gallivm: fix a trivial txq issue for 2d shadow and cube shadow samplers

untested (couldn't get the piglit test to run even with version overrides)
but seemed blatantly wrong.
In any case it would only affect an error case which when it would happen
probably all hope is lost anyway.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Roland Scheidegger 2012-11-29 04:00:35 +01:00
parent 6d50148742
commit b5918d8f1d

View file

@ -1408,13 +1408,13 @@ emit_txq( struct lp_build_tgsi_soa_context *bld,
switch (inst->Texture.Texture) {
case TGSI_TEXTURE_1D:
case TGSI_TEXTURE_SHADOW1D:
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_SHADOWCUBE:
num_coords = 1;
has_lod = 1;
break;
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_CUBE:
case TGSI_TEXTURE_SHADOWCUBE:
case TGSI_TEXTURE_1D_ARRAY:
case TGSI_TEXTURE_SHADOW1D_ARRAY:
num_coords = 2;