mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-04-20 05:40:39 +02:00
zink: enable 16-bit float support
This finally enables the 16-bit float feature. Ideally we would also check VK_KHR_shader_float16_int8, but the python code for that is giving me some issues now, so let's deal with that later. Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10101>
This commit is contained in:
parent
903b6af298
commit
b59b42ec5e
1 changed files with 4 additions and 2 deletions
|
|
@ -697,12 +697,14 @@ zink_get_shader_param(struct pipe_screen *pscreen,
|
|||
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
|
||||
case PIPE_SHADER_CAP_SUBROUTINES:
|
||||
case PIPE_SHADER_CAP_INT64_ATOMICS:
|
||||
case PIPE_SHADER_CAP_FP16:
|
||||
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
|
||||
case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
|
||||
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
|
||||
return 0; /* not implemented */
|
||||
|
||||
case PIPE_SHADER_CAP_FP16:
|
||||
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
|
||||
return screen->info.feats12.shaderFloat16;
|
||||
|
||||
case PIPE_SHADER_CAP_INT16:
|
||||
return screen->info.feats.features.shaderInt16;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue