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mesa: use __builtin_clz for logbase2 when available
Also rename to _mesa_logbase2 and move to imports.h to keep the ugly ifdef GNUC stuff outside other files (also to allow reuse).
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b3d5822e93
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2 changed files with 24 additions and 20 deletions
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@ -486,6 +486,27 @@ _mesa_next_pow_two_64(uint64_t x)
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}
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/*
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* Returns the floor form of binary logarithm for a 32-bit integer.
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*/
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static INLINE GLuint
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_mesa_logbase2(GLuint n)
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{
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#if defined(__GNUC__) && \
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((__GNUC__ == 3 && __GNUC_MINOR__ >= 4) || __GNUC__ >= 4)
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return (31 - __builtin_clz(n | 1));
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#else
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GLuint pos = 0;
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if (n >= 1<<16) { n >>= 16; pos += 16; }
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if (n >= 1<< 8) { n >>= 8; pos += 8; }
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if (n >= 1<< 4) { n >>= 4; pos += 4; }
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if (n >= 1<< 2) { n >>= 2; pos += 2; }
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if (n >= 1<< 1) { pos += 1; }
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return pos;
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#endif
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}
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/**
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* Return 1 if this is a little endian machine, 0 if big endian.
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*/
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@ -80,23 +80,6 @@ _mesa_free_texmemory(void *m)
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}
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/*
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* Returns the floor form of binary logarithm for a 32-bit integer.
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*/
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static GLuint
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logbase2(GLuint n)
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{
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GLuint pos = 0;
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if (n >= 1<<16) { n >>= 16; pos += 16; }
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if (n >= 1<< 8) { n >>= 8; pos += 8; }
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if (n >= 1<< 4) { n >>= 4; pos += 4; }
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if (n >= 1<< 2) { n >>= 2; pos += 2; }
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if (n >= 1<< 1) { pos += 1; }
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return pos;
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}
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/**
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* Return the simple base format for a given internal texture format.
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* For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
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@ -1155,7 +1138,7 @@ _mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
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img->Depth = depth;
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img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
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img->WidthLog2 = logbase2(img->Width2);
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img->WidthLog2 = _mesa_logbase2(img->Width2);
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if (height == 1) { /* 1-D texture */
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img->Height2 = 1;
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@ -1163,7 +1146,7 @@ _mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
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}
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else {
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img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
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img->HeightLog2 = logbase2(img->Height2);
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img->HeightLog2 = _mesa_logbase2(img->Height2);
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}
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if (depth == 1) { /* 2-D texture */
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@ -1172,7 +1155,7 @@ _mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,
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}
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else {
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img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
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img->DepthLog2 = logbase2(img->Depth2);
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img->DepthLog2 = _mesa_logbase2(img->Depth2);
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}
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img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
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