remove feedback hack

This commit is contained in:
Brian 2007-10-15 15:05:39 -06:00
parent 0585b4e746
commit b4deb73fab

View file

@ -134,13 +134,6 @@ static struct state_key *make_state_key( GLcontext *ctx )
assert(fp);
key->fragprog_inputs_read = fp->Base.InputsRead;
if (ctx->RenderMode == GL_FEEDBACK) {
/* This is a bit of a hack, but you can imagine feedback mode as using
* a special no-op fragment shader that just requires particular
* inputs (inputs which satisfy feedback mode).
*/
key->fragprog_inputs_read |= FRAG_BIT_COL0 | FRAG_BIT_TEX0;
}
key->separate_specular = (ctx->Light.Model.ColorControl ==
GL_SEPARATE_SPECULAR_COLOR);