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Revert "radv: Do not decompress on LAYOUT_GENERAL."
Causes issues with a bunch of games with DXVK.
Fixes: 50add1b33a "radv: Do not decompress on LAYOUT_GENERAL."
Acked-by: Dave Airlie <airlied@redhat.com>
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commit
b4dad3afaa
1 changed files with 3 additions and 3 deletions
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@ -1623,7 +1623,7 @@ bool radv_layout_has_htile(const struct radv_image *image,
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unsigned queue_mask)
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{
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if (radv_image_is_tc_compat_htile(image))
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return !in_render_loop;
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return layout != VK_IMAGE_LAYOUT_GENERAL;
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return radv_image_has_htile(image) &&
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(layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL ||
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@ -1637,7 +1637,7 @@ bool radv_layout_is_htile_compressed(const struct radv_image *image,
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unsigned queue_mask)
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{
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if (radv_image_is_tc_compat_htile(image))
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return !in_render_loop;
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return layout != VK_IMAGE_LAYOUT_GENERAL;
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return radv_image_has_htile(image) &&
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(layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL ||
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@ -1665,7 +1665,7 @@ bool radv_layout_dcc_compressed(const struct radv_device *device,
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!radv_support_storage_dcc(device->physical_device))
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return false;
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return radv_image_has_dcc(image) &&!in_render_loop;
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return radv_image_has_dcc(image) && layout != VK_IMAGE_LAYOUT_GENERAL;
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}
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