tgsi: add generic instruction builder

When translating an incoming shader (rather than building one from scratch)
it's preferable to be able to call a single, generic instruction emitter
rather than figuring out which of the opcode-specific functions to call.
This commit is contained in:
Keith Whitwell 2009-08-24 11:32:06 +01:00
parent 7ee4f32dcd
commit b570a7e6b6
2 changed files with 33 additions and 0 deletions

View file

@ -605,6 +605,29 @@ ureg_fixup_insn_size(struct ureg_program *ureg,
}
void
ureg_insn(struct ureg_program *ureg,
unsigned opcode,
const struct ureg_dst *dst,
unsigned nr_dst,
const struct ureg_src *src,
unsigned nr_src )
{
unsigned insn, i;
boolean saturate;
saturate = nr_dst ? dst[0].Saturate : FALSE;
insn = ureg_emit_insn( ureg, opcode, saturate, nr_dst, nr_src );
for (i = 0; i < nr_dst; i++)
ureg_emit_dst( ureg, dst[i] );
for (i = 0; i < nr_src; i++)
ureg_emit_src( ureg, src[i] );
ureg_fixup_insn_size( ureg, insn );
}

View file

@ -199,6 +199,16 @@ ureg_fixup_label(struct ureg_program *ureg,
unsigned instruction_number );
/* Generic instruction emitter. Use if you need to pass the opcode as
* a parameter, rather than using the emit_OP() varients below.
*/
void
ureg_insn(struct ureg_program *ureg,
unsigned opcode,
const struct ureg_dst *dst,
unsigned nr_dst,
const struct ureg_src *src,
unsigned nr_src );
/***********************************************************************