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panvk: use nir_log_shader to log NIR on Android
This makes it easy for NIR debug on Android, while not affecting the default behavior on Linux. Reviewed-by: John Anthony <john.anthony@arm.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38066>
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3 changed files with 5 additions and 6 deletions
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@ -6178,9 +6178,8 @@ bi_compile_variant_nir(nir_shader *nir,
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bool skip_internal = nir->info.internal;
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skip_internal &= !(bifrost_debug & BIFROST_DBG_INTERNAL);
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if (bifrost_debug & BIFROST_DBG_SHADERS && !skip_internal) {
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nir_print_shader(nir, stdout);
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}
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if (bifrost_debug & BIFROST_DBG_SHADERS && !skip_internal)
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nir_log_shaderi(nir);
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ctx->allocated_vec = _mesa_hash_table_u64_create(ctx);
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@ -2997,7 +2997,7 @@ midgard_compile_shader_nir(nir_shader *nir,
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skip_internal &= !(midgard_debug & MIDGARD_DBG_INTERNAL);
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if (midgard_debug & MIDGARD_DBG_SHADERS && !skip_internal)
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nir_print_shader(nir, stdout);
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nir_log_shaderi(nir);
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info->tls_size = nir->scratch_size;
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@ -913,8 +913,8 @@ panvk_lower_nir(struct panvk_device *dev, nir_shader *nir,
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nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
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if (PANVK_DEBUG(NIR)) {
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fprintf(stderr, "translated nir:\n");
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nir_print_shader(nir, stderr);
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mesa_logi("translated nir:");
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nir_log_shaderi(nir);
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}
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pan_shader_preprocess(nir, compile_input->gpu_id);
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