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Hooked up projection matrix - the gears actually rotate !
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@ -277,6 +277,8 @@ static GLboolean r300_run_flat_render(GLcontext *ctx,
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reg_start(0x20b0,0);
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e32(0x0000043f);
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memcpy(FLAT_COLOR_PIPELINE.vertex_shader.parameters.body.f, ctx->_ModelProjectMatrix.m, 16*4);
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program_pipeline(PASS_PREFIX &FLAT_COLOR_PIPELINE);
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