,6 @@ intelWindowMoved(struct intel_context *intel)
GLint areaB = driIntersectArea( drw_rect, planeB_rect );
GLuint flags = dPriv->vblFlags;
intelUpdatePageFlipping(intel, areaA, areaB);
/* Update vblank info
*/
if (areaB > areaA || (areaA == areaB && areaB > 0)) {
@ -282,7 +193,7 @@ intelWindowMoved(struct intel_context *intel)
vbl.request.type |= DRM_VBLANK_SECONDARY;
}
for (i = 0; i < intel_fb->pf_num_pages; i++) {
for (i = 0; i < 2; i++) {
if (!intel_fb->color_rb[i] ||
(intel_fb->vbl_waited - intel_fb->color_rb[i]->vbl_pending) <=
(1<<23))
@ -306,7 +217,7 @@ intelWindowMoved(struct intel_context *intel)
intel_fb->vbl_waited = dPriv->vblSeq;
for (i = 0; i < intel_fb->pf_num_pages; i++) {
for (i = 0; i < 2; i++) {
if (intel_fb->color_rb[i])
intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_waited;
}
@ -545,176 +456,6 @@ intelClear(GLcontext *ctx, GLbitfield mask)
}
}
/* Emit wait for pending flips */
void
intel_wait_flips(struct intel_context *intel)
{
struct intel_framebuffer *intel_fb =
(struct intel_framebuffer *) intel->ctx.DrawBuffer;
struct intel_renderbuffer *intel_rb =
intel_get_renderbuffer(&intel_fb->Base,
intel_fb->Base._ColorDrawBufferIndexes[0] ==
BUFFER_FRONT_LEFT ? BUFFER_FRONT_LEFT :
BUFFER_BACK_LEFT);
if (intel->intelScreen->driScrnPriv->dri2.enabled)
return;
if (intel_fb->Base.Name == 0 && intel_rb &&
intel_rb->pf_pending == intel_fb->pf_seq) {
GLint pf_planes = intel_fb->pf_planes;
BATCH_LOCALS;
/* Wait for pending flips to take effect */
BEGIN_BATCH(2, NO_LOOP_CLIPRECTS);
OUT_BATCH(pf_planes & 0x1 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_A_FLIP)
: 0);
OUT_BATCH(pf_planes & 0x2 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_B_FLIP)
: 0);
ADVANCE_BATCH();
intel_rb->pf_pending--;
}
}
/* Flip the front & back buffers
*/
static GLboolean
intelPageFlip(const __DRIdrawablePrivate * dPriv)
{
struct intel_context *intel;
int ret;
struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
if (INTEL_DEBUG & DEBUG_IOCTL)
fprintf(stderr, "%s\n", __FUNCTION__);
assert(dPriv);
assert(dPriv->driContextPriv);
assert(dPriv->driContextPriv->driverPrivate);
intel = (struct intel_context *) dPriv->driContextPriv->driverPrivate;
if (intel->intelScreen->drmMinor < 9)
return GL_FALSE;
intelFlush(&intel->ctx);
ret = 0;
LOCK_HARDWARE(intel);
if (dPriv->numClipRects && intel_fb->pf_active) {
drm_i915_flip_t flip;
flip.pipes = intel_fb->pf_planes;
ret = drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip));
}
UNLOCK_HARDWARE(intel);
if (ret || !intel_fb->pf_active)
return GL_FALSE;
if (!dPriv->numClipRects) {
usleep(10000); /* throttle invisible client 10ms */
}
intel_fb->pf_current_page = (intel->sarea->pf_current_page >>
(intel_fb->pf_planes & 0x2)) & 0x3;
if (dPriv->numClipRects != 0) {
intel_get_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT)->pf_pending =
intel_get_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT)->pf_pending =
++intel_fb->pf_seq;
}
intel_flip_renderbuffers(intel_fb);
intel_draw_buffer(&intel->ctx, &intel_fb->Base);
return GL_TRUE;
}
static GLboolean
intelScheduleSwap(__DRIdrawablePrivate * dPriv, GLboolean *missed_target)
{
struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
unsigned int interval;
struct intel_context *intel =
intelScreenContext(dPriv->driScreenPriv->private);
const intelScreenPrivate *intelScreen = intel->intelScreen;
unsigned int target;
drm_i915_vblank_swap_t swap;
GLboolean ret;
if (!dPriv->vblFlags ||
(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) ||
intelScreen->drmMinor < (intel_fb->pf_active ? 9 : 6))
return GL_FALSE;
interval = driGetVBlankInterval(dPriv);
swap.seqtype = DRM_VBLANK_ABSOLUTE;
if (dPriv->vblFlags & VBLANK_FLAG_SYNC) {
swap.seqtype |= DRM_VBLANK_NEXTONMISS;
} else if (interval == 0)
return GL_FALSE;
swap.drawable = dPriv->hHWDrawable;
target = swap.sequence = dPriv->vblSeq + interval;
if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
swap.seqtype |= DRM_VBLANK_SECONDARY;
}
LOCK_HARDWARE(intel);
intel_batchbuffer_flush(intel->batch);
if ( intel_fb->pf_active ) {
swap.seqtype |= DRM_VBLANK_FLIP;
intel_fb->pf_current_page = (((intel->sarea->pf_current_page >>
(intel_fb->pf_planes & 0x2)) & 0x3) + 1) %
intel_fb->pf_num_pages;
}
if (!drmCommandWriteRead(intel->driFd, DRM_I915_VBLANK_SWAP, &swap,
sizeof(swap))) {
dPriv->vblSeq = swap.sequence;
swap.sequence -= target;
*missed_target = swap.sequence > 0 && swap.sequence <= (1 << 23);
intel_get_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT)->vbl_pending =
intel_get_renderbuffer(&intel_fb->Base,
BUFFER_FRONT_LEFT)->vbl_pending =
dPriv->vblSeq;
if (swap.seqtype & DRM_VBLANK_FLIP) {
intel_flip_renderbuffers(intel_fb);
intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
}
ret = GL_TRUE;
} else {
if (swap.seqtype & DRM_VBLANK_FLIP) {
intel_fb->pf_current_page = ((intel->sarea->pf_current_page >>
(intel_fb->pf_planes & 0x2)) & 0x3) %
intel_fb->pf_num_pages;
}
ret = GL_FALSE;
}
UNLOCK_HARDWARE(intel);
return ret;
}
void
intelSwapBuffers(__DRIdrawablePrivate * dPriv)
{
@ -736,22 +477,22 @@ intelSwapBuffers(__DRIdrawablePrivate * dPriv)
_mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
if (!intelScheduleSwap(dPriv, &missed_target)) {
driWaitForVBlank(dPriv, &missed_target);
/*
* The old swapping ioctl was incredibly racy, just wait for vblank
* and do the swap ourselves.
*/
driWaitForVBlank(dPriv, &missed_target);
/*
* Update each buffer's vbl_pending so we don't get too out of
* sync
*/
intel_get_renderbuffer(&intel_fb->Base,
BUFFER_BACK_LEFT)->vbl_pending =
intel_get_renderbuffer(&intel_fb->Base,
BUFFER_FRONT_LEFT)->vbl_pending =
dPriv->vblSeq;
if (!intelPageFlip(dPriv)) {
intelCopyBuffer(dPriv, NULL);
}
}
/*
* Update each buffer's vbl_pending so we don't get too out of
* sync
*/
intel_get_renderbuffer(&intel_fb->Base,
BUFFER_BACK_LEFT)->vbl_pending = dPriv->vblSeq;
intel_get_renderbuffer(&intel_fb->Base,
BUFFER_FRONT_LEFT)->vbl_pending = dPriv->vblSeq;
intelCopyBuffer(dPriv, NULL);
intel_fb->swap_count++;
(*psp->systemTime->getUST) (&ust);

View file

@ -45,8 +45,6 @@ extern struct intel_region *intel_readbuf_region(struct intel_context *intel);
extern struct intel_region *intel_drawbuf_region(struct intel_context *intel);
extern void intel_wait_flips(struct intel_context *intel);
extern void intelSwapBuffers(__DRIdrawablePrivate * dPriv);
extern void intelWindowMoved(struct intel_context *intel);

View file

@ -77,43 +77,6 @@ intel_get_renderbuffer(struct gl_framebuffer *fb, int attIndex)
return NULL;
}
void
intel_flip_renderbuffers(struct intel_framebuffer *intel_fb)
{
int current_page = intel_fb->pf_current_page;
int next_page = (current_page + 1) % intel_fb->pf_num_pages;
struct gl_renderbuffer *tmp_rb;
/* Exchange renderbuffers if necessary but make sure their reference counts
* are preserved.
*/
if (intel_fb->color_rb[current_page] &&
intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer !=
&intel_fb->color_rb[current_page]->Base) {
tmp_rb = NULL;
_mesa_reference_renderbuffer(&tmp_rb,
intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
tmp_rb = &intel_fb->color_rb[current_page]->Base;
_mesa_reference_renderbuffer(
&intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer, tmp_rb);
_mesa_reference_renderbuffer(&tmp_rb, NULL);
}
if (intel_fb->color_rb[next_page] &&
intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer !=
&intel_fb->color_rb[next_page]->Base) {
tmp_rb = NULL;
_mesa_reference_renderbuffer(&tmp_rb,
intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer);
tmp_rb = &intel_fb->color_rb[next_page]->Base;
_mesa_reference_renderbuffer(
&intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer, tmp_rb);
_mesa_reference_renderbuffer(&tmp_rb, NULL);
}
}
struct intel_region *
intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
{
@ -351,7 +314,7 @@ intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
}
/* Make sure all window system renderbuffers are up to date */
for (i = 0; i < 3; i++) {
for (i = 0; i < 2; i++) {
struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base;
/* only resize if size is changing */

View file

@ -39,14 +39,7 @@ struct intel_framebuffer
{
struct gl_framebuffer Base;
struct intel_renderbuffer *color_rb[3];
/* Drawable page flipping state */
GLboolean pf_active;
GLuint pf_seq;
GLint pf_planes;
GLint pf_current_page;
GLint pf_num_pages;
struct intel_renderbuffer *color_rb[2];
/* VBI
*/
@ -76,8 +69,6 @@ struct intel_renderbuffer
GLuint PairedDepth; /**< only used if this is a depth renderbuffer */
GLuint PairedStencil; /**< only used if this is a stencil renderbuffer */
GLuint pf_pending; /**< sequence number of pending flip */
GLuint vbl_pending; /**< vblank sequence number of pending flip */
uint8_t *span_cache;