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mesa: remove redundant _ae_invalidate_state() call
The FLUSH_VERTICES(ctx, _NEW_ARRAY) above this will already cause this to be called. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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1 changed files with 0 additions and 3 deletions
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@ -37,7 +37,6 @@
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#include "light.h"
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#include "mtypes.h"
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#include "enums.h"
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#include "api_arrayelt.h"
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#include "texstate.h"
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@ -126,8 +125,6 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
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FLUSH_VERTICES(ctx, _NEW_ARRAY);
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_ae_invalidate_state(ctx, _NEW_ARRAY);
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*var = state;
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update_derived_primitive_restart_state(ctx);
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