i965: Refactor texture swizzle generation into a helper.

It's going to be reused in a second place soon.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Kenneth Graunke 2012-09-07 13:24:16 -07:00
parent ff947c6d65
commit b5a042a657
3 changed files with 59 additions and 48 deletions

View file

@ -202,6 +202,8 @@ GLuint translate_tex_format(gl_format mesa_format,
GLenum depth_mode,
GLenum srgb_decode);
int brw_get_texture_swizzle(const struct gl_texture_object *t);
/* gen7_wm_surface_state.c */
void gen7_set_surface_tiling(struct gen7_surface_state *surf, uint32_t tiling);
void gen7_set_surface_msaa(struct gen7_surface_state *surf,

View file

@ -504,49 +504,8 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
const struct gl_texture_object *t = unit->_Current;
const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit_id);
int swizzles[SWIZZLE_NIL + 1] = {
SWIZZLE_X,
SWIZZLE_Y,
SWIZZLE_Z,
SWIZZLE_W,
SWIZZLE_ZERO,
SWIZZLE_ONE,
SWIZZLE_NIL
};
if (img->_BaseFormat == GL_DEPTH_COMPONENT ||
img->_BaseFormat == GL_DEPTH_STENCIL) {
/* We handle GL_DEPTH_TEXTURE_MODE here instead of as surface
* format overrides because shadow comparison always returns the
* result of the comparison in all channels anyway.
*/
switch (t->DepthMode) {
case GL_ALPHA:
swizzles[0] = SWIZZLE_ZERO;
swizzles[1] = SWIZZLE_ZERO;
swizzles[2] = SWIZZLE_ZERO;
swizzles[3] = SWIZZLE_X;
break;
case GL_LUMINANCE:
swizzles[0] = SWIZZLE_X;
swizzles[1] = SWIZZLE_X;
swizzles[2] = SWIZZLE_X;
swizzles[3] = SWIZZLE_ONE;
break;
case GL_INTENSITY:
swizzles[0] = SWIZZLE_X;
swizzles[1] = SWIZZLE_X;
swizzles[2] = SWIZZLE_X;
swizzles[3] = SWIZZLE_X;
break;
case GL_RED:
swizzles[0] = SWIZZLE_X;
swizzles[1] = SWIZZLE_ZERO;
swizzles[2] = SWIZZLE_ZERO;
swizzles[3] = SWIZZLE_ONE;
break;
}
}
key->swizzles[s] = brw_get_texture_swizzle(t);
if (img->InternalFormat == GL_YCBCR_MESA) {
key->yuvtex_mask |= 1 << s;
@ -554,12 +513,6 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
key->yuvtex_swap_mask |= 1 << s;
}
key->swizzles[s] =
MAKE_SWIZZLE4(swizzles[GET_SWZ(t->_Swizzle, 0)],
swizzles[GET_SWZ(t->_Swizzle, 1)],
swizzles[GET_SWZ(t->_Swizzle, 2)],
swizzles[GET_SWZ(t->_Swizzle, 3)]);
if (sampler->MinFilter != GL_NEAREST &&
sampler->MagFilter != GL_NEAREST) {
if (sampler->WrapS == GL_CLAMP)

View file

@ -653,6 +653,62 @@ brw_get_surface_num_multisamples(unsigned num_samples)
}
/**
* Compute the combination of DEPTH_TEXTURE_MODE and EXT_texture_swizzle
* swizzling.
*/
int
brw_get_texture_swizzle(const struct gl_texture_object *t)
{
const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
int swizzles[SWIZZLE_NIL + 1] = {
SWIZZLE_X,
SWIZZLE_Y,
SWIZZLE_Z,
SWIZZLE_W,
SWIZZLE_ZERO,
SWIZZLE_ONE,
SWIZZLE_NIL
};
if (img->_BaseFormat == GL_DEPTH_COMPONENT ||
img->_BaseFormat == GL_DEPTH_STENCIL) {
switch (t->DepthMode) {
case GL_ALPHA:
swizzles[0] = SWIZZLE_ZERO;
swizzles[1] = SWIZZLE_ZERO;
swizzles[2] = SWIZZLE_ZERO;
swizzles[3] = SWIZZLE_X;
break;
case GL_LUMINANCE:
swizzles[0] = SWIZZLE_X;
swizzles[1] = SWIZZLE_X;
swizzles[2] = SWIZZLE_X;
swizzles[3] = SWIZZLE_ONE;
break;
case GL_INTENSITY:
swizzles[0] = SWIZZLE_X;
swizzles[1] = SWIZZLE_X;
swizzles[2] = SWIZZLE_X;
swizzles[3] = SWIZZLE_X;
break;
case GL_RED:
swizzles[0] = SWIZZLE_X;
swizzles[1] = SWIZZLE_ZERO;
swizzles[2] = SWIZZLE_ZERO;
swizzles[3] = SWIZZLE_ONE;
break;
}
}
return MAKE_SWIZZLE4(swizzles[GET_SWZ(t->_Swizzle, 0)],
swizzles[GET_SWZ(t->_Swizzle, 1)],
swizzles[GET_SWZ(t->_Swizzle, 2)],
swizzles[GET_SWZ(t->_Swizzle, 3)]);
}
static void
brw_update_buffer_texture_surface(struct gl_context *ctx,
unsigned unit,