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st/nine: Do not wait for DEFAULT lock for surfaces when we can
If the surfaces (and the texture container) are not referenced, then they are no pending operations on them. We can lock directly. Signed-off-by: Axel Davy <axel.davy@ens.fr>
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525a1b292a
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1 changed files with 11 additions and 1 deletions
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@ -20,6 +20,7 @@
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#include "iunknown.h"
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#include "surface9.h"
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#include "device9.h"
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@ -479,13 +480,22 @@ NineSurface9_LockRect( struct NineSurface9 *This,
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box.y);
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}
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} else {
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bool no_refs = !p_atomic_read(&This->base.base.bind) &&
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!(This->base.base.container && p_atomic_read(&This->base.base.container->bind));
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DBG("mapping pipe_resource %p (level=%u usage=%x)\n",
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resource, This->level, usage);
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pipe = NineDevice9_GetPipe(This->base.base.device);
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/* if the object is not bound internally, there can't be any pending
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* operation with the surface in the queue */
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if (no_refs)
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pipe = nine_context_get_pipe_acquire(This->base.base.device);
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else
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pipe = NineDevice9_GetPipe(This->base.base.device);
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pLockedRect->pBits = pipe->transfer_map(pipe, resource,
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This->level, usage, &box,
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&This->transfer);
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if (no_refs)
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nine_context_get_pipe_release(This->base.base.device);
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if (!This->transfer) {
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DBG("transfer_map failed\n");
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if (Flags & D3DLOCK_DONOTWAIT)
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