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fix bad fragment shader pointer assignment
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1 changed files with 1 additions and 1 deletions
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@ -44,7 +44,7 @@
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static void calculate_vertex_layout( struct softpipe_context *softpipe )
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{
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const struct pipe_shader_state *vs = softpipe->vs->state;
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const struct pipe_shader_state *fs = softpipe->fs;
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const struct pipe_shader_state *fs = &softpipe->fs->shader;
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const enum interp_mode colorInterp
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= softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
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struct vertex_info *vinfo = &softpipe->vertex_info;
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