zink: enable 16-bit float support

This finally enables the 16-bit float feature.

Ideally we would also check VK_KHR_shader_float16_int8, but the python
code for that is giving me some issues now, so let's deal with that
later.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10101>
This commit is contained in:
Erik Faye-Lund 2021-04-07 16:50:22 +02:00 committed by Marge Bot
parent 903b6af298
commit b59b42ec5e

View file

@ -697,12 +697,14 @@ zink_get_shader_param(struct pipe_screen *pscreen,
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
return 0; /* not implemented */
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_FP16_DERIVATIVES:
return screen->info.feats12.shaderFloat16;
case PIPE_SHADER_CAP_INT16:
return screen->info.feats.features.shaderInt16;