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remove feedback hack
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1 changed files with 0 additions and 7 deletions
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@ -134,13 +134,6 @@ static struct state_key *make_state_key( GLcontext *ctx )
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assert(fp);
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assert(fp);
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key->fragprog_inputs_read = fp->Base.InputsRead;
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key->fragprog_inputs_read = fp->Base.InputsRead;
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if (ctx->RenderMode == GL_FEEDBACK) {
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/* This is a bit of a hack, but you can imagine feedback mode as using
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* a special no-op fragment shader that just requires particular
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* inputs (inputs which satisfy feedback mode).
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*/
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key->fragprog_inputs_read |= FRAG_BIT_COL0 | FRAG_BIT_TEX0;
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}
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key->separate_specular = (ctx->Light.Model.ColorControl ==
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key->separate_specular = (ctx->Light.Model.ColorControl ==
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GL_SEPARATE_SPECULAR_COLOR);
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GL_SEPARATE_SPECULAR_COLOR);
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