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st/nine: Use ff vertex shader when position_t is used
When an application sets a vertex shader, we are supposed to use it, and when no vertex shader are set, we are supposed to revert to fixed function vertex shader. It seems there is an exception: when the vertex declaration has a position_t index, we should revert to fixed function vertex shader. Up to know we were checking if device->state.vs is set to know whether to use programmable shader or not. With this commit we determine whether we use programmable shader or not when vertex shader/declaration are set, but stateblocks do complicate things a bit. Signed-off-by: Axel Davy <axel.davy@ens.fr> Reviewed-by: Patrick Rudolph <siro@das-labor.org>
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parent
531acbc56b
commit
b5876e4762
7 changed files with 36 additions and 15 deletions
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@ -3185,13 +3185,21 @@ NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
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IDirect3DVertexDeclaration9 *pDecl )
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{
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struct nine_state *state = This->update;
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BOOL was_programmable_vs = This->state.programmable_vs;
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DBG("This=%p pDecl=%p\n", This, pDecl);
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if (likely(!This->is_recording) && state->vdecl == NineVertexDeclaration9(pDecl))
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return D3D_OK;
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nine_bind(&state->vdecl, pDecl);
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This->state.programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t);
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if (likely(!This->is_recording) && was_programmable_vs != This->state.programmable_vs) {
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state->commit |= NINE_STATE_COMMIT_CONST_VS;
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state->changed.group |= NINE_STATE_VS;
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}
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state->changed.group |= NINE_STATE_VDECL;
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return D3D_OK;
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@ -3263,18 +3271,21 @@ NineDevice9_SetVertexShader( struct NineDevice9 *This,
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IDirect3DVertexShader9 *pShader )
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{
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struct nine_state *state = This->update;
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BOOL was_programmable_vs = This->state.programmable_vs;
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DBG("This=%p pShader=%p\n", This, pShader);
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if (!This->is_recording && state->vs == (struct NineVertexShader9*)pShader)
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return D3D_OK;
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/* ff -> non-ff: commit back non-ff constants */
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if (!state->vs && pShader)
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state->commit |= NINE_STATE_COMMIT_CONST_VS;
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nine_bind(&state->vs, pShader);
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This->state.programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t);
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/* ff -> non-ff: commit back non-ff constants */
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if (!was_programmable_vs && This->state.programmable_vs)
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state->commit |= NINE_STATE_COMMIT_CONST_VS;
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state->changed.group |= NINE_STATE_VS;
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return D3D_OK;
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@ -1868,7 +1868,7 @@ nine_ff_update(struct NineDevice9 *device)
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DBG("vs=%p ps=%p\n", device->state.vs, device->state.ps);
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/* NOTE: the only reference belongs to the hash table */
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if (!device->state.vs) {
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if (!state->programmable_vs) {
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device->ff.vs = nine_ff_get_vs(device);
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device->state.changed.group |= NINE_STATE_VS;
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}
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@ -1877,7 +1877,7 @@ nine_ff_update(struct NineDevice9 *device)
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device->state.changed.group |= NINE_STATE_PS;
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}
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if (!device->state.vs) {
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if (!state->programmable_vs) {
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nine_ff_load_vs_transforms(device);
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nine_ff_load_tex_matrices(device);
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nine_ff_load_lights(device);
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@ -367,14 +367,14 @@ prepare_vs(struct NineDevice9 *device, uint8_t shader_changed)
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uint32_t changed_group = 0;
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int has_key_changed = 0;
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if (likely(vs))
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if (likely(state->programmable_vs))
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has_key_changed = NineVertexShader9_UpdateKey(vs, state);
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if (!shader_changed && !has_key_changed)
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return 0;
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/* likely because we dislike FF */
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if (likely(vs)) {
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if (likely(state->programmable_vs)) {
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state->cso.vs = NineVertexShader9_GetVariant(vs);
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} else {
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vs = device->ff.vs;
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@ -567,7 +567,7 @@ update_vertex_elements(struct NineDevice9 *device)
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state->stream_usage_mask = 0;
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memset(vdecl_index_map, -1, 16);
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memset(used_streams, 0, device->caps.MaxStreams);
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vs = device->state.vs ? device->state.vs : device->ff.vs;
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vs = state->programmable_vs ? device->state.vs : device->ff.vs;
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if (vdecl) {
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for (n = 0; n < vs->num_inputs; ++n) {
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@ -761,7 +761,7 @@ update_textures_and_samplers(struct NineDevice9 *device)
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cso_single_sampler_done(device->cso, PIPE_SHADER_FRAGMENT);
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commit_samplers = FALSE;
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sampler_mask = state->vs ? state->vs->sampler_mask : 0;
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sampler_mask = state->programmable_vs ? state->vs->sampler_mask : 0;
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state->bound_samplers_mask_vs = 0;
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for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_VS; ++i) {
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const unsigned s = NINE_SAMPLER_VS(i);
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@ -854,7 +854,7 @@ commit_vs_constants(struct NineDevice9 *device)
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{
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struct pipe_context *pipe = device->pipe;
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if (unlikely(!device->state.vs))
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if (unlikely(!device->state.programmable_vs))
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pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &device->state.pipe.cb_vs_ff);
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else
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pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &device->state.pipe.cb_vs);
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@ -964,7 +964,7 @@ nine_update_state(struct NineDevice9 *device)
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validate_textures(device); /* may clobber state */
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/* ff_update may change VS/PS dirty bits */
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if (unlikely(!state->vs || !state->ps))
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if (unlikely(!state->programmable_vs || !state->ps))
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nine_ff_update(device);
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group = state->changed.group;
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@ -997,12 +997,12 @@ nine_update_state(struct NineDevice9 *device)
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if (group & (NINE_STATE_TEXTURE | NINE_STATE_SAMPLER))
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update_textures_and_samplers(device);
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if (device->prefer_user_constbuf) {
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if ((group & (NINE_STATE_VS_CONST | NINE_STATE_VS)) && state->vs)
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if ((group & (NINE_STATE_VS_CONST | NINE_STATE_VS)) && state->programmable_vs)
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prepare_vs_constants_userbuf(device);
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if ((group & (NINE_STATE_PS_CONST | NINE_STATE_PS)) && state->ps)
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prepare_ps_constants_userbuf(device);
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} else {
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if ((group & NINE_STATE_VS_CONST) && state->vs)
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if ((group & NINE_STATE_VS_CONST) && state->programmable_vs)
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upload_constants(device, PIPE_SHADER_VERTEX);
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if ((group & NINE_STATE_PS_CONST) && state->ps)
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upload_constants(device, PIPE_SHADER_FRAGMENT);
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@ -152,6 +152,7 @@ struct nine_state
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int vs_const_i[NINE_MAX_CONST_I][4];
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BOOL vs_const_b[NINE_MAX_CONST_B];
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float *vs_lconstf_temp;
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BOOL programmable_vs;
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struct NinePixelShader9 *ps;
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float *ps_const_f;
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@ -24,6 +24,7 @@
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#include "device9.h"
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#include "basetexture9.h"
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#include "nine_helpers.h"
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#include "vertexdeclaration9.h"
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#define DBG_CHANNEL DBG_STATEBLOCK
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@ -490,7 +491,10 @@ NineStateBlock9_Apply( struct NineStateBlock9 *This )
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nine_state_copy_common(dst, src, src, TRUE, pool);
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if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl)
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nine_bind(&dst->vdecl, src->vdecl);
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NineDevice9_SetVertexDeclaration(This->base.device, (IDirect3DVertexDeclaration9 *)src->vdecl);
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/* Recomputing it is needed if we changed vs but not vdecl */
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dst->programmable_vs = dst->vs && !(dst->vdecl && dst->vdecl->position_t);
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/* Textures */
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if (src->changed.texture) {
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@ -203,6 +203,9 @@ NineVertexDeclaration9_ctor( struct NineVertexDeclaration9 *This,
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This->decls[i].UsageIndex);
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This->usage_map[i] = usage;
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if (This->decls[i].Usage == D3DDECLUSAGE_POSITIONT)
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This->position_t = TRUE;
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This->elems[i].src_offset = This->decls[i].Offset;
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This->elems[i].instance_divisor = 0;
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This->elems[i].vertex_buffer_index = This->decls[i].Stream;
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@ -46,6 +46,8 @@ struct NineVertexDeclaration9
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D3DVERTEXELEMENT9 *decls;
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DWORD fvf;
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BOOL position_t;
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};
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static inline struct NineVertexDeclaration9 *
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NineVertexDeclaration9( void *data )
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